Post by generalgrevious on May 14, 2009 12:51:08 GMT -5
Well i think we should have one thread with a list of these so I will start with some of the basic ones.
Lightsaber Throw (1-5)
1 (Force 1: Range 6, Replaces attacks; Make one attack against target character)
2 (Force 2: Range 6, Replaces attacks; Make two attacks against target character)
3 (Force 3: Range 12, Replaces attacks; Make two attacks against target character)
4 (Force 4: Sight, Replaces attacks; Make two attacks against target character)
5 (Force 5: Sight, Replaces attacks; Make two attacks against target character and each character adjacent to that character)
Lightsaber Assault (1-4)
1 (Force 1: Replaces attacks; Make 2 attacks)
2 (Force 2: Replaces attacks; Make 3 attacks)
3 (Force 3: Replaces attacks; Make 4 attacks)
4 (Force 4: Replaces turn; Move 12 squares and make 2 attacks against each adjacent enemy)
Force Grip (1-5)
1 (Force 1: Sight, Replaces attacks; 10 damage)
2 (Force 2: Sight, Replaces attacks; 20 damage)
3 (Force 3: Sight, Replaces attacks; 30 damage)
4 (Force 4: Sight, Replaces attacks; 40 damage)
5 (Force 5: Sight, Replaces attacks; 50 damage; Target character is considered activated, save 11)
Force Lightning (1-5)
1 (Force 1; Range 6, Replaces attacks; 20 damage to target)
2 (Force 2; Range 6; Replaces attacks; 30 damage to target and 2 characters adjacent to that character)
3 (Force 3; Range 6; Replaces attacks; 40 damage to target and 3 characters adjacent to that character, all affected characters are activated; save 6)
4 (Force 4; Range 6; Replaces attacks; 50 damage to target; target is activated; save 16)
5 (Force 5; Range 6; Replaces turn; 60 damage to target and each adjacent character, all affected characters are activated; save 16)
Force Push (1-5)
1 (Force 1, replaces attacks: range 6; 10 damage; push back target 1 square if Huge or smaller)
2 (Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller)
3 (Force 3, replaces turn: range 6; 30 damage to target and to each character adjacent to that target, and push back target and each character adjacent to that target 3 squares if Huge or smaller)
4 (Force 4, replaces attacks: sight; 40 damage; push back target 4 squares if Huge or smaller)
5 (Force 5, replaces turn: range 6; 50 damage to target and to each character adjacent to that target, and push back target and each character adjacent to that target 5 squares if Huge or smaller. Huge or smaller characters are considered activated this round; save 16)
Force Repulse (1-5)
1 (Force 1, replaces attacks: 10 damage to all adjacent characters; push back Huge or smaller characters 1 square from this character)
2 (Force 2, replaces attacks: 20 damage to all characters within 2 squares; push back Huge or smaller characters to 3 squares from this character)
3 (Force 3, replaces turn: 30 damage to all characters within 3 squares; push back Huge or smaller characters to 4 squares from this character. Huge or smaller characters are considered activated this round; save 11)
4 (Force 4, replaces attacks: 40 damage to all characters within 4 squares; push back Huge or smaller characters to 5 squares from this character)
5 (Force 5, replaces turn: 50 damage to all characters within 5 squares; push back Huge or smaller characters to 6 squares from this character. Huge or smaller characters are considered activated this round; save 16)
Drain Life (1-5)
1 (Force 1, usable only on this character's turn: range 6; 10 damage to target living enemy, and remove 10 damage from this character; save 11)
2 (Force 2, usable only on this character's turn: range 6; 20 damage to target living enemy, and remove 20 damage from this character; save 11)
3 (Force 3, usable only on this character's turn: range 6; 20 damage to target living enemy and to each living enemy adjacent to target, save 11. Remove damage from this character equal to the damage dealt)
4 (Force 4, replaces attacks; range 6; 50 damage to target living enemy, remove damage from this character equal to the damage dealt, save 16)
5 (Force 5, Replaces turn; range 6; 50 damage to target living enemy and to each living enemy adjacent to target, save 16. Remove damage from this character equal to the damage dealt)
Sith Hunger (1-5)
1 (Force 1, replaces attacks: range 6; 20 damage to target living enemy, and remove 20 damage from this character. If the target has Force points remaining, transfer 1 Force point from the target to this character)
2 (Force 2, replaces attacks: range 6; 30 damage to target living enemy, and remove 30 damage from this character. If the target has Force points remaining, transfer 1 Force point from the target to this character)
3 (Force 3, replaces turn: range 6; 40 damage to target living enemy, and each living character adjacent to target. Remove damage from this character equal to the damage dealt. If the target has Force points remaining, transfer 1 Force point from the target to this character)
4 (Force 4, replaces attacks: range 6; 50 damage to target living enemy, Remove damage from this character equal to the damage dealt. If the target has Force points remaining, transfer all Force points from the target to this character)
5 (Force 5, replaces turn: range 6; 60 damage to target living enemy, Remove damage from this character equal to the damage dealt. If the target has Force points remaining, transfer 3 Force point from the target to this character)
Force Thrust (1-5)
Force Thrust 1 (Force 1; Replaces attacks; Range 6, 20 damage to target; Save 11 for 10 damage)
Force Thrust 2 (Force 2; Replaces attacks; Range 8, 40 damage to target; Save 11 for 20 damage)
Force Thrust 3 (Force 3; Replaces turn; Range 10, 40 damage to target and 20 damage to each adjacent character; Save 11 for half damage)
Force Thrust 4 (Force 4; Replaces attacks; Range 12, 60 damage to target; Save 11 for 30 damage)
Force Thrust 5 (Force 5; Replaces turn; Sight, 60 damage to target and 20 damage to each adjacent character; Save 11 for half damage)
Battle Meditation (1-5)
1. (Force 2, replaces attacks: For the rest of the skirmish, this character gains the following commander effect: Allies who combine fire grant an additional +2 Attack, and enemy characters cannot combine fire)
2. (Force 3, replaces attacks: For the rest of the skirmish, this character gains the following commander effect: Allies who combine fire grant an additional +3 Attack, and enemy characters cannot combine fire.)
3. (Force 3, replaces turn: For the rest of the skirmish, this character gains the following commander effect: Allies who combine fire grant an additional +3 Attack, enemy characters cannot combine fire, and enemy characters have -1 Atk.)
4. (Force 4, replaces turn: For the rest of the skirmish, this character gains the following commander effect: Allies who combine fire grant an additional +3 Attack, enemy characters cannot combine fire, and enemy characters have -2 Atk.)
5. (Force 5, replaces turn: For the rest of the skirmish, this character gains the following commander effect: Allies who combine fire grant an additional +3 Attack, enemy characters cannot combine fire, and enemy characters have -3 Atk.)
Battle Strikes (1-5)
1. (Force 1, usable only on this character's turn: This character gets +2 ATK against adjacent enemies this turn.)
2. (Force 2, usable only on this character's turn: This character gets +3 ATK against adjacent enemies this turn.)
3. (Force 3, usable only on this character's turn: This character gets +5 ATK against adjacent enemies this turn)
4. (Force 4, usable only on this character's turn: This character gets +5 ATK against adjacent enemies until the end of its next turn.)
5. (Force 5, usable only on this character's turn: This character gets +5 ATK and +10 DMG against adjacent enemies until the end of its next turn.)
Sith Hatred
1 (Force 1, usable only on this character's turn: 10 damage to all enemies within 2 squares)
2 (Force 2, usable only on this character's turn: 20 damage to all enemies within 3 squares)
3 (Force 3, Replaces turn: 30 damage to all enemies within 4 squares)
4 (Force 4, Replaces attacks: 40 damage to all enemies within 4 squares)
5 (Force 5, Replaces turn: 50 damage to all enemies within 5 squares)
Lightsaber Throw (1-5)
1 (Force 1: Range 6, Replaces attacks; Make one attack against target character)
2 (Force 2: Range 6, Replaces attacks; Make two attacks against target character)
3 (Force 3: Range 12, Replaces attacks; Make two attacks against target character)
4 (Force 4: Sight, Replaces attacks; Make two attacks against target character)
5 (Force 5: Sight, Replaces attacks; Make two attacks against target character and each character adjacent to that character)
Lightsaber Assault (1-4)
1 (Force 1: Replaces attacks; Make 2 attacks)
2 (Force 2: Replaces attacks; Make 3 attacks)
3 (Force 3: Replaces attacks; Make 4 attacks)
4 (Force 4: Replaces turn; Move 12 squares and make 2 attacks against each adjacent enemy)
Force Grip (1-5)
1 (Force 1: Sight, Replaces attacks; 10 damage)
2 (Force 2: Sight, Replaces attacks; 20 damage)
3 (Force 3: Sight, Replaces attacks; 30 damage)
4 (Force 4: Sight, Replaces attacks; 40 damage)
5 (Force 5: Sight, Replaces attacks; 50 damage; Target character is considered activated, save 11)
Force Lightning (1-5)
1 (Force 1; Range 6, Replaces attacks; 20 damage to target)
2 (Force 2; Range 6; Replaces attacks; 30 damage to target and 2 characters adjacent to that character)
3 (Force 3; Range 6; Replaces attacks; 40 damage to target and 3 characters adjacent to that character, all affected characters are activated; save 6)
4 (Force 4; Range 6; Replaces attacks; 50 damage to target; target is activated; save 16)
5 (Force 5; Range 6; Replaces turn; 60 damage to target and each adjacent character, all affected characters are activated; save 16)
Force Push (1-5)
1 (Force 1, replaces attacks: range 6; 10 damage; push back target 1 square if Huge or smaller)
2 (Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller)
3 (Force 3, replaces turn: range 6; 30 damage to target and to each character adjacent to that target, and push back target and each character adjacent to that target 3 squares if Huge or smaller)
4 (Force 4, replaces attacks: sight; 40 damage; push back target 4 squares if Huge or smaller)
5 (Force 5, replaces turn: range 6; 50 damage to target and to each character adjacent to that target, and push back target and each character adjacent to that target 5 squares if Huge or smaller. Huge or smaller characters are considered activated this round; save 16)
Force Repulse (1-5)
1 (Force 1, replaces attacks: 10 damage to all adjacent characters; push back Huge or smaller characters 1 square from this character)
2 (Force 2, replaces attacks: 20 damage to all characters within 2 squares; push back Huge or smaller characters to 3 squares from this character)
3 (Force 3, replaces turn: 30 damage to all characters within 3 squares; push back Huge or smaller characters to 4 squares from this character. Huge or smaller characters are considered activated this round; save 11)
4 (Force 4, replaces attacks: 40 damage to all characters within 4 squares; push back Huge or smaller characters to 5 squares from this character)
5 (Force 5, replaces turn: 50 damage to all characters within 5 squares; push back Huge or smaller characters to 6 squares from this character. Huge or smaller characters are considered activated this round; save 16)
Drain Life (1-5)
1 (Force 1, usable only on this character's turn: range 6; 10 damage to target living enemy, and remove 10 damage from this character; save 11)
2 (Force 2, usable only on this character's turn: range 6; 20 damage to target living enemy, and remove 20 damage from this character; save 11)
3 (Force 3, usable only on this character's turn: range 6; 20 damage to target living enemy and to each living enemy adjacent to target, save 11. Remove damage from this character equal to the damage dealt)
4 (Force 4, replaces attacks; range 6; 50 damage to target living enemy, remove damage from this character equal to the damage dealt, save 16)
5 (Force 5, Replaces turn; range 6; 50 damage to target living enemy and to each living enemy adjacent to target, save 16. Remove damage from this character equal to the damage dealt)
Sith Hunger (1-5)
1 (Force 1, replaces attacks: range 6; 20 damage to target living enemy, and remove 20 damage from this character. If the target has Force points remaining, transfer 1 Force point from the target to this character)
2 (Force 2, replaces attacks: range 6; 30 damage to target living enemy, and remove 30 damage from this character. If the target has Force points remaining, transfer 1 Force point from the target to this character)
3 (Force 3, replaces turn: range 6; 40 damage to target living enemy, and each living character adjacent to target. Remove damage from this character equal to the damage dealt. If the target has Force points remaining, transfer 1 Force point from the target to this character)
4 (Force 4, replaces attacks: range 6; 50 damage to target living enemy, Remove damage from this character equal to the damage dealt. If the target has Force points remaining, transfer all Force points from the target to this character)
5 (Force 5, replaces turn: range 6; 60 damage to target living enemy, Remove damage from this character equal to the damage dealt. If the target has Force points remaining, transfer 3 Force point from the target to this character)
Force Thrust (1-5)
Force Thrust 1 (Force 1; Replaces attacks; Range 6, 20 damage to target; Save 11 for 10 damage)
Force Thrust 2 (Force 2; Replaces attacks; Range 8, 40 damage to target; Save 11 for 20 damage)
Force Thrust 3 (Force 3; Replaces turn; Range 10, 40 damage to target and 20 damage to each adjacent character; Save 11 for half damage)
Force Thrust 4 (Force 4; Replaces attacks; Range 12, 60 damage to target; Save 11 for 30 damage)
Force Thrust 5 (Force 5; Replaces turn; Sight, 60 damage to target and 20 damage to each adjacent character; Save 11 for half damage)
Battle Meditation (1-5)
1. (Force 2, replaces attacks: For the rest of the skirmish, this character gains the following commander effect: Allies who combine fire grant an additional +2 Attack, and enemy characters cannot combine fire)
2. (Force 3, replaces attacks: For the rest of the skirmish, this character gains the following commander effect: Allies who combine fire grant an additional +3 Attack, and enemy characters cannot combine fire.)
3. (Force 3, replaces turn: For the rest of the skirmish, this character gains the following commander effect: Allies who combine fire grant an additional +3 Attack, enemy characters cannot combine fire, and enemy characters have -1 Atk.)
4. (Force 4, replaces turn: For the rest of the skirmish, this character gains the following commander effect: Allies who combine fire grant an additional +3 Attack, enemy characters cannot combine fire, and enemy characters have -2 Atk.)
5. (Force 5, replaces turn: For the rest of the skirmish, this character gains the following commander effect: Allies who combine fire grant an additional +3 Attack, enemy characters cannot combine fire, and enemy characters have -3 Atk.)
Battle Strikes (1-5)
1. (Force 1, usable only on this character's turn: This character gets +2 ATK against adjacent enemies this turn.)
2. (Force 2, usable only on this character's turn: This character gets +3 ATK against adjacent enemies this turn.)
3. (Force 3, usable only on this character's turn: This character gets +5 ATK against adjacent enemies this turn)
4. (Force 4, usable only on this character's turn: This character gets +5 ATK against adjacent enemies until the end of its next turn.)
5. (Force 5, usable only on this character's turn: This character gets +5 ATK and +10 DMG against adjacent enemies until the end of its next turn.)
Sith Hatred
1 (Force 1, usable only on this character's turn: 10 damage to all enemies within 2 squares)
2 (Force 2, usable only on this character's turn: 20 damage to all enemies within 3 squares)
3 (Force 3, Replaces turn: 30 damage to all enemies within 4 squares)
4 (Force 4, Replaces attacks: 40 damage to all enemies within 4 squares)
5 (Force 5, Replaces turn: 50 damage to all enemies within 5 squares)