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Post by Roque Saber on Apr 23, 2009 20:47:35 GMT -5
As it is, I think it's a bit too similar to the Dark Jedi Master. Is a "Sith Lord" supposed to be more or less powerful than a DJM? It seems that, because of his pseudo-Force Renewal that he's geared to be more powerful. In that case, I would probably up the stats, maybe a +2 with attack (same as Marauder). Also, just so we can reuse it, how about changing Force Focus to Force Focus -2 (so it can be improved upon)
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Post by Sharrakor on Apr 24, 2009 3:44:31 GMT -5
Ok, how about: He has (compared to the Dark Jedi Master): - -20 HP
- +1 Def
- -1 Atk
- -Double Attack
- +Dark Consular
- +Force Focus -2
- -Master Speed and Force Lightning
- +Force Grip 1 and Force Whirlwind 1
- Same cost
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Post by Roque Saber on Apr 24, 2009 9:50:49 GMT -5
Idk, still seems a little iffy. It seems to fill the same slot the DJM does atm. I could see this guy as a mid-30's mini-beatstick of his own. Or was that not the intention of this piece?
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Post by planeswalker459 on Apr 24, 2009 11:30:21 GMT -5
Perhaps one of the following can help:
Increase base force to 4 and then do this to the powers: -Change FG 1 to FG 2 -Change Force Whirlwind to Sith Hatred -Change one of the Force powers to Lightsaber Assualt -Change one of the Force Powers to Force Valor
Any of those options will still make him viable, but vastly different from the DJM. He becomes in essence "more powerful" because he is a true Sith, and not a Dark Jedi.
Even adding Dark Side Spirit 1 as a force power makes him unique and dangerous, without taking from the integrity of the piece.
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Post by gwek on Apr 24, 2009 12:05:46 GMT -5
Idk, still seems a little iffy. It seems to fill the same slot the DJM does atm. I could see this guy as a mid-30's mini-beatstick of his own. Or was that not the intention of this piece? Making him a mid-30s piece would price him outside the current non-Unique Force-user paradigm, where such characters top out at a cost of 29 (the Dark Jedi Master is currently the most expensive non-unique Force-user). I won't speak for Sharrakor, but I think this piece does fill a unique niche in the Sith faction. In the Sith, generic Force-users fill out the lower ranks (the cheapest unique Sith is still above 40, and more than half are commanders). So the "peers" of the Sith Lord are the DJM and the Sith Marauder (the Dark Jedi is too cheap, so is sort of in a class by himself, and the DS Enforcer is one of the rare pieces that WotC made completely obsolete--I can think of no reason to EVER play her instead of the Sith Marauder). Based on stats and Force powers, the Marauder is the go-to combatant for the faction (HPs are lower, but in all other aspects, he's a better brawler than the DJM). The DJM lacks some of the Marauder's combat prowess, but instead has the options of manueverarabily and a limited-ranged attack, giving the pieces different "feels". The Sith Lord, who exchanges Double Attack for some solid ranged Force powers, fills a different role (at the other end of the spectrum from the Marauder, I think, with the DJM sort of filling the balanced slot in the middle). I think, however, exactly what two powers the Sith Lord should have may need to be revisited. Perhaps one of the following can help: Increase base force to 4 and then do this to the powers: -Change FG 1 to FG 2 -Change Force Whirlwind to Sith Hatred -Change one of the Force powers to Lightsaber Assualt -Change one of the Force Powers to Force Valor I think any of those options might work. Without getting into specific powers, I'd see a balance being one power that can do damage to multiple targets, and one that does more (or more certain) damage to a single target (maybe even Corruption?). It's only a point, but the current "WotC max" on FPs for non-Uniques is 3. As an alternate suggestion, perhaps we could put Force Meditation back on the character. Although this would also break the WotC paradigm (no Force Renewal on non-uniques so far), it has a drawback in use, and would also give this guy a potentially fearsome niche when paired with HoloSid (he can effectively get FR2). While this is a very interesting idea, it's scary on a non-unique, since it would become stackable, no?
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Post by Roque Saber on Apr 24, 2009 12:12:25 GMT -5
Ineed. We could keep it the same price as the DJM (maybe a point or 2 higher) and make it more force centered
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Post by Jm419 on Apr 24, 2009 18:42:58 GMT -5
The Prestige Classes in KOTOR II all had a certain ability.
1. Jedi Weapon Master: A Jedi who concentrated on lightsaber combat, and resolving problems with physical force. 2. Jedi Master: A Jedi who focused on Force power, and on passing that on to future Force sensitives. 3. Jedi Watchman: A combination of the two.
The Sith had their own prestige classes, which followed the same parameters of the Jedi. 1. Sith Marauder - Jedi Weapon Master 2. Sith Lord - Jedi Master 3. Sith Assassin - Jedi Watchman
So, it would be fitting in canon to have this guy focus mostly on Force powers, instead of combat, per se.
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Post by Sharrakor on Apr 24, 2009 18:48:01 GMT -5
How about I lower the starting Force Points to 1, add back Force Meditation and up FG to 2?
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Post by Jm419 on Apr 24, 2009 18:56:45 GMT -5
FG? I'm not following you.
And I think Meditation is definitely in order.
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Post by Sharrakor on Apr 24, 2009 19:05:14 GMT -5
Force Grip.
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Post by gwek on Apr 24, 2009 20:54:02 GMT -5
I'd suggest some pairing of the following 4:
*Sith Hatred (1 FP, auto-damage of 10 vs all enemies within 2 squares) *Force Whirlwind (2 FP, range 6, 20 damage to target and adjacent, but with a save; another option would be to create Force Whirlwind 1, with 10 damage rather than 20) *Force Grip 1 or 2 (autodamage, line of sight) *Force Corruption 1 or 2 (auto-damage, range 6, plus persistent damage until a save is made)
I kinda like Sith Hatred and Force Grip 2 (in which case you can cut Force Focus, since neither power has a saving throw,
OR
Force Whirlwind 2 and Force Corruption 1 (which gives yo uthe option of damaging multiple opponents with a saving throw, or doing 10 auto-damage and gambling that the opponent will fail the saving throw and take additional damage).
My personal preference is for the second combo, which I think is more tactically interesting.
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Post by Jm419 on Apr 24, 2009 22:53:40 GMT -5
Ooh, yeah, I do like the FW2 and FC. That's interesting. Doesn't only Revan have FC, though?
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Post by gwek on Apr 24, 2009 23:26:07 GMT -5
Revan has Corruption 20; Logray has Corruption 10.
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Post by Jm419 on Apr 25, 2009 14:08:51 GMT -5
Ok. So are we okay with that combo, Sharrakor?
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Post by Sharrakor on May 2, 2009 19:51:40 GMT -5
Well, considering the OR is getting a 110-hp Jedi Battlemaster for 27 points, I'm thinking that I might increase this guys HP (back to what it was).
And I prefer to stick to the combo of Grip/Whirlwind.
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