Post by generalgrevious on May 18, 2009 12:24:59 GMT -5
Ataru Style (If exactly one enemy is within 6 squares +4 attack)
Ataru Style Mastery (+4 Attack and gain Twin Attack if exactly 1 enemy is within 6 squares)
Djem So Style (Whenever this character is hit by a Melee Attack, make a save of 11. On a success, this character can make an immediate attack against that attacker)
Djem So Style Mastery (Whenever this character is hit by a Melee Attack, make a save of 11. On a success, this character can make an immediate attack with +10 Damage against that attacker)
Dun Moch (Enemies with a Force rating who activate within 6 squares of this character gain Savage until the beginning of their next turn; save 11. On a sucessful save that character gains Rage (If this character doesn't move this turn he gains -2 Attack and +10 damage) while within six squares of this character)
Dun Moch Mastery (Enemies with a Force rating who activate within 6 squares of this character gain Savage until the beginning of their next turn; save 16. On a sucessful save that character gains Rage (If this character doesn't move this turn he gains -2 Attack and +10 damage) while within six squares of this character)
Jar'Kai Style (After this character makes a successful Lightsaber Block or Parry save, it may make an immediate attack against any adjacent enemy)
Jar'Kai Style Mastery (Whenever this character is hit by a melee attack this character takes no damage; Save 11. This character may also make an attack against any adjacent enemy)
Juyo Style (This character deals Triple instead of Double damage on Critical Hits)
Juyo Style Mastery (This character scores critical hits on 19 and 20 and deals Triple instead of Double damage on Critical Hits)
Makashi Style (Shii-Cho, Soresu, Ataru, and Niman Style cannot be used against this character)
Makashi Style Mastery (When hit by a melee attack, this character takes no damage; Save 11. Shii-Cho, Soresu, Ataru, and Niman Style cannot be used against this character)
Niman Style (+2 Attack and +2 Defence while this character has more than half hitpoints left)
Niman Style Mastery (+4 Attack and +4 Defence while this character has more than half hitpoints left)
Shien Style (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11 and the attacker takes 10 damage, save 6)
Shien Style Mastery (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11 and one enemy within Line of Sight takes 10 damage, save 6)
Shii-Cho Style (+4 Attack and +4 Defence when 3 or more enemies are within 6 squares)
Shii-Cho Style Mastery (+4 Attack and +4 Defence when 2 or more enemies are within 6 squares)
Sokan Style (Not slowed by difficult terrain or low objects; +3 attack while on difficult terrain or Low objects)
Sokan Style Mastery (Not slowed by difficult terrain or low objects; +3 Attack and +3 Defense while on a difficult terrain or Low Objects)
Soresu Style (When hit by a attack from a nonadjacent enemy this character takes no damage ;save 11)
Soresu Style Mastery (When this character is hit by an attack he takes no damage; Save 11)
TrĂ kata Style (This character's attacks cannot be prevented or redirected, save 11 negates)
TrĂ kata Style Mastery (This character's attacks cannot be prevented or redirected, save 16 negates)
Vaapad Style (Scores a Critical hit on a 18, 19, 20)
Vaapad Style Mastery (Scores a Critical hit on a 18, 19, 20; This character's critical hits may not be prevented or redirected)
Ataru Style Mastery (+4 Attack and gain Twin Attack if exactly 1 enemy is within 6 squares)
Djem So Style (Whenever this character is hit by a Melee Attack, make a save of 11. On a success, this character can make an immediate attack against that attacker)
Djem So Style Mastery (Whenever this character is hit by a Melee Attack, make a save of 11. On a success, this character can make an immediate attack with +10 Damage against that attacker)
Dun Moch (Enemies with a Force rating who activate within 6 squares of this character gain Savage until the beginning of their next turn; save 11. On a sucessful save that character gains Rage (If this character doesn't move this turn he gains -2 Attack and +10 damage) while within six squares of this character)
Dun Moch Mastery (Enemies with a Force rating who activate within 6 squares of this character gain Savage until the beginning of their next turn; save 16. On a sucessful save that character gains Rage (If this character doesn't move this turn he gains -2 Attack and +10 damage) while within six squares of this character)
Jar'Kai Style (After this character makes a successful Lightsaber Block or Parry save, it may make an immediate attack against any adjacent enemy)
Jar'Kai Style Mastery (Whenever this character is hit by a melee attack this character takes no damage; Save 11. This character may also make an attack against any adjacent enemy)
Juyo Style (This character deals Triple instead of Double damage on Critical Hits)
Juyo Style Mastery (This character scores critical hits on 19 and 20 and deals Triple instead of Double damage on Critical Hits)
Makashi Style (Shii-Cho, Soresu, Ataru, and Niman Style cannot be used against this character)
Makashi Style Mastery (When hit by a melee attack, this character takes no damage; Save 11. Shii-Cho, Soresu, Ataru, and Niman Style cannot be used against this character)
Niman Style (+2 Attack and +2 Defence while this character has more than half hitpoints left)
Niman Style Mastery (+4 Attack and +4 Defence while this character has more than half hitpoints left)
Shien Style (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11 and the attacker takes 10 damage, save 6)
Shien Style Mastery (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11 and one enemy within Line of Sight takes 10 damage, save 6)
Shii-Cho Style (+4 Attack and +4 Defence when 3 or more enemies are within 6 squares)
Shii-Cho Style Mastery (+4 Attack and +4 Defence when 2 or more enemies are within 6 squares)
Sokan Style (Not slowed by difficult terrain or low objects; +3 attack while on difficult terrain or Low objects)
Sokan Style Mastery (Not slowed by difficult terrain or low objects; +3 Attack and +3 Defense while on a difficult terrain or Low Objects)
Soresu Style (When hit by a attack from a nonadjacent enemy this character takes no damage ;save 11)
Soresu Style Mastery (When this character is hit by an attack he takes no damage; Save 11)
TrĂ kata Style (This character's attacks cannot be prevented or redirected, save 11 negates)
TrĂ kata Style Mastery (This character's attacks cannot be prevented or redirected, save 16 negates)
Vaapad Style (Scores a Critical hit on a 18, 19, 20)
Vaapad Style Mastery (Scores a Critical hit on a 18, 19, 20; This character's critical hits may not be prevented or redirected)