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Post by surfrider56 on Aug 14, 2010 1:09:15 GMT -5
"Onimi is my jester. He amuses me. Sometimes he is useful." ¯Shimrra
It hints that Onimi is around, but who's really pulling who's strings?
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Post by gwek on Aug 14, 2010 23:32:45 GMT -5
That one seems to be more about Onimi that Shimmy.
How about this edit of BH's:
As Supreme Overlord of the Yuuzhan Vong, Shimrra ruled with an iron fist and had a reputation for ruthless cruelty.
So are we all okay with the stats? (And the cost of 65?)
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Post by Dendrite on Aug 14, 2010 23:58:11 GMT -5
Think so
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Post by surfrider56 on Aug 15, 2010 11:17:20 GMT -5
If the shoe, er card fits ..... does he fit With flavor? We don't need to jam everything in .... an occassional card that isn't packed would nice .... nad not as fanboyish ......
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Post by gwek on Aug 15, 2010 22:34:49 GMT -5
Anyone object to the stats and cost? Can I re-approve him?
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Post by bountyhunter9 on Aug 16, 2010 17:16:02 GMT -5
I like the revision, and the cost. As long as everything fits on the card, I'd say he's done.
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Post by gwek on Aug 16, 2010 20:49:12 GMT -5
Supreme Overlord Shimrra Faction: Yuuzhan Vong Cost: 65 Hit Points: 200 Defense: 21 Attack: 16 Damage: 20
Unique, Melee Attack; Double Attack Clamp (An enemy hit by this character's attack takes +10 Damage and cannot move this round; save 11 negates) Force Immunity (Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities) Furious Assault (Replaces turn: Can move up to 12 squares, then attack each legal target once) Melee Reach 2 (When attacking, this character treats enemies up to 2 squares away as adjacent) Resilient (Immune to critical hits)
Commander Effect: Yuuzhan Vong allies gain Furious Assault.
As Supreme Overlord of the Yuuzhan Vong, Shimrra ruled with an iron fist and had a reputation for ruthless cruelty.
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Post by gwek on Aug 26, 2010 10:34:03 GMT -5
In working on the cards, GF raised a few questions about Shimrra's stats. He feels that Shimrra should have more combat/defensive capabilities.
You can read his comments in the main thread, and hopefully, he will re-post them here.
Thoughts?
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Post by Dendrite on Aug 26, 2010 17:49:28 GMT -5
If there's room, I'm all for slapping on a couple more abilites, Crab Armor included. I can, however, understand any reluctance to since I'm sure that in the seventeen pages of this thread, we've probably considered it...
To me, Shimmra is currently to the Vong as Vader is to the Imperials. Sometimes, he can be a heavy-hitting killing machine with the survivability of a tank. Sometimes, he can be a focussed commander with only a few tricks. Sometimes, he can be a mix.
Right now, I would say our Shimmra is comparable to Lord Vader: A great offense with a good CE, but not much in the way of Defense.
Now, obviously, there are some monumental faction differences. But I'm just saying...
For the record, maximum melee damage output seems to be a major theme for the Vong, which we've captured nicely as is.
The only other theme I can think of is playing off the Vong's 'species' benefits (e.g. Crab Armor, Force Immunity, and Bugs) If getting more to that is Galak's idea, I can see some additions...
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Post by gwek on Aug 26, 2010 21:28:43 GMT -5
My biggest concern with giving him VCA is that I'm not sure that he actually used Vonduun Crab Armor!
Anyone have access to the books to check 'em?
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Post by bountyhunter9 on Aug 27, 2010 23:33:46 GMT -5
My biggest concern with giving him VCA is that I'm not sure that he actually used Vonduun Crab Armor! Anyone have access to the books to check 'em? He may not have used the VCA, but he definitely had bulk, if not armor. Now that I think about it, Tsavong Lah didn't wear VCA either - I think it was some "custom-shaped" armor for him, that he received upon being promoted to Warmaster. We could use him as a model, if we want to give Shimrra VCA (which I would be in favour of... but that could lead to redesigning the piece).
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Post by gwek on Aug 28, 2010 11:01:51 GMT -5
Okay, let's see we went with VSA. How would we change him over all?
I would say: --VCA 11 --Lower the Defense by 1 --Up the cost by 2-3
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Post by Dendrite on Aug 28, 2010 11:07:43 GMT -5
Okay, let's see we went with VSA. How would we change him over all? I would say: --VCA 11 --Lower the Defense by 1 --Up the cost by 2-3 I could live with that
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Post by gwek on Aug 28, 2010 17:51:57 GMT -5
Another option would be to keep the Defense where it is, but maybe lower the HP a little. GF is having trouble fitting 200 anyway...
As is, there are only 8 pieces with 160 HP or more (4 with 160, 1 with 180, and 3 with 200). At 180--or even as "low" as 160, he's still got more HP than almost anyone around!
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Post by bountyhunter9 on Aug 30, 2010 21:23:40 GMT -5
Another option would be to keep the Defense where it is, but maybe lower the HP a little. GF is having trouble fitting 200 anyway... As is, there are only 8 pieces with 160 HP or more (4 with 160, 1 with 180, and 3 with 200). At 180--or even as "low" as 160, he's still got more HP than almost anyone around! With VCA 11, I would suggest we keep the defense at 21, lower the HP to 180 (which should fit on the card more easily), and increase the cost a few points. Did we want to give him another ability? GF pointed out that there would be room for one, but I'm not sure if that included adding VCA, like he suggested.
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