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Post by Jm419 on Aug 17, 2009 19:57:30 GMT -5
Huh.
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Post by bountyhunter9 on Aug 17, 2009 20:31:53 GMT -5
So, do you agree with me, or do you think another variation would work better?
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Post by Jm419 on Aug 17, 2009 21:20:17 GMT -5
I still like your second option.
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Post by bountyhunter9 on Aug 17, 2009 21:50:42 GMT -5
I thought you liked the first (if we're referring to the range).
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Post by Jm419 on Aug 17, 2009 21:51:57 GMT -5
Oh. Yeah. Sorry, I'm tired out. It's been a long day.
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Post by bountyhunter9 on Aug 17, 2009 21:54:55 GMT -5
Yeah, for me too.
So, with the changes I've suggested for GG's Thrust, do you guys like them? Or is there something else that needs to be changed?
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Post by generalgrevious on Aug 18, 2009 7:10:56 GMT -5
Well we can't cap it out at 60 damage and increase by 20 and still have 5 levels. If we increase by 20 each time 5 will do 100 damage even. I doubled up one of the levels so 2 of them do only 40 damage.
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Post by bountyhunter9 on Aug 18, 2009 10:34:41 GMT -5
Here is what I mean:
Force Thrust 1 (Force 1; Replaces attacks; Range 6, 20 damage to target; Save 11 for 10 damage) Force Thrust 2 (Force 2; Replaces attacks; Range 8, 40 damage to target; Save 11 for 20 damage) Force Thrust 3 (Force 3; Replaces turn; Range 10, 40 damage to target and 20 damage to each adjacent character; Save 11 for half damage) Force Thrust 4 (Force 4; Replaces attacks; Range 12, 60 damage to target; Save 11 for 30 damage) Force Thrust 5 (Force 5; Replaces turn; Sight, 60 damage to target and 20 damage to each adjacent character; Save 11 for half damage)
So it caps out at 60, but is still powerful. How does this look?
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Post by Jm419 on Aug 18, 2009 16:57:44 GMT -5
Yeah, I think that's probably good, except the splash should be 20. Even the AT-AT Heavy Cannons don't have Splash 40.
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Post by bountyhunter9 on Aug 18, 2009 17:04:54 GMT -5
Good point. I'll change it on my last post.
What are other's thoughts on this version of Force Thrust?
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Post by generalgrevious on Oct 15, 2009 10:57:26 GMT -5
Finished all the force powers
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