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Post by Sharrakor on Jun 28, 2009 19:13:04 GMT -5
Ok, so, is this what we have: Sith Lord (29) HP: 70 Def: 18 Atk: +9 Dmg: 20 Special AbilitiesMelee Attack; Double Attack Force Focus (Enemies who roll to save against this character’s Force Powers get -2 to the result) Force PowersForce 2; Force Renewal 1 Force Push 1 Fear (Force 1, usable only on this character's turn: range 6; target living enemy gets -2 to all saving throws until the end of the round)
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Post by bountyhunter9 on Jun 28, 2009 19:15:58 GMT -5
That, and he can start with Force 1 (all lvl. 1 Force powers and FR1), and he doesn't need FF b/c neither FP have a saving throw involved.
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Post by Sharrakor on Jun 28, 2009 19:19:42 GMT -5
Force Push 1 doesn't have a save? That's a surprise.
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Post by bountyhunter9 on Jun 28, 2009 19:22:42 GMT -5
Lol. Nope, just a straight up range 6, 10 damage, push back 1 if Huge or smaller.
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Post by Roque Saber on Jun 30, 2009 0:21:45 GMT -5
None of the Pushes have a save for the damage, only for activating.
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Post by Jm419 on Jun 30, 2009 16:39:08 GMT -5
Yes, that's correct.
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Post by Sharrakor on Jun 30, 2009 17:46:45 GMT -5
Alright, I'll remove Force Focus.
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Post by bountyhunter9 on Jul 1, 2009 12:53:17 GMT -5
Okay, with that said, does he look good? He has my approval.
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Post by Jm419 on Jul 3, 2009 12:57:23 GMT -5
Yeah...but don't we want him to have another FP? He feels sort of...blank.
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Post by bountyhunter9 on Jul 3, 2009 13:05:56 GMT -5
Force Push 1 and Fear isn't enough? I guess anothould be fine. What do you have in mind, Jm?
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Post by Sharrakor on Jul 4, 2009 20:19:13 GMT -5
How about:
Sith Grip 1 (Force 1, replaces attacks: range 6; 10 damage, and target is stunned this round; save 11)
Adding that will make him quite diverse, by giving him:
a Damage/Movement ability a Damage/Activation ability a Save Penalty ability.
Does this work?
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Post by bountyhunter9 on Jul 4, 2009 21:02:07 GMT -5
I think that could work, and with this you could add Force Focus in again. You might want to consider the last part to read "and is considered activated this round; save 11", just so that it's the same as WotC abilities.
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Post by Sharrakor on Jul 4, 2009 21:26:38 GMT -5
Actually, stunned is a Wizard's term that means "considered activated". It was introduced in Clone Wars with Electrostaff +10, I think.
Don't ask me why they haven't used it since then. It does save one from using that unnecessarily long term.
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Post by bountyhunter9 on Jul 5, 2009 9:05:23 GMT -5
Really? I couldn't find it on Jarael or the IG-100 Magna Guard. They all said "considered activated" on bloomilk.com, which may or may not be what is said on the cards, as unfortunately I have neither.
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Post by Jm419 on Jul 8, 2009 19:00:04 GMT -5
I didn't know anything about that "Stunned" phrasing. If you're correct, Sharrakor, it'd certainly be convenient.
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