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Post by gwek on Mar 3, 2010 1:13:15 GMT -5
As I've said before, try not get hung up on the name with Karmic Luck. I suggested it to reflect her mercurial nature more than anything else.
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Post by bountyhunter9 on Mar 4, 2010 17:16:53 GMT -5
Okay, okay, just checking. Funny how we are going with a custom BM for Joruus now (assuming of course that we can get some approvals).
But anyway, I'm good with Military Reserves, at 30 or 20. I think we're going to go with the vindictive strike CE (considering that we've had it on her since near the beginning and there's yet to be a member against it), so the only things we have left to discuss are the stats, cost, and whether or not we go with the "Karmic Luck" CE in addition to the vindictive strike CE. If we do not add it, we could keep her stats where they are. If we DO add it, I would suggest that we up her base stats a little because her cost will be a bit higher. I think 40 HP would be good in this situation.
Thoughts? Any other members have any opinions?
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Post by gwek on Mar 5, 2010 0:40:35 GMT -5
The core stats I posted were just "default" ones to fine-tune (I think I picked them up from the most recent built). No problem with changing them, as long as she doesn't suddenly become a combat machine.
With respect to the "vindictive" CE, as I may have said before, I think perhaps we should remove the "+10" part. Mon Mothma's CE was created many sets ago, before the dawn of Twin Attack and 15 damage boosters per character...
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Post by bountyhunter9 on Mar 5, 2010 16:06:08 GMT -5
With respect to the "vindictive" CE, as I may have said before, I think perhaps we should remove the "+10" part. Mon Mothma's CE was created many sets ago, before the dawn of Twin Attack and 15 damage boosters per character... I could go either way on the +10 damage part of the CE. What do others think?
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Post by surfrider56 on Mar 5, 2010 20:31:31 GMT -5
With respect to the "vindictive" CE, as I may have said before, I think perhaps we should remove the "+10" part. Mon Mothma's CE was created many sets ago, before the dawn of Twin Attack and 15 damage boosters per character... I could go either way on the +10 damage part of the CE. What do others think? Well, if we leave the KL in I say take the +10 out and just leave it as an Immediate Attack
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Post by bountyhunter9 on Mar 5, 2010 22:03:37 GMT -5
I could go either way on the +10 damage part of the CE. What do others think? Well, ifg we leave the KL in I say take the +10 out and just leave it as an Immediate Attack I agree. I don't have any strong opinions on Daala's CE, so I think we need more opinons. What do you guys think would be best?
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Post by Dendrite on Mar 7, 2010 18:28:01 GMT -5
If we are conflicted on making it +10 damage, we could go with +4 attack.
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Post by gwek on Mar 7, 2010 23:03:45 GMT -5
Does it really need to be "plus anything"? An immediate attack when defeated is a pretty nice bonus on its own!
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Post by surfrider56 on Mar 8, 2010 0:43:24 GMT -5
I still say leave the Karmic luck and take out the +10; SSomething needed to go when working for that compromise. Is the +4 Attack a sticking point for you Den? I can take or leave it if others are in favor of it.
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Post by bountyhunter9 on Mar 8, 2010 17:54:52 GMT -5
I don't think a +4 would be necessary. The +10 dmg makes sense on Mothma's CE, because the dying unit would be striking harder, but accuracy may be hard to come by as you a unit is near death. I think a normal attack when defeated, with no bonus, would be good.
I'm also in favour of the "Karmic Luck" CE. Do we plan on giving allies within 6 squares KL or writing it out like I suggested (which allows for slight variations if we need/want them).
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Post by Roque Saber on Mar 9, 2010 0:48:15 GMT -5
I don't think a +4 would be necessary. The +10 dmg makes sense on Mothma's CE, because the dying unit would be striking harder, but accuracy may be hard to come by as you a unit is near death. I think a normal attack when defeated, with no bonus, would be good. I'm also in favour of the "Karmic Luck" CE. Do we plan on giving allies within 6 squares KL or writing it out like I suggested (which allows for slight variations if we need/want them). Agreed. An immediate attack for followers is nasty enough (cool synenergy with IE Thrawn, too). I'm in favor of writing out KL in the CE, partially so we can toy with it if necessary, and also so other people won't get hung up on the name like we did.
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Post by surfrider56 on Mar 10, 2010 19:50:05 GMT -5
We seem to be split on the KL; we somehow need some more opinions than the 4-5 opinions that have been tossed in. Perhaps a look at pro's/con's of keeping it? Anybody want to get Extra Credit? Progress Reports due Monday ;D
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Post by gwek on Mar 10, 2010 21:10:57 GMT -5
I don't know, it seems that everyone's willing to at least give Karmic Luck a try and see how it looks. How about this? Admiral DaalaCost: Faction: Imperial Hit Points: 30Defense: 14Attack: 5Damage: 10 UniqueImperial Military Reserves 30 (If you roll exactly 6 for initiative, you can add up to 30 points of non-Unique Imperial followers without a Force rating to your squad immediately before your first activation of the round) Commander Effect:If your initiative check is an odd number, allies within 6 squares get +4 to all rolls for the round; if it is an even number, allies within 6 squares get -4 to all rolls instead. (Alternately: If your initiative check is an odd number, allies within 6 squares get +4 Attack for the round; if it is an even number, allies within 6 squares get -4 Attack instead.) Non-unique Imperial followers without a Force rating within 6 squares can make 1 immediate attack when they are defeated.
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Post by Dendrite on Mar 10, 2010 22:21:41 GMT -5
I like it. A very interesting approach...though I still think her stats should be increased by a few increments each (except damage)
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Post by Roque Saber on Mar 12, 2010 2:14:10 GMT -5
I'm thinking now that her CE should only affect non-unique followers. Even with her "mercurial" nature, I don't think it should affect pieces like Vader. Affecting little stormies makes more sense. Also, I fail to see why her reserves have to be "Military". I think normal Reserves would be just fine, and would actually give her a little more flexibility.
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