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Post by gwek on Dec 18, 2009 11:09:16 GMT -5
I don't have stats for him, but wanted to start a thread because he's an "alternate" who will be added to the setlist of the cutting crew can't come up with a suitable yammosk.
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Post by saber1 on Dec 18, 2009 11:13:50 GMT -5
Let me know what you guys think of this custom from my first set.
Shimrra Jamaane, Supreme Overlord Cost: 69 Faction: Yuuzhan Vong Hit Points: 200 Defense: 20 Attack: 15 Damage: 20
Special Abilities Unique, Melee Attack, Triple Attack Commanding Presence (Suppresses enemy commander effects within 6 squares and this character may not be activated by an enemy.) Deadly Attack (Scores a critical hit on an attack roll of natural 19 or 20) Force Immunity (Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities) Melee Reach 2 (When attacking, this character treats enemies up to 2 squares away as adjacent) Scepter Of Power (Replaces attacks, range 2: 40 Damage, save 11 for 20 Damage. Huge and smaller targets are considered activated, save 16.) Vonduun Crab Armor 6 (When this character takes damage, he can reduce the damage dealt by 10 with a save of 6)
Commander Effect Each Yuuzhan Vong ally gains +3 Attack and +3 Defense while it has an ally within 6 squares.
YV don't get any nastier than their Supreme Overlord. Huge stats, MR2 (the guy was big) and Armor 6 seemed obvious. His scepter was intriguing so I worked it in and its powerful. After all, it did nearly kill the Grand Master himself. Commanding Presence was created to show his, well...commanding presence. A disruptive-ish mechanic seemed natural, and a welcome addition to the faction, and provided an opportunity to give the character immunity from enemy activating mechanics. Shimrra, with Triple, 20 Damage, Armor 6 and other goodies is the quintessential Yuuzhan Vong beatstick.
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Post by Dendrite on Dec 18, 2009 12:19:01 GMT -5
A possible CE or ability:
Each Yuuzhan Vong ally can use 2 abilities that replace attack on its turn instead of 1
for all those bug throwers
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Post by darthgrievous on Dec 18, 2009 18:10:06 GMT -5
Oh there will be Yammosk, have no fear there. Dont like... Commanding Presence (Suppresses enemy commander effects within 4 squares and this character may not be activated by an enemy.) ...only because of the 4 squares. Why not just give him Disruptive? I very much like Sceptor of Power As far as the CE, I think we can find something more creative than GMY's +3 +3.
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Post by saber1 on Dec 18, 2009 18:57:50 GMT -5
Oh there will be Yammosk, have no fear there. Dont like... Commanding Presence (Suppresses enemy commander effects within 4 squares and this character may not be activated by an enemy.) ...only because of the 4 squares. Why not just give him Disruptive? I very much like Sceptor of Power As far as the CE, I think we can find something more creative than GMY's +3 +3. I wanted to differentiate CP from Disruptive more than the prevention of enemy activation. However, I'm not sold on the 4 square range.
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Post by darthgrievous on Dec 18, 2009 19:15:46 GMT -5
well I can understand having it different from Disruptive, but definately not sold on 4 squares at all.
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Post by saber1 on Dec 18, 2009 19:26:44 GMT -5
6 squares it is! Changed above.
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Post by darthgrievous on Dec 18, 2009 20:26:29 GMT -5
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Post by Dendrite on Dec 21, 2009 14:04:45 GMT -5
As far as the CE, I think we can find something more creative than GMY's +3 +3. While that is true, straight up stat bonusses via CE is something the Vong are lacking. We could always tack on something else as well.
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Post by Roque Saber on Dec 21, 2009 14:45:16 GMT -5
Commanding Presence seems like a semi-useless new ability. Why not just give him Disruptive and allow him to be activated? Was there something special about Shimmra that kept him from being stunned?
Now that is a fun idea! Warriors and Scouts might see some play again for double Thuds. The straight up stat boost is good as well. Right now, he really seems like a pumped up Lah, let's see if we can make him unique.
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Post by bountyhunter9 on Dec 21, 2009 18:51:43 GMT -5
I like that CE too. Here's a version I made a while ago for my Scum and Villainy set, with that CE:
Supreme Overlord Shimrra
Cost: 79 Hit Points: 180 Defense: 20 Attack: +16 Damage: 10
Special Abilities: Unique Force Immunity (Enemies cannot effect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities) Melee Attack (Can only attack adjacent enemies) Melee Reach 2 (When attacking, this character treats enemies up to 2 squares away as adjacent) Triple Attack (This character can make two extra attacks on his turn if he doesn't move) Jedi Hatred (+10 damage against an enemy with a Force rating) Powerful Cleave (Once per turn, if this character defeats an adjacent enemy by making an attack, it can make an immediate attack at +10 damage against another adjacent enemy) Staff Of Power (Replaces attacks: range 4; target enemy takes 20 damage and is considered activated this round, save 16. Move that target to any square adjacent to this character) Vonduun Crab Armor 6 (when this character takes damage, he can reduce the damage dealt by 10 with a save of 6)
Commander Effect: Yuuzhan Vong followers can use 2 abilities that replace attacks on their turn instead of 1.
"I am not as lenient as my predecessor."
Most of the abilities/stats are fairly obvious, and he's similar to saber1's version. Since we want to avoid using new abilities whenever possible, we could swap Powerful Cleave for normal Cleave, and Jedi Hatred for Jedi Hunter (or just drop it entirely).
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Post by Roque Saber on Dec 22, 2009 1:00:33 GMT -5
Yep, that sounds good. However, I think his base damage should be 20 to set him apart from....well, the rest of the Vong faction.
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Post by gwek on Dec 22, 2009 3:58:07 GMT -5
I agree that Shimmra should do 20 (if not 30!) damage.
While I really like the double-use of special abilities, I wonder if it might be better suited as a secondary commander effect for the yammosk? It's of great value to the faction, but I don't know if it feels like something the mighty leader would give. I definitely think it should be one of our pieces though.
In terms of other possible CEs, Shimmra is the ultimate leader of the Vong, so his should be a "go big or go home" kind of thing, a real game changer for the faction.
I like +3/+3 (and it stacks with the yammosk's gregarious.
I could also see granting Extra Attack or Twin Attack. Each has a different flavor: extra attack helps many of the newer pieces, who mostly have twin already, while Twin helps the older ones get back to even footing.
The Vong warriors could use some sort of mobility, either Mobile Attack/GMA or Charging Assault (although we already used that with the Old Republic and Lord Hoth).
Also, as with the Ewoks, the Vong tend to make a fair amount of attacks, so anything affecting criticals might not be a bad idea.
In terms of special abilities, it we include something based on his scepter, can we perhaps use a more generic name (that could, theoretically, be applied to other characters in the future)? Maybe "Powerful Assault" or something?
Might also want to consider having it mirror Overwhelming Assault, where it cannot be prevented.
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Post by darthgrievous on Dec 22, 2009 9:50:39 GMT -5
I am not sure if we need to be making anymore new abilites. Lets stick to what we have, give Yammosk the Tarpals ability and Shimra something to be proud of...The biggest issues with Vong are mobilty, low damage output and single attacks. Thus being said...Hmm Vong allies gain Deceptive and Twin?
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Post by gwek on Dec 22, 2009 13:58:48 GMT -5
Bump.
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