Post by bountyhunter9 on Feb 22, 2010 21:56:12 GMT -5
Here is the complete list of Rebel minis and their accompanying stats from my new custom set, History of Hatred. Feel free to comment on anything you like or dislike, and bring to attention an incomplete or inaccurate ability description, or something that needs a rename, etc.
1. General Rahm Kota
2. Kota's Militia Elite Trooper
3. Kota's Militia Guard
4. Kota's Militia Trooper
5. Yavin Guard
1. General Rahm Kota
Cost: 56
Hit Points: 130
Defense: 22
Attack: +14
Damage: 20
Special Abilities:
Unique
Melee Attack
Double Attack
Affinity (May be in a Republic squad that does not contain any characters with Order 66)
Assault (This character can make extra attacks even if he moves this turn)
Rapport (Characters whose name contains Kota's Militia cost 1 less to include in a squad with this character)
Force Powers:
Force 2
Force Renewal 1
Force Absorb
Force Push 2 (Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller)
Lightsaber Block
Commader Effect:
Non-Unique followers within 6 squares get +4 defense. Allies whose name contains Kota's Militia gain Extra Attack.
2. Kota's Militia Elite Trooper
Cost: 17
Hit Points: 40
Defense: 17
Attack: +8
Damage: 20
Special Abilities:
Affinity (May be in a Republic squad that does not contain any characters with Order 66)
Independent Outfit (Also counts as a Fringe character for the purpose of commander effects)
Twin Attack
3. Kota's Militia Guard
Cost: 11
Hit Points: 30
Defense: 16
Attack: +7
Damage: 10
Special Abilities:
Melee Attack
Affinity (May be in a Republic squad that does not contain any characters with Order 66)
Charging Assault +10
Independent Outfit (Also counts as a Fringe character for the purpose of commader effects)
Stable Footing
4. Kota's Militia Trooper
Cost: 10
Hit Points: 20
Defense: 14
Attack: +6
Damage: 10
Special Abilities:
Double Attack
Affinity (May be in a Republic squad that does not contain any characters with Order 66)
Independent Outfit (Also counts as a Fringe character for the purpose of commander effects)
Stealth
5. Yavin Guard
Cost: 16
Hit Points: 50
Defense: 17
Attack: +8
Damage: 20
Special Abilities:
Accurate Shot
Affinity (May be in a New Republic squad)
Stable Footing
1. General Rahm Kota
2. Kota's Militia Elite Trooper
3. Kota's Militia Guard
4. Kota's Militia Trooper
5. Yavin Guard
1. General Rahm Kota
Cost: 56
Hit Points: 130
Defense: 22
Attack: +14
Damage: 20
Special Abilities:
Unique
Melee Attack
Double Attack
Affinity (May be in a Republic squad that does not contain any characters with Order 66)
Assault (This character can make extra attacks even if he moves this turn)
Rapport (Characters whose name contains Kota's Militia cost 1 less to include in a squad with this character)
Force Powers:
Force 2
Force Renewal 1
Force Absorb
Force Push 2 (Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller)
Lightsaber Block
Commader Effect:
Non-Unique followers within 6 squares get +4 defense. Allies whose name contains Kota's Militia gain Extra Attack.
2. Kota's Militia Elite Trooper
Cost: 17
Hit Points: 40
Defense: 17
Attack: +8
Damage: 20
Special Abilities:
Affinity (May be in a Republic squad that does not contain any characters with Order 66)
Independent Outfit (Also counts as a Fringe character for the purpose of commander effects)
Twin Attack
3. Kota's Militia Guard
Cost: 11
Hit Points: 30
Defense: 16
Attack: +7
Damage: 10
Special Abilities:
Melee Attack
Affinity (May be in a Republic squad that does not contain any characters with Order 66)
Charging Assault +10
Independent Outfit (Also counts as a Fringe character for the purpose of commader effects)
Stable Footing
4. Kota's Militia Trooper
Cost: 10
Hit Points: 20
Defense: 14
Attack: +6
Damage: 10
Special Abilities:
Double Attack
Affinity (May be in a Republic squad that does not contain any characters with Order 66)
Independent Outfit (Also counts as a Fringe character for the purpose of commander effects)
Stealth
5. Yavin Guard
Cost: 16
Hit Points: 50
Defense: 17
Attack: +8
Damage: 20
Special Abilities:
Accurate Shot
Affinity (May be in a New Republic squad)
Stable Footing