|
Post by fardreamer on Jan 25, 2010 15:33:35 GMT -5
What about Fire Support Mission? It's a cool CE and only on 1 piece so far.
@rs, my thinking was that the imperial version was you have to activate 3 characters, which could be as much a disadvantage as an advantage. Agree the NR version is probably too strong.
What about swapping? She was quite a good tactician by this time.
|
|
|
Post by fardreamer on Jan 25, 2010 18:43:54 GMT -5
Been thinking about the Imperial version of Daala, how about this:
Admiral Daala Cost: 25 HP: 70 Def: 16 Att: 9 Dam: 10
Special Abilities Unique Blaster Upgrade Doctrine of Fear Immediate Imperial Reserves 20 Impulsive Shot
Commander Effect At the end of this character's turn, choose 1 non-Unique trooper follower within 6 squares. Until the end of the round, that follower gains Fire Support Mission [Replaces turn: Choose 1 enemy within line of sight, ignoring cover, 60 damage to target enemy and every character within 2 squares; save 6. A successful save reduces the damage to 10. ]
Blaster upgrade and FSM represent how she used new & different tech from the Maw. Any thoughts? Better or worse?
|
|
|
Post by bountyhunter9 on Jan 25, 2010 19:25:54 GMT -5
I don't know if we want to give another Imperial character FSM, because it makes HoloVeers almost worthless compared to Daala. The Imperials have swap too, so that wouldn't be a good idea.
I still like the idea of a Mon Mothma-type CE, it seems to fit Admiral Daala nicely.
|
|
|
Post by Roque Saber on Jan 26, 2010 0:35:43 GMT -5
Limited, how? The only limitation is who it applies to. It's a very potent CE though. Do you play DCI very much BH9? If so, you know how in reality it is foolish to play Reserve heavy squads. Daala would counteract that and make her units useful.
Blaster Upgrade is an interesting option. Definitely techy.
|
|
|
Post by Darth Chaos on Jan 26, 2010 3:43:57 GMT -5
Limited, how? The only limitation is who it applies to. It's a very potent CE though. Do you play DCI very much BH9? If so, you know how in reality it is foolish to play Reserve heavy squads. Daala would counteract that and make her units useful. I think a CE dealing with points won/lost/scored is limited because chances are this will never be a DCI sanctioned piece, though one could definitely use the DCI rule set for casual gameplay that includes this Daala. I''d still be reticent to focus the CE too much on a specific format, like Gambit, etc., as then she won't have any value outside of a DCI rule situation.
|
|
|
Post by Roque Saber on Jan 26, 2010 12:27:20 GMT -5
Oh, I see your point. What about Rapport for Reserve pieces, that's another way too synenergize her abilities.
One question: does Impulsive shot need to be there? I honestly wouldn't put her in LOS of an enemy all game if I could.
|
|
|
Post by fardreamer on Jan 26, 2010 16:24:08 GMT -5
OK, so we seem to like it better the way she was, lets try:
Admiral Daala -Imperial Cost: 25 Hit Points: 70 Def: 16 Att: 9 Dam: 10
Special Abilities Unique Blaster Upgrade Doctrine of Fear Immediate Imperial Reserves 20 (If you roll a 5, 10, 15 or 20 for initiative, you may immediately add up to 20 points of non-Unique Imperial characters to your squad.) Rapport (Non-unique Imperial characters cost 1 less)
Commander Effect: Imperial allies within 6 squares can make 1 immediate attack at +10 damage when they are defeated.
I think Blaster Upgrade makes her really interesting, and it also encourages the player to not use Mas Amedda, because pieces need to be within 6 of her to get Blaster Upgrade. I dropped Impulsive Shot because Rogue Saber is right, you wouldn't want to put her in danger. Reserves cost 1 less.
Natasi Daala -New Republic Cost: 25 Hit Points: 60 Def: 16 Att: 9 Dam: 10
Special Abilities Unique Immediate Mandalorian Reserves 20 (If you roll a 5, 10, 15 or 20 for initiative, you may immediately add up to 20 points of non-Unique Mandalorian characters to your squad.) Imperial Reinforcements 20 Recon
Commander Effect: Allies without a Force rating gain +10 damage and Jolt against characters with a Force Rating
OK, so I added +10 damage to Jedi, I wondered wether to give her Blaster Rifle Upgrade, so she could keep the Jolt effect, but not in her CE, so something else could go there. I thought about swapping for the NR?
|
|
|
Post by bountyhunter9 on Jan 26, 2010 19:03:47 GMT -5
Limited, how? The only limitation is who it applies to. It's a very potent CE though. Do you play DCI very much BH9? If so, you know how in reality it is foolish to play Reserve heavy squads. Daala would counteract that and make her units useful. I think a CE dealing with points won/lost/scored is limited because chances are this will never be a DCI sanctioned piece, though one could definitely use the DCI rule set for casual gameplay that includes this Daala. I''d still be reticent to focus the CE too much on a specific format, like Gambit, etc., as then she won't have any value outside of a DCI rule situation. Exactly. Reserves are much less useful because they count towards victory points, but this is format-specific, which, like DC said, limits her usefulness to specific formats. Excellent idea. Not sure how I would word it, though, with it being an unprecedented version of a modifiable ability...but I think it could work. Looks really good, except for a few things (more on them later). I agree that Impulsive Shot wasn't really necessary, good catch there, RS. I like how Admiral Daala is getting more and more focused on being close to the action, though (with Doctrine of Fear, Blaster Upgrade, Immediate Reserves, and the CE). However, two things I noticed: First of all, the complete definition for Immediate Reserves should be spelled out, including the clause that states that the characters brought in through the ability be placed next to the character. So word it like this: If you roll exactly 5, 10, 15, or 20 for initiative, you can add up to 20 points of non-Unique Imperial characters to your squad, adjacent to this character, immediately before your first activation of the round. Secondly, the Rapport is too powerful. Four point Stormies? I think it should be worded like this: Characters brought in through[this character's]Reserves cost 1 less. And finally, I think she should cost more. Compared to Wat Tambor, Techno Union Foreman, she shouldn't cost this little. I think she should be up into the mid 30s at least. Looking pretty good, though I have to admit that she's far less interesting in this incarnation than her Admiral one.
|
|
|
Post by fardreamer on Jan 29, 2010 17:04:56 GMT -5
Admiral Daala -Imperial Cost: 30 Hit Points: 70 Def: 16 Att: 9 Dam: 10
Special Abilities Unique Blaster Upgrade (Allies within 6 squares with nonmelee attacks that deal exactly 10 Damage gain Twin Attack) Doctrine of Fear ( Enemy characters within 6 squares get -4 Attack) Immediate Imperial Reserves 20 (If you roll exactly 5, 10, 15, or 20 for initiative, you can add up to 20 points of non-Unique Droid characters from any faction to your squad, adjacent to this character, immediately before your first activation of the round) Rapport (characters who come into the skirmish as Reserves cost 1 less)
Commander Effect: Imperial allies within 6 squares can make 1 immediate attack at +10 damage when they are defeated.
OK, upped her cost a bit. Fixed the rapport. What do you think?
Natasi Daala -New Republic Cost: 30 Hit Points: 70 Def: 16 Att: 9 Dam: 10
Special Abilities Unique Blaster Rifle Upgrade (Allies within 6 squares with nonmelee attacks that deal exactly 20 Damage gain Jolt) Immediate Mandalorian Reserves 20 (If you roll exactly 5, 10, 15, or 20 for initiative, you can add up to 20 points of non-Unique Mandalorian characters to your squad, adjacent to this character, immediately before your first activation of the round) Imperial Reinforcements 20 (During setup, after seeing your opponent's squad, you can add up tp 20 points of Imperial characters to your squad) Recon (Roll twice for initiative, choosing either roll, once per round if any character in the same squad with Recon has line of sight to an enemy)
Commander Effect: Allies with Jolt gain +10 damage against characters with a Force Rating. At the end of this character's turn, two allies within 6 squares of this character may switch places.
Gave her Blaster Rifle Upgrade, so I could do something else with the CE. What about swapping for the NR, just imagine what GMLS could do with swapping!
|
|
|
Post by Roque Saber on Feb 1, 2010 17:53:20 GMT -5
Question: why are there 2 Daala's? I don't really understand (and don't want to wade through 5 pages of posts). The piece we have in the setlist is Imperial, is there a reason to work on a NR one two?
|
|
|
Post by bountyhunter9 on Feb 1, 2010 19:15:58 GMT -5
Question: why are there 2 Daala's? I don't really understand (and don't want to wade through 5 pages of posts). The piece we have in the setlist is Imperial, is there a reason to work on a NR one two? I think the reasoning behind this was that we couldn't decide between an Admiral Daala and a Chief of State Daala, so we've been making stats for both characters for the last few pages, before we decided on which Daala we would choose for the set. We might add the other one as "bonus" stats like we will with Shimrra. However, as you pointed out, the Daala in the set list is of the Imperial faction, so we should go with Adm. Daala. This version has also, in my opinion, turned out with a superior set of stats compared to the Chief of State version, which seems (IMO) to be more gimmicky and less focused than the Imperial version.
|
|
|
Post by fardreamer on Feb 1, 2010 20:12:18 GMT -5
even as one of the folks driving the stats for this character, I've got to say, I like the Imp version better to.
And Rogue Saber is correct, Admiral Daala was the one the community voted in. Should we just ditch the NR version then? Too be honest, I'm a bit stuck on it any way.
How do we feel about Admiral Daala? Like/don't like?
|
|
|
Post by Dendrite on Feb 1, 2010 22:07:03 GMT -5
even as one of the folks driving the stats for this character, I've got to say, I like the Imp version better to. And Rogue Saber is correct, Admiral Daala was the one the community voted in. Should we just ditch the NR version then? Too be honest, I'm a bit stuck on it any way. How do we feel about Admiral Daala? Like/don't like? While I will help with whatever we decide on, I still think it should be Imperial Admiral Daala, with NR Affinity.
|
|
|
Post by Darth Chaos on Feb 2, 2010 4:15:22 GMT -5
Admiral Daala -Imperial Cost: 30 Hit Points: 70 Def: 16 Att: 9 Dam: 10 Special Abilities Unique Blaster Upgrade (Allies within 6 squares with nonmelee attacks that deal exactly 10 Damage gain Twin Attack) Doctrine of Fear ( Enemy characters within 6 squares get -4 Attack) Immediate Imperial Reserves 20 (If you roll exactly 5, 10, 15, or 20 for initiative, you can add up to 20 points of non-Unique Droid characters from any faction to your squad, adjacent to this character, immediately before your first activation of the round) Rapport (characters who come into the skirmish as Reserves cost 1 less) Commander Effect: Imperial allies within 6 squares can make 1 immediate attack at +10 damage when they are defeated. I really like Blaster Upgrade. Great idea. This could put an end to strafing teams wiping out Stormtroopers. But the CE now makes 5 point Stormtroopers capable of 40 damage, which is a bit much, even though they have to die to do it. I'd suggest using the CE to up their attack instead of their damage. Also, I don't think Rapport is necessary. It's a cool idea, but her card is relatively full without it. And you could keep her cost down by losing the Rapport SA, too. Why is she adding droid reserves? Why not modify it to read trooper followers (if you only want stormies) or non-unique followers. My 2 cents.... DC
|
|
|
Post by fardreamer on Feb 2, 2010 5:50:31 GMT -5
Admiral Daala -Imperial Cost: 30 Hit Points: 70 Def: 16 Att: 9 Dam: 10 Special Abilities Unique Blaster Upgrade (Allies within 6 squares with nonmelee attacks that deal exactly 10 Damage gain Twin Attack) Doctrine of Fear ( Enemy characters within 6 squares get -4 Attack) Immediate Imperial Reserves 20 (If you roll exactly 5, 10, 15, or 20 for initiative, you can add up to 20 points of non-Unique Droid characters from any faction to your squad, adjacent to this character, immediately before your first activation of the round) Rapport (characters who come into the skirmish as Reserves cost 1 less) Commander Effect: Imperial allies within 6 squares can make 1 immediate attack at +10 damage when they are defeated. I really like Blaster Upgrade. Great idea. This could put an end to strafing teams wiping out Stormtroopers. But the CE now makes 5 point Stormtroopers capable of 40 damage, which is a bit much, even though they have to die to do it. I'd suggest using the CE to up their attack instead of their damage. Also, I don't think Rapport is necessary. It's a cool idea, but her card is relatively full without it. And you could keep her cost down by losing the Rapport SA, too. Why is she adding droid reserves? Why not modify it to read trooper followers (if you only want stormies) or non-unique followers. My 2 cents.... DC Ugh! It's supposed to say 'Imperial'.... Too much cut and paste!
|
|