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Post by bountyhunter9 on Jun 19, 2009 19:47:13 GMT -5
Yeah. I would, but I can't.
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Post by Roque Saber on Jun 20, 2009 11:43:30 GMT -5
Lightsaber Throw
1 (Force 1: Range 6, Replaces attacks; Make one attack against target character) 2 (Force 2: Range 6, Replaces attacks; Make two attacks against the target enemy) 3 (Force 3: Replaces turn: Choose 1 enemy within line of sight, ignoring cover. Make an attack against the chosen enemy and against each character adjacent to that enemy. 4 (Force 4: Replaces attacks; Choose one enemy within line of sight, ignoring cover. Make two attacks against the target character) 5 (Force 5, Replaces turn: Choose 1 enemy within line of sight, ignoring cover. Make 2 attacks against the chosen enemy and against each character adjacent to that enemy.)
Lightsaber Assault
1 (Force 1: Replaces attacks; Make 2 attacks) 2 (Force 2: Replaces attacks; Make 3 attacks at +1 attack) 3 (Force 3: Replaces attacks; Make 4 attacks at +2 attack) 4 (Force 4: Replaces attacks; Make 4 attacks at +3 attack)
Force Grip
1 (Force 1: Sight, Replaces attacks; 10 damage) 2 (Force 2: Sight, Replaces attacks; 20 damage) 3 (Force 3: Sight, Replaces attacks; 30 damage) 4 (Force 4: Sight, Replaces attacks; 40 damage) 5 (Force 5: Sight, Replaces attacks; 50 damage)
Force Lightning
1 (Force 1; Range 6; Replaces attacks; 20 damage to target) 2 (Force 2; Range 6; Replaces attacks; 30 Damage to target and 2 characters adjacent to that character) 3 (Force 3;Range 6; replaces turn; 40 damage to target and 2 characters adjacent to the target. Huge and smaller characters are considered activated this round; save 11) 4 (Force 4; Range 6; Replaces attacks; 50 damage to target; target is activated; save 16) 5 (Force 5; Range 6; Replaces turn; 60 damage to target and each adjacent character, all affected characters are activated; save 16)
Force Push
1 (Force 1, replaces attacks: range 6; 10 damage; push back target 1 square if Huge or smaller) 2 (Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller) 3 (Force 3, replaces turn: range 6; 30 damage to target and to each character adjacent to that target, and push back target and each character adjacent to that target 3 squares if Huge or smaller) 4 (Force 4, replaces attacks: sight; 40 damage; push back target 4 squares if Huge or smaller) 5 (Force 5, replaces turn: range 6; 50 damage to target and to each character adjacent to that target, and push back target and each character adjacent to that target 5 squares if Huge or smaller. Huge or smaller characters are considered activated this round; save 16)
Force Repulse
1 (Force 1, replaces attacks: 10 damage to all adjacent characters; push back Huge or smaller targets 2 squares from this character) 2 (Force 2, replaces attacks: 20 damage to all characters within 2 squares; push back Huge or smaller characters to 3 squares from this character) 3 (Force 3, replaces turn: 30 damage to all characters within 3 squares; push back Huge or smaller characters to 4 squares from this character. Huge or smaller characters are considered activated this round; save 11) 4 (Force 4, replaces turn: 40 damage to all characters within 4 squares; push back Huge or smaller characters to 5 squares from this character. Huge or smaller characters are considered activated; save 16) 5 (Force 5, replaces turn: 50 damage to all characters within 5 squares; push back Huge or smaller characters to 6 squares from this character. Huge or smaller characters are considered activated this round; save 16)
Drain Life (1-5)
1 2 3 4 5
Sith Hunger (1-5) 1 2 3 4 5
Force Thrust
1. (Force 1, replaces attacks: 6 squares; 20 damage; save 11 for 10 damage) 2. (Force 2, replaces attacks: 6 squares; 40 damage; save 11 for 20 damage) 3. (Force 3, replaces attacks: 6 squares; 60 damage; save 11 for 30 damage) 4. (Force 4, replaces turn: 12 squares; 80 damage; save 16 for 40 damage) 5. (Force 5, replaces turn: 12 squares; 100 damage; save 16 for 50 damage)
Battle Meditation
1. (Force 2, replaces attacks: For the rest of the skirmish, this character gains the following commander effect: Allies who combine fire grant an additional +2 Attack, and enemy characters cannot combine fire) 2. (Force 3, replaces attacks: For the rest of the skirmish, this character gains the following commander effect: Allies who combine fire grant an additional +3 Attack, and enemy characters cannot combine fire.) 3. (Force 3, replaces turn: For the rest of the skirmish, this character gains the following commander effect: Allies who combine fire grant an additional +3 Attack, enemy characters cannot combine fire, and enemy characters have -1 Atk.) 4. (Force 4, replaces turn: For the rest of the skirmish, this character gains the following commander effect: Allies who combine fire grant an additional +3 Attack, enemy characters cannot combine fire, and enemy characters have -2 Atk.) 5. (Force 5, replaces turn: For the rest of the skirmish, this character gains the following commander effect: Allies who combine fire grant an additional +3 Attack, enemy characters cannot combine fire, and enemy characters have -3 Atk.)
Battle Strikes
1. (Force 1, usable only on this character's turn: This character gets +2 ATK against adjacent enemies this turn.) 2. (Force 2, usable only on this character's turn: This character gets +3 ATK against adjacent enemies this turn.) 3. (Force 3, usable only on this character's turn: This character gets +5 ATK against adjacent enemies this turn) 4. (Force 4, usable only on this character's turn: This character gets +5 ATK against adjacent enemies until the end of its next turn.) 5. (Force 5, usable only on this character's turn: This character gets +5 ATK and +10 DMG against adjacent enemies until the end of its next turn.)
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Post by Roque Saber on Jun 20, 2009 11:43:59 GMT -5
There, Ive updated most of the abilities with their official definitions (if they have it) and added a few more.
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Post by bountyhunter9 on Jun 20, 2009 12:30:59 GMT -5
Hasn't MS posted Repulse 1-5?
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Post by Jm419 on Jun 20, 2009 22:29:23 GMT -5
I'm going to save a copy of this.
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Post by Roque Saber on Jun 22, 2009 10:52:12 GMT -5
MS? BUt yes, we have Repulse 2, 3, and 5. I just got tired and didn't put them in yet, it's a lot of work updating a list like that.
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Post by Jm419 on Jun 22, 2009 12:24:54 GMT -5
MasterSkywalker posted all the Repulses. I'll add them in.
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Post by Jm419 on Jun 22, 2009 12:29:26 GMT -5
There. We're only missing Drain Life and Sith Hunger.
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Post by bountyhunter9 on Jun 22, 2009 17:23:29 GMT -5
Okay, the list looks pretty good, except that I think Force Thrust is far too powerful. Right now, the highest damaging attacks/abilities/Force powers all do 60 damage, max. I think we should tone it down some.
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Post by Jm419 on Jun 22, 2009 17:35:59 GMT -5
Yeah. Force Thrust 1 is actually only 10 Damage.
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Post by bountyhunter9 on Jun 22, 2009 18:08:47 GMT -5
Isn't Force Thrust 1 20 damage, save 11 for 10?
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Post by Jm419 on Jun 22, 2009 18:39:25 GMT -5
Yes, it is. Perhaps that shouldn't even be an Unleashed FP.
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Post by bountyhunter9 on Jun 22, 2009 19:10:54 GMT -5
Yeah, unless someone can come up with some not-too-powerful Unleashed versions of it. Idk.
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Post by Jm419 on Jun 23, 2009 16:43:00 GMT -5
Just increase it by 10 each time. It's probably simpler, and much less broken.
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Post by bountyhunter9 on Jun 23, 2009 16:45:42 GMT -5
Yeah, that could work.
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