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Yammosk
Jul 15, 2010 20:00:29 GMT -5
Post by gwek on Jul 15, 2010 20:00:29 GMT -5
While the images on the card will show lightsabers, that does not satisfy the condition that allows a character to count as having a lightsaber. It must be on the miniature itself. The card image is not mentioned in the glossary. While it may seem obvious, that if the character in the image is wielding a lightsaber, that the character is meant to be considered to have a lightsaber. But the image itself does not satisfy the glossary condition. I understand what you're saying, but by definition the glossary does not apply to our project because we don't currently have miniatures (nor do we have a concrete plan to produce minis). We are outside the literal realm of the glossary. For WotC, a complete "piece" = card + mini. For us, a complete piece = card. When you say "under the picture, but not on the card itself," I assume you're defining "card" as just the text box? On the one hand, I don't much care where we place the base size (in the text box vs under the picture), as long as it appears somewhere on the physical card. On the other hand, placing it under the picture creates (in my opinion, at least) a layout issue, where there will basically be a random word or two floating between the picture and the logo. Personally, I think it'll look pretty lame. If GF can figure out a way to make it look cool, though, I'm down with it.
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Yammosk
Jul 15, 2010 21:20:50 GMT -5
Post by bountyhunter9 on Jul 15, 2010 21:20:50 GMT -5
When you say "under the picture, but not on the card itself," I assume you're defining "card" as just the text box? On the one hand, I don't much care where we place the base size (in the text box vs under the picture), as long as it appears somewhere on the physical card. On the other hand, placing it under the picture creates (in my opinion, at least) a layout issue, where there will basically be a random word or two floating between the picture and the logo. Personally, I think it'll look pretty lame. If GF can figure out a way to make it look cool, though, I'm down with it. Actually, I meant that we would just note the base size under the actual images of the cards, where we would list the steps for creating a miniature. Since we don't have those steps, we could just note the base size there. To me, that seems like the most simple idea.
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Yammosk
Jul 15, 2010 23:47:27 GMT -5
Post by gwek on Jul 15, 2010 23:47:27 GMT -5
Okay, I understand what you're saying... but near as I can see right now, the project begins and ends with the cards (unless we're going to wait for months for someone to put together models).
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Yammosk
Jul 16, 2010 21:42:56 GMT -5
Post by bountyhunter9 on Jul 16, 2010 21:42:56 GMT -5
Okay, I understand what you're saying... but near as I can see right now, the project begins and ends with the cards (unless we're going to wait for months for someone to put together models). It is my understanding that we do have some miniatures done. I'm not sure if we want to release instructions for some of them and not others, but I believe that our group can discuss that at a later time. For now, do we agree to keep base sizes off the cards, until we can be certain of the status of the miniatures themselves? (Which will likely be at the end of this project.)
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Yammosk
Jul 18, 2010 22:47:42 GMT -5
Post by Jm419 on Jul 18, 2010 22:47:42 GMT -5
Base sizes certainly aren't necessary. "Colossal" is on a piece because it has a definition, but "Large" or "Small" do not - at least, from what I understand. Correct me if I'm wrong, but I don't think WotC ever used Large on a card, at all.
And as for miniatures - the original Lost Twenty Set had them, but they were assembled by some of the customizers over at the WotC boards. We could do that, if we get Ironlightsaber or Myname in on the modelling aspect.
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Yammosk
Jul 18, 2010 23:19:33 GMT -5
Post by gwek on Jul 18, 2010 23:19:33 GMT -5
If we're gonna have minis, someone should get on organizing that! The few we have already are cool, but it's nowhere near to a full set.
*****
Since the stats seem pretty final (and GF has already started a card) what we need now for the yammosk is some flavor text. Any suggestions?
*****
As for the base sizes, GF suggests in the main thread that we will include both cards and bases (and the bases will show relative sizes). If that's what we decide to do, and we release the cards and bases together in a single pdf, I'm cool with that.
And, FYI, various sizes DO have definitions:
SMALL: A Small character occupies 1 square, just as a Medium character does.
MEDIUM: A Medium character occupies 1 square. Most characters are Medium size.
LARGE: A Large character (such as a Yuzzem) occupies a space 2 squares wide and 2 squares long, and must squeeze when moving through narrow spaces.
HUGE: A Huge character (such as a Reek) occupies a space 3 squares wide and 3 squares long, and must squeeze when moving through narrow spaces.
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Yammosk
Jul 19, 2010 9:39:51 GMT -5
Post by Dendrite on Jul 19, 2010 9:39:51 GMT -5
Flavor Text:
Known also as War Coordinators, these biocreations served as semi-sentient commanders used to optimize the actions of their Yuuzhan Vong underlings, with a mental link to each one
Essentially a large biotech brain, Yammosks were heavily protected and sent mental commands to their allied Yuuzhan Vong forces
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Yammosk
Jul 19, 2010 12:54:55 GMT -5
Post by Jm419 on Jul 19, 2010 12:54:55 GMT -5
If we're gonna have minis, someone should get on organizing that! The few we have already are cool, but it's nowhere near to a full set. Well, I imagine that I could do some, if we really wanted them. I'm an amateur customizer myself; you can see some of my work in the Art board. And, FYI, various sizes DO have definitions: SMALL: A Small character occupies 1 square, just as a Medium character does. MEDIUM: A Medium character occupies 1 square. Most characters are Medium size. LARGE: A Large character (such as a Yuzzem) occupies a space 2 squares wide and 2 squares long, and must squeeze when moving through narrow spaces. HUGE: A Huge character (such as a Reek) occupies a space 3 squares wide and 3 squares long, and must squeeze when moving through narrow spaces. Yeah, you're correct, they do have glossary definitions. My question is this; do these definitions ever actually appear on a card?
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Yammosk
Jul 19, 2010 13:26:00 GMT -5
Post by bountyhunter9 on Jul 19, 2010 13:26:00 GMT -5
Yeah, sizes do have definitions, but they are glossary terms, and not special abilities. The only 'size' term that appears on a card is, as has been mentioned, Colossal on the AT-AT.
I like GF's idea of posting bases with the cards, that's an excellent idea. I'm in favour of it.
As for flavour text, I have one suggestion:
The Yuuzhan Vong equivalent of a battle analysis computer, yammosks coordinated Yuuzhan Vong fleets and optimized the performance of their warriors in battle.
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Yammosk
Jul 19, 2010 14:52:25 GMT -5
Post by gwek on Jul 19, 2010 14:52:25 GMT -5
I am also in favor of GF's idea, which I believe effectively ends the size debate, no? Assuming that flavor text fits, I like it BH! Now go work some flavor text magic in some other threads! If other folk like it, I think we may have a final yammosk including flavor text.
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Yammosk
Jul 19, 2010 16:19:03 GMT -5
Post by Jm419 on Jul 19, 2010 16:19:03 GMT -5
Yeah, I'm good with that.
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Yammosk
Jul 19, 2010 17:11:57 GMT -5
Post by bountyhunter9 on Jul 19, 2010 17:11:57 GMT -5
I am also in favor of GF's idea, which I believe effectively ends the size debate, no? I believe so, GF's bases look very nice. They solve the problem nicely. Assuming that flavor text fits, I like it BH! Now go work some flavor text magic in some other threads! Thanks. I'll do my best, but this flavour text was from a yammosk I had made awhile ago, so I've had a lot more time to tinker with it. Some of the other NLT pieces are less familiar to me as well, so others may be better at coming up with flavour text for those. I'll post anything I can come up with, though.
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Yammosk
Jul 19, 2010 22:13:44 GMT -5
Post by gwek on Jul 19, 2010 22:13:44 GMT -5
Finalizing:
Yammosk Faction: Yuuzhan Vong Cost: 21 Hit Points: 110 Defense: 15 Attack: 0 Damage: 0
Booming Voice (Allies' commander effects normally limited to 6 squares have unlimited range) Dependent Leadership (When this charater is defeated, Yuuzhan Vong allies are considered activated this round if no other allied Yammosk is in play) Emplacement (Cannot move or be moved. Set up anywhere on your half of the battle map. ) Force Immunity (Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities)
Commander Effect: Yuuzhan Vong allies gain Gregarious (+4 Attack if an ally is within 6 squares). Each Yuuzhan Vong ally can use 2 abilities that replace attacks instead of 1 on its turn.
The Yuuzhan Vong equivalent of a battle analysis computer, yammosks coordinated Yuuzhan Vong fleets and optimized the performance of their warriors in battle.
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