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Post by xpraider on Jan 5, 2010 23:24:37 GMT -5
Seriously, that Imperial Reserves is actually quite nice, depending on her cost. With Recon there's quite a few things you can bring out, and she's got about a 1 in 3 chance of bringing in 20 points of non-unique Imperials, and there are some good Imperials that can be brought in for that price too.
But how about we switch the 2 CEs.
Admiral Daala -Imperial Cost: Hit Points: 70 Def: 16 Att: 9 Dam: 10
Special Abilities Unique Doctrine of Fear Immediate Imperial Reserves 20 (If you roll a 5, 10, 15 or 20 for initiative, you may immediately add up to 20 points of non-Unique Imperial characters to your squad.) Impulsive Shot Recon
Commander Effect: You choose to activate up to 3 characters each phase
Natasi Daala -New Republic Cost: Hit Points: 60 Def: 19 Att: 8 Dam: 10
Special Abilities Unique Affinty (May be in an Imperial squad) Imperial Reserves 20 Rapport (Your squad may include Mandalorian characters) Recon
Commander Effect: Followers without a Force Rating within 6 squares can make 1 immediate attack at +10 damage when they are defeated.
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Post by gwek on Jan 6, 2010 1:30:51 GMT -5
I think what FD was trying to do with the immediate attack when defeated CE was show her vindictive streak, so that is really more appropriate to an Imperial version than a NR version. (Also, a minor point: the CE applies to Imperial followers, so for the version that can recruit Mandos and be in the NR faction, it's a bit limiting as written...).
As for the activation CE, obviously, it adds a bit of a different spin to the multiple activation CEs that the Imperials already have, but swapping it to the Imperial only version means that the NR can't benefit (and, to me, the strongest part of the CE is the option that a few faction might get that toy to play with).
Having said that, I'm inclined to agree with DG. I think both versions could use a little more work, and on more than just the CEs (although I think FD gave us a good starting point).
I'm not sure about Recon, especially on the Imperial-only version: the Imps already have 3 cheap options for Recon... and 2 of them are from the pool of pieces that I was afraid an Imperial-only Daala would overlap with!
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Post by fardreamer on Jan 6, 2010 7:38:44 GMT -5
I think what FD was trying to do with the immediate attack when defeated CE was show her vindictive streak, so that is really more appropriate to an Imperial version than a NR version. (Also, a minor point: the CE applies to Imperial followers, so for the version that can recruit Mandos and be in the NR faction, it's a bit limiting as written...). As for the activation CE, obviously, it adds a bit of a different spin to the multiple activation CEs that the Imperials already have, but swapping it to the Imperial only version means that the NR can't benefit (and, to me, the strongest part of the CE is the option that a few faction might get that toy to play with). Having said that, I'm inclined to agree with DG. I think both versions could use a little more work, and on more than just the CEs (although I think FD gave us a good starting point). I'm not sure about Recon, especially on the Imperial-only version: the Imps already have 3 cheap options for Recon... and 2 of them are from the pool of pieces that I was afraid an Imperial-only Daala would overlap with! Gwek is correct about the CEs. The Imperial version is supposed to represent Daala's vindictivness in defeat. The NR one is intended as a new tool for that faction. Too be perfectly honest, the 2 versions I laid out were just intended as starting points. I agree that they both need more work, but I think there is something of the essence of the character in both of them. gwek: You're probably right about Recon on the Imperial version. I'm not at all attatched to it.
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Post by xpraider on Jan 8, 2010 5:54:48 GMT -5
True, it does how her vindictive streak, but at the same time, mine tries to show her actual tactical ability in jumping right into a fight and striking boldly and before the enemy can truly react, but leaving herself exposed once she does so. It also reflects her commitment to a Tarkin style of combat and tactics.
I also changed the CE on the NR version to Followers without a Force Rating.
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Post by gwek on Jan 8, 2010 9:55:36 GMT -5
I still think the original way was better (although I want to take a closer look at both versions to see what else can be done with them).
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Post by fardreamer on Jan 9, 2010 15:04:14 GMT -5
OK, here's a little tweak:
Admiral Daala -Imperial Cost: 25 Hit Points: 70 Def: 16 Att: 9 Dam: 10
Special Abilities Unique Cunning Attack Doctrine of Fear Immediate Imperial Reserves 20 (If you roll a 5, 10, 15 or 20 for initiative, you may immediately add up to 20 points of non-Unique Imperial characters to your squad.) Impulsive Shot
Commander Effect: Imperial Followers within 6 squares can make 1 immediate attack at +10 damage when they are defeated.
Gave her Cunning to give her a little damage output. Cost of 25 might be a little off. Dropped Recon.
Natasi Daala -New Republic Cost: 21 Hit Points: 60 Def: 16 Att: 9 Dam: 10
Special Abilities Unique Imperial Reserves 20 Rapport (Your squad may include Mandalorian characters) Recon
Commander Effect: Allies without a Force rating gain Jolt. You can choose to activate up to 3 characters each phase
Recon stays for the NR version, as this faction could use it. Added to her CE, not sure if it's enough. Costed her lower.
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Post by saber1 on Jan 9, 2010 15:49:26 GMT -5
The NR version is freakin' awesome. I'd love that addition to the faction!
To represent her rounding up the crazy jedi, why not give her a limited Betrayal against force users or her CE might say:
Allies without a force rating gain Jolt when attacking a character with a force rating. (may need rewording to be concise)
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Post by gwek on Jan 13, 2010 11:22:44 GMT -5
The Immediate Reserves thing is interesting. I wonder if we want it on the Natasi Daala version, too?
Rather than Rapport, perhaps she should have Mandalorian Immediate Reserves? That way, you're essentially "recruiting" Mandos one at a time, so they're not going to overwhelm the squad.
As it is, I have a concern with the Rapport, because we're allowing some of the best shooters in the game to mix indiscriminately with some of the best melee pieces, in a faction that has some of the best commander effects.
With respect to the Imperial version, I don't know that she needs Cunning Attack. If you're bringing her in, it's not for her personal damage output.
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Post by fardreamer on Jan 13, 2010 19:29:18 GMT -5
Alright, here's another little tweak, taking into account some cool ideas,
Admiral Daala -Imperial Cost: 25 Hit Points: 70 Def: 16 Att: 9 Dam: 10
Special Abilities Unique Doctrine of Fear Immediate Imperial Reserves 20 (If you roll a 5, 10, 15 or 20 for initiative, you may immediately add up to 20 points of non-Unique Imperial characters to your squad.) Impulsive Shot
Commander Effect: You activate 3 characters per phase (this includes Droids and Savage caharacters). Imperial allies within 6 squares can make 1 immediate attack at +10 damage when they are defeated.
Natasi Daala -New Republic Cost: 25 Hit Points: 60 Def: 16 Att: 9 Dam: 10
Special Abilities Unique Immediate Mandalorian Reserves 20 (If you roll a 5, 10, 15 or 20 for initiative, you may immediately add up to 20 points of non-Unique Mandalorian characters to your squad.) Imperial Reinforcements 20 Recon
Commander Effect: Allies without a Force rating gain Jolt against characters with a Force Rating. You can choose to activate up to 3 characters each phase.
thoughts?
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Post by xpraider on Jan 13, 2010 20:56:36 GMT -5
I like em both. Definitely getting somewhere.
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Post by Dendrite on Jan 14, 2010 21:34:04 GMT -5
I wonder if Never Tell Me the Odds would be an appropriate ability for her running-into-things-without-always-thinking attitude?
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Post by Darth Chaos on Jan 16, 2010 22:16:37 GMT -5
I haven't contributed too much to the NLT, but I'm really interested in the Daala. The most recent versions are REALLY good. I like the characters alot, but it seems like you're trying to fit too much into her CE's. I think you could drop the Activation angle entirely.
Why not just bump the immediate attack:
Imperial allies within 6 squares can make 1 immediate attack at +4 attack and +10 damage when they are defeated.
And while I like the Jolt alot, I think Jedi Hunter would work as a nice compliment to the modified Imperial CE.
Non-unique followers without a Force rating gain Jedi Hunter.
Also, just a quick point - Daala did have alot of special technology at her command when she controlled the Maw, which was a weapons development facility. It might be an interesting angle to pursue.
Keep up the good work!
DC
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Post by Dendrite on Jan 17, 2010 11:29:32 GMT -5
Also, just a quick point - Daala did have alot of special technology at her command when she controlled the Maw, which was a weapons development facility. It might be an interesting angle to pursue. Interesting. Maybe: Maw Technology (Allies within 6 squares with Heavy Weapon lose Heavy Weapon)
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Post by Roque Saber on Jan 25, 2010 12:55:34 GMT -5
That's a very limited SA as is. Only a few really practical uses for it. Personally, being able to activate 1, 2, or 3 characters is too powerful for either Imps or NR. Immediate Reserves is good. Perhaps a CE where:
Character brought in through Reserves do not count for victory points.
That would make Reserves a much more useful ability, instead of just a way of handing your opponent victory.
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Post by bountyhunter9 on Jan 25, 2010 13:09:28 GMT -5
If we did do something that reflected her time at the Maw Installation, I think it should be something that offers a sizeable boost, but also comes with some kind of minor drawback to reflect the technology's experimental nature.
While interesting, this a pretty limited ability, and this doesn't really seem to fit Daala too well. Maybe something where characters brought in through Reserves gain a certain ability (maybe Self Destruct) or a small stat boost.
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