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Post by Sharrakor on Feb 12, 2009 5:14:17 GMT -5
Mandalorian Jedi Hunter Cost: 23 HP: 50 Def: 18 Atk: +7 Dmg: 10
Special Abilities Jedi Hunter Lightsaber Resistance Mandalorian Armor (+2 defense against attacks from nonadjacent enemies) Twin Attack Sniper
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Post by Jm419 on Feb 12, 2009 19:42:52 GMT -5
Is Beskar'gam a word in Mando'a?
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Post by surfrider56 on Feb 12, 2009 22:08:02 GMT -5
Is Beskar'gam a word in Mando'a? It's what the Mando's call their Mando armor.
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Post by gwek on Feb 13, 2009 2:46:57 GMT -5
He looks solid, but is probably priced too cheaply. My generator puts it at about 35 (which I think is a little high). Even though the stats themselves are low, there's a lot of synergy in the special abilities.
If this were a unique, I'd probably give the thumbs up, but as a generic, I say either raise the price, or cut something to balance him.
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Post by Sharrakor on Feb 13, 2009 3:58:15 GMT -5
I've cut Cunning.
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Post by surfrider56 on Feb 13, 2009 12:52:28 GMT -5
Other than the Fett's, is there a named Mando that is a Jedi Hunter? Only asking for purposes of turning it into a unique.
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Post by gwek on Feb 13, 2009 14:06:54 GMT -5
If we're to believe Karen Traviss, every Mando is trained from birth to be highly superior to the Jedi, so you could just take ANY name from any Traviss novel.
Also, remember that the Mandos in the KotOR era fought the Jedi for years, so any of the named Mandos from KotORII or the comics could probably work.
There are also those 6 Mandos created just for toys (Dred Priest, for example). Since we don't know what any of them really do, why not stick Jedi Hunter on one or more of 'em?
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Post by Jm419 on Feb 16, 2009 12:05:26 GMT -5
He's certainly interesting. I think Jedi Hunter and Lightsaber Resistance might be too potent on a Non-Unique, though.
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Post by gwek on Feb 17, 2009 23:31:37 GMT -5
Thoughts, Sharrakor?
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Post by Sharrakor on Feb 20, 2009 6:40:54 GMT -5
Although, yes it is a good combination against characters with Force ratings, in this day and age where characters can easily gain attack boosts (Gen Obi, Malak), the +2 Def isn't worth alot (although, it is helpful).
Ultimately, the Mando Jedi Hunter is comparable to the YVJH (as intended). Although its not a direct copy (or to an extent, a close-to-direct one), it does have similarities to it.
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Post by planeswalker459 on Feb 20, 2009 15:28:54 GMT -5
I like it
Very Mandoish, and I see no problem with it as a non unique
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Post by Jm419 on Mar 21, 2009 9:36:27 GMT -5
Sniper's sort of random. But, if no one has any comments, he looks good to me.
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Post by gwek on Mar 21, 2009 23:40:14 GMT -5
Ultimately, the Mando Jedi Hunter is comparable to the YVJH (as intended). Although its not a direct copy (or to an extent, a close-to-direct one), it does have similarities to it. See, here's the problem with modelling him off the YVJH: they're in two different factions, with access to different commander effects and support. Also (probably more importantly), this guy--unlike the YVJH--is ranged. The Vong version is balanced by the fact that he has to engage the Jedi in hand to hand, making himself vulnerable, while the MJH can simply sit back and snipe away. This has been factored into his price a bit, but I still think he's a few points too cheap (my generator still puts him at 30+). Also, unless I'm mis-reading it, Beskar’gam is basically like Damage Reduction, only better. That's problematic because DR only belongs on vehicles and huge pieces.
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Post by Jm419 on Mar 25, 2009 17:27:24 GMT -5
Okay, how would you resolve that?
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Post by Sharrakor on Mar 25, 2009 21:29:22 GMT -5
How about I remove Sniper and add Melee?
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