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Post by surfrider56 on Sept 6, 2010 23:39:10 GMT -5
I could live with #1, but yea I could do #2 .... three seem to be saying the same thing. If BH and maybe Jm show, we may get a better consensus.
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Post by gwek on Sept 8, 2010 8:43:37 GMT -5
Okay, people. Fordo is the last piece that needs to be re-approved (which is kinda surprising). I've posted three different versions below.
Please pick which one you like best (including any feedback on minor changes, cost, etc) OR post specific ideas on how to change one or both.
I want this guy to be final sometime within the next 48 hours if we can do it (Friday morning).
ARC Trooper Captain Fordo Faction: Republic Cost: 23 Hit Points: 70 Defense: 16 Attack: 10 Damage: 20
Unique, Order 66 Accurate Shot (Can attack an enemy with cover even if it's not the nearest enemy) Twin Attack (Whenever this character attacks, she makes 1 extra attack against the same target)
Commander Effect: Allied characters whose name contains ARC Trooper gain Twin Attack.
If ever an ARC trooper had a soft spot, it was Fordo's for overwhelming firepower.
ARC Trooper Captain Fordo Faction: Republic Cost: 25 Hit Points: 70 Defense: 16 Attack: 10 Damage: 20
Unique, Order 66 Accurate Shot (Can attack an enemy with cover even if it's not the nearest enemy) Twin Attack (Whenever this character attacks, she makes 1 extra attack against the same target)
Commander Effect: Allied characters whose name contains ARC Trooper gain Accurate Shot and Twin Attack.
If ever an ARC trooper had a soft spot, it was Fordo's for overwhelming firepower.
ARC Trooper Captain Fordo Faction: Republic Cost: 32 Hit Points: 60 Defense: 16 Attack: 10 Damage: 20
Unique, Order 66 Accurate Shot (Can attack an enemy with cover even if it's not the nearest enemy) Big Guns (Allies within 6 squares named ARC Trooper gain Blaster Cannon) Blast Cannon (+10 Damage against targets within 6 squares) Twin Attack (Whenever this character attacks, she makes 1 extra attack against the same target)
Commander Effect: Allied characters whose name contains ARC Trooper gain Accurate Shot and Twin Attack.
If ever an ARC trooper had a soft spot, it was Fordo's for overwhelming firepower.
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Post by surfrider56 on Sept 8, 2010 14:54:39 GMT -5
If you're using the Flavor text as a reference, #3 is the way to go, but otherwise #2 if you're aiming to just help the ARC's out without all the heavy duty firepower.
The #1 version is a bare-bones Fordo, which some people may prefer if that's our ultimate goal.
I'm partial to #3 because of the text's description of him, but as for voting, I say keep it simple and go with #2.
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Post by gwek on Sept 8, 2010 15:01:21 GMT -5
Are there any versions that you are opposed to?
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Post by bountyhunter9 on Sept 8, 2010 15:06:02 GMT -5
Sorry I haven't posted in a few days; I too have been busy with the start of school. Shimrra looks good, he has my approval (whether or not it's needed . Fordo: I'm not particularly attached to any of the versions, but my vision of what Fordo could/should be seems to be different from the general consensus. Which is, seemingly: keep it simple. If that's the case, I think we should go with #2. But Fordo may need to cost more, not because of the CE, but because of his synergy with his faction (I'm thinking more along the lines of 27).
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Post by gwek on Sept 8, 2010 15:14:28 GMT -5
BH, if you have a different vision of the character, I'm all for it... as long as we can get it done quickly! What were you thinking?
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Post by nerfherderpictures on Sept 8, 2010 17:54:17 GMT -5
i say go with number two
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Post by surfrider56 on Sept 8, 2010 18:27:42 GMT -5
Fordo: I'm not particularly attached to any of the versions, but my vision of what Fordo could/should be seems to be different from the general consensus. Which is, seemingly: keep it simple. If that's the case, I think we should go with #2. But Fordo may need to cost more, not because of the CE, but because of his synergy with his faction (I'm thinking more along the lines of 27). I'm partial to #2 also ... if you're not crazy about 25pts, how bout costing him at 26?
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Post by Dendrite on Sept 8, 2010 20:57:58 GMT -5
Ditto. Though maybe with the cost bumped up a point or two
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Post by gwek on Sept 9, 2010 8:45:41 GMT -5
Option #2 seems to be the favorite, with a cost of 26 or 27. Since we've been fairly consistent in this set in not giving the big faction their goodies for cheap, I say 27.
Unless someone objects -- or BH posts an alternate version! -- I will re-approve this version on Friday morning.
ARC Trooper Captain Fordo Faction: Republic Cost: 27 Hit Points: 70 Defense: 16 Attack: 10 Damage: 20
Unique, Order 66 Accurate Shot (Can attack an enemy with cover even if it's not the nearest enemy) Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
Commander Effect: Allied characters whose name contains ARC Trooper gain Accurate Shot and Twin Attack.
If ever an ARC trooper had a soft spot, it was Fordo's for overwhelming firepower.
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Post by gwek on Sept 10, 2010 12:15:11 GMT -5
Done.
And that's our 20!
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