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Yammosk
Jun 25, 2010 14:17:08 GMT -5
Post by bountyhunter9 on Jun 25, 2010 14:17:08 GMT -5
Gwek, you may be right that it is slightly overcosted, but like you said it is hard to tell. I wouldn't quite say high teens, unless we reduce the HP (110 HP, even at a cost of 19, is probably too much), or we could drop the cost by a point.
Anyone have any thoughts?
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Yammosk
Jun 25, 2010 18:08:18 GMT -5
Post by surfrider56 on Jun 25, 2010 18:08:18 GMT -5
Cost?
High Teens - 19 Current - 23
Split cost at 21?
Did we ever resolve the "Allied YV" or "YV allies" question? If not I'd say "Allied YV" for the simple reason that Gregarious may not be an ability I'd like to grant just Anybody with that CE and Allied YV Should be the ones affected in defeat ....
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Yammosk
Jun 25, 2010 20:18:01 GMT -5
Post by bountyhunter9 on Jun 25, 2010 20:18:01 GMT -5
I'd be fine at 21. As for the Allied YV/YV allies, we should go with YV allies, for both DL and the CE, because WotC used YV allies with their CE.
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Yammosk
Jun 29, 2010 23:25:12 GMT -5
Post by gwek on Jun 29, 2010 23:25:12 GMT -5
I believe this is where we stand. We're looking to finalize by July 9. Anything standing in the way of that?
Yammosk Faction: Yuuzhan Vong Cost: 21 Hit Points: 110 Defense: 15 Attack: 0 Damage: 0
Large Booming Voice (Allies' commander effects normally limited to 6 squares have unlimited range) Dependent Leadership (When this charater is defeated, Yuuzhan Vong allies are considered activated this round if no other allied Yammosk is in play) Emplacement (Cannot move or be moved. Set up anywhere on your half of the battle map. )
Commander Effect: Yuuzhan Vong allies gain Gregarious (+4 Attack if an ally is within 6 squares). Each Yuuzhan Vong ally can use 2 abilities that replace attacks instead of 1 on its turn.
*****
Something to consider: The yammosk has excellent synergy with Yomin Carr. Carr's commander effect benefits from Booming Voice, providing all Vong allies with Spit Poison 20. With the yammosk's CE, this becomes a great special ability, dishing out up to 40 damage without an attack roll (although there are saves). The yammosk itself can gain Spit Poison, so it can defend itself.
Now, I don't think this particular combo needs to elevate the price or anything, but I wanted to point out just how well they seem to work together.
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Yammosk
Jun 29, 2010 23:44:25 GMT -5
Post by surfrider56 on Jun 29, 2010 23:44:25 GMT -5
Last I looked, it was what we wanted .... so go from me ....
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Yammosk
Jun 30, 2010 13:40:35 GMT -5
Post by bountyhunter9 on Jun 30, 2010 13:40:35 GMT -5
I believe this is where we stand. We're looking to finalize by July 9. Anything standing in the way of that? YammoskFaction: Yuuzhan Vong Cost: 21 Hit Points: 110 Defense: 15 Attack: 0 Damage: 0 LargeBooming Voice (Allies' commander effects normally limited to 6 squares have unlimited range) Dependent Leadership (When this charater is defeated, Yuuzhan Vong allies are considered activated this round if no other allied Yammosk is in play) Emplacement (Cannot move or be moved. Set up anywhere on your half of the battle map. ) Commander Effect:Yuuzhan Vong allies gain Gregarious (+4 Attack if an ally is within 6 squares). Each Yuuzhan Vong ally can use 2 abilities that replace attacks instead of 1 on its turn. ***** Something to consider: The yammosk has excellent synergy with Yomin Carr. Carr's commander effect benefits from Booming Voice, providing all Vong allies with Spit Poison 20. With the yammosk's CE, this becomes a great special ability, dishing out up to 40 damage without an attack roll (although there are saves). The yammosk itself can gain Spit Poison, so it can defend itself. Now, I don't think this particular combo needs to elevate the price or anything, but I wanted to point out just how well they seem to work together. Stats look good to me. A Yammosk with Spit Poison wouldn't be too much of a stretch, I think, but the fact that it can attack with a few commanders is a bit odd. With the Advance Agent, Officer and Yomin Carr, this Yammosk could attack, nonmelee, if certain conditions are met. I think we should give it attack and damage values of -- and -- to prevent that.
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Yammosk
Jun 30, 2010 14:33:57 GMT -5
Post by gwek on Jun 30, 2010 14:33:57 GMT -5
That would allow it to Spit Poison, but nothing else, right? I'm okay with that.
On the other hand, is it really all that different from, say, Threepio on his throne? The only current pieces with -- attack/damage are spirits, holograms, or in carbonite.
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Yammosk
Jun 30, 2010 16:20:00 GMT -5
Post by bountyhunter9 on Jun 30, 2010 16:20:00 GMT -5
That would allow it to Spit Poison, but nothing else, right? I'm okay with that. On the other hand, is it really all that different from, say, Threepio on his throne? The only current pieces with -- attack/damage are spirits, holograms, or in carbonite. C-3PO can't gain anything that would allow him to attack, though (outside of abilities from the Rodian Trader), but I see your point. However, other than the Droids (who can't get Damage in any way), all the characters with Attack 0 and Damage 0 could, theoretically, be equipped with a weapon (Caamasi Noble, Lobot, Emperor, Sidious, Inquisitor, etc.). Really, I think the best parallel for the Yammosk in this situation is to the Bacta Tank, both because it can't move and because they have no means of attacking, at all. While, theoretically, a blaster or grenade launcher could be mounted on a Bacta Tank, the YV could (again theoretically) mount some sort of bioengineered weapon on a Yammosk. Do we want to leave that "option" open for the Yammosk, like WotC did with the Bacta Tank? It's kind of a loop-hole, but it's not like the Yammosk is going to be doing enough damage that it'd be abusive.
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Yammosk
Jun 30, 2010 19:12:51 GMT -5
Post by Dendrite on Jun 30, 2010 19:12:51 GMT -5
I agree. 0/0 should do fine
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Yammosk
Jul 2, 2010 12:33:03 GMT -5
Post by surfrider56 on Jul 2, 2010 12:33:03 GMT -5
I agree. 0/0 should do fine If we go with 0/0, what do we officially have?
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Yammosk
Jul 2, 2010 14:14:04 GMT -5
Post by gwek on Jul 2, 2010 14:14:04 GMT -5
Scroll up to post 93.
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Yammosk
Jul 2, 2010 16:59:30 GMT -5
Post by surfrider56 on Jul 2, 2010 16:59:30 GMT -5
Duhhh ... I'd alreday said in #94 it was good .... ;D
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Post by gwek on Jul 4, 2010 5:54:31 GMT -5
So I guess if no one dissents before then, this will be approved on Friday.
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Yammosk
Jul 9, 2010 22:17:08 GMT -5
Post by gwek on Jul 9, 2010 22:17:08 GMT -5
Can someone lock him down again?
Yammosk Faction: Yuuzhan Vong Cost: 21 Hit Points: 110 Defense: 15 Attack: 0 Damage: 0
Large Booming Voice (Allies' commander effects normally limited to 6 squares have unlimited range) Dependent Leadership (When this charater is defeated, Yuuzhan Vong allies are considered activated this round if no other allied Yammosk is in play) Emplacement (Cannot move or be moved. Set up anywhere on your half of the battle map. )
Commander Effect: Yuuzhan Vong allies gain Gregarious (+4 Attack if an ally is within 6 squares). Each Yuuzhan Vong ally can use 2 abilities that replace attacks instead of 1 on its turn.
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Yammosk
Jul 11, 2010 1:18:24 GMT -5
Post by bountyhunter9 on Jul 11, 2010 1:18:24 GMT -5
I can lock this. First, I need to ask, Gwek, do you want me to move the finalized pieces to the old finalized list, or just post them on the new one? I think the latter option would be more simple, but I want to make sure.
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