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Post by generalgrevious on May 28, 2009 10:32:42 GMT -5
Fixed up the ones you guys commented on!
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Post by bountyhunter9 on May 30, 2009 18:29:32 GMT -5
GG, I think your Makashi Style is the same as Makashi Style Mastery on Count Dooku of Serenno. I think that an appropriate Makashi Style would be just: (Shii-Cho, Soresu, Ataru, and Niman Style cannot be used against this character.)
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Post by generalgrevious on May 30, 2009 23:37:34 GMT -5
Fixd
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Post by bountyhunter9 on Jun 12, 2009 16:17:59 GMT -5
Also, we now have Soresu Style from WotC, found on Luminara Unduli, Jedi Master. Here it is:
Soresu Style (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
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Post by Roque Saber on Jun 13, 2009 11:48:24 GMT -5
Thanks for adding that BH9.
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Post by Roque Saber on Jun 13, 2009 12:05:00 GMT -5
I just updated the original post, changing a couple to the official definitions and simplifying the terms.
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Post by bountyhunter9 on Jun 13, 2009 13:06:24 GMT -5
Okay, I think it looks good now, except for two things: First, I believe Jm pointed out that we already have a database Juyo. I believe (although I am not sure) that they are as follows: Juyo Style (this character scores critical hits on an attack roll of a natural 18, 19, or 20; this character does triple damage on critical hits instead of double) Juyo Style Mastery (this character scores critical hits on an attack roll of a natural 17, 18, 19, or 20; this character does triple damage on critical hits instead of double damage) I believe they are something like that, maybe worded a little bit differently. Also, while I think that Niman and Niman Mastery are interesting abilities, I don't think that they are very practical as they are quite compliacted. I can't really think of a good substitute. For now, here is a link to Niman's Wookieepedia artice: starwars.wikia.com/wiki/Form_VI:_Niman
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Post by Jm419 on Jun 13, 2009 18:06:38 GMT -5
Yes, the above Juyos are correct, except for the first one, Juyo Style, which is an 18, 19, or 20 for the Critical Hits.
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Post by bountyhunter9 on Jun 13, 2009 18:10:41 GMT -5
Lol. Forgot that. I'll change it incase it is used to copy/paste instead of someone writing it out all again.
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Post by Jm419 on Jun 15, 2009 18:21:21 GMT -5
Jar'Kai Style Mastery is essentially the same as Djem So.
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Post by bountyhunter9 on Jun 15, 2009 18:24:06 GMT -5
Yeah, except better. I think a save of 16 on the 'Parry' save would be better, and change the first one a bit (ie, like Djem So, except he can attack any adjacent character), or something.
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Post by Jm419 on Jun 15, 2009 19:44:52 GMT -5
I don't think they should be so similar. Others may disagree; but I think it might cause confusion.
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Post by bountyhunter9 on Jun 15, 2009 20:17:59 GMT -5
Yeah, I agree. I think Mastery would be alright, with a save of 16, but with that it would actually make Jar'Kai Style better if the character had Parry instead. I would be fine with it changed to something completely new, or just adjusted slightly, but I have no idea where to go with it.
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Post by Jm419 on Jun 15, 2009 20:21:39 GMT -5
Here's my Jar'Kai Mastery:
Jar'Kai Style Mastery: (After this character makes a successful Lightsaber Block or Parry save, it may make an immediate attack against any adjacent enemy at +10 Damage)
Based off Djem So Mastery, obviously.
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Post by bountyhunter9 on Jun 15, 2009 20:26:19 GMT -5
Hmm. That could work, even though it would require L Block/Parry, but it would be like Cortosis Guantlet in that way. I would be fine with it like that, although I think another opinion or two may help.
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