|
Post by gwek on Mar 25, 2009 22:09:52 GMT -5
Seems to me the Jedi Hunter and Crusader are getting more and more similar...
As for the changes to make to either (or both), I guess my question would be "What unique role does this character fill in the faction?"
And sort of build out from there...
For example, if we assume that this guy's job is to kill Jedi (a reasonable assumption from the name!), is he supposed to be a sniper/assassin type or a melee combatant capable of facing down a Jedi blade-to-blade? Right now, he sort of straddles the line of both... which isn't necessarily a bad thing (that also could be a role), as long as it's properly balanced.
|
|
|
Post by Jm419 on Mar 26, 2009 18:49:44 GMT -5
Do you have any suggestions?
|
|
|
Post by gwek on Apr 2, 2009 10:56:01 GMT -5
I've have to see what Sharrakor is going for (although I do kinda like the Mando Jedi Hunter that bloomilk posted, even if it's a bit powerful).
|
|
|
Post by planeswalker459 on Apr 2, 2009 12:21:10 GMT -5
I like the piece, but having it be a guy with a gun, or a guy with a sword amkes a huge difference
|
|
|
Post by Jm419 on Apr 8, 2009 14:31:33 GMT -5
Yeah. We'll have to see what the deal is from Sharrakor.
|
|
|
Post by Sharrakor on Apr 12, 2009 1:50:16 GMT -5
Well, I'm thinking about dropping Sniper, and perhaps Twin Attack (although the latter change may be redundant as he can gain it from either the Czerka Scientist or the Mando Captain).
Still, ultimately, he can only do a maximum of 40 damage against Jedi characters (on his own). And 60 with Mandalore the Indomitable, but that's almost 100 points within itself.
|
|
|
Post by Jm419 on Apr 12, 2009 9:04:39 GMT -5
Okay. I don't really know what to do with this piece. Does anyone else have any suggestions?
|
|
|
Post by Roque Saber on Apr 12, 2009 16:43:44 GMT -5
Btw, I think we already have an ability called Mandalorian Armor # that does almost the exact same thing.
|
|
|
Post by Roque Saber on Apr 12, 2009 16:45:12 GMT -5
Ok, that must've been on one of my own characters, though we could modify the existing SA (all it does at the present is give +2 defense against adjacents)
|
|
|
Post by Jm419 on Apr 12, 2009 18:53:25 GMT -5
Actually, I think you're right. I seem to remember something like that.
|
|
|
Post by Roque Saber on Apr 13, 2009 17:07:09 GMT -5
The Mando Armor I remember works like Dark Armor, but also against sabers. However, it still only works against attacks, unlike Vong Armor.
|
|
|
Post by Jm419 on Apr 13, 2009 18:17:34 GMT -5
Oh, see, I thought it was something like +4 defense against adjacents. Oh well....
|
|
|
Post by planeswalker459 on Apr 14, 2009 23:27:45 GMT -5
at this point, looking at it again, I think its fine for now.
With the emphasis on him being s shooter, he now ahs a solid niche. So with that said, I like him.
|
|
|
Post by Jm419 on Apr 17, 2009 15:49:08 GMT -5
Does he need an armor, Roque?
|
|
|
Post by Roque Saber on Apr 18, 2009 1:15:09 GMT -5
I think to prevent confusion, we should settle on one kind of Mando Armor. That way, whenever we want it, it will (or should) stay the same. Also, this guys damage output is pretty low. A max of 40 damage, no bonus from the Cptn (since he has Twin) and a low attack value is pretty sad for a almost 30 pt. Mando.
|
|