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Post by bountyhunter9 on Jul 8, 2009 21:26:30 GMT -5
Yeah, that could be interesting. We could go as far as to say that heavy armor reduces the damage by 20 with a save of 11, but then have a hinderance (slower speed or something similar to Heavy Weapon, etc). And, for Light Armor, we could say "reduce the damage dealt TO 10 with a save of 11. Idk. Just some possibilities to spruce things up a bit.
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Post by Roque Saber on Jul 8, 2009 23:28:38 GMT -5
Or Heavy Armor reduces the damage by 10 with a save of 6. Reducing 20 damage can negate too many character's attacks IMO.
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Post by bountyhunter9 on Jul 9, 2009 9:13:06 GMT -5
That's a good point. I was just throwing something out there to change these very similar armors up a bit. But anyway, I think it would be interesting for Heavy Armor to have some form of hinderance to make it different from other armors.
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Post by Jm419 on Jul 9, 2009 10:52:42 GMT -5
What are we doing about the +2 Defense against non-adjacents? Just leave that as Mandalorian Armor?
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Post by bountyhunter9 on Jul 9, 2009 11:39:08 GMT -5
I think that would be fine.
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Post by Jm419 on Jul 13, 2009 18:09:41 GMT -5
So...what are we doing for this piece?
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Post by bountyhunter9 on Jul 14, 2009 9:40:02 GMT -5
I believe RS said Lightsaber Resistance would work, but I don't know what changes have been made. Can we see an updated version?
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Post by Jm419 on Aug 13, 2009 16:15:08 GMT -5
Rogue Saber?
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Post by bountyhunter9 on Nov 8, 2009 17:41:50 GMT -5
Okay. Going off the OP, I say we go with that but substitute the Beskar'gam in favour of this:
Mandalorian Armor (+2 defense against attacks from nonadjacent enemies)
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Post by Jm419 on Nov 14, 2009 17:46:22 GMT -5
Okay. We could do that, but it's up to the author to decide what do do with it.
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Post by Sharrakor on Nov 25, 2009 4:20:10 GMT -5
Alright, that'll be fine. Umm, is that all?
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Post by bountyhunter9 on Nov 25, 2009 16:36:49 GMT -5
Yeah, swap the Beskar for the Mando armor, drop the cost by two or three, and I'd say we could finally finalize this.
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Post by Sharrakor on Nov 25, 2009 18:27:14 GMT -5
Umm... would it be fine if I were to give him Cunning Attack again?
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Post by bountyhunter9 on Nov 25, 2009 19:17:58 GMT -5
I think so, because he only has 10 base damage. But I think that would bump the cost up to about 25, again.
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Post by Roque Saber on Dec 9, 2009 0:22:37 GMT -5
Hate to ruin the awesome name, but we're getting a Mando Jedi Hunter in DT, so we might as well change the name now.
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