Post by bountyhunter9 on Feb 21, 2010 18:14:49 GMT -5
Here is the complete list of Imperial minis and their accompanying stats from my new custom set, History of Hatred. Feel free to comment on anything you like or dislike, and bring to attention an incomplete or inaccurate ability description, or something that needs a rename, etc.
1. Alora
2. Boc Aseca, Dark Jedi
3. Darth Vader, Fallen Jedi
4. Galak Fyyar
5. Gorc, Dark Jedi
6. Imperial Saboteur
7. Imperial Shadowtrooper
8. Imperial Stormtrooper
9. Imperial Swamp Trooper
10. Jaden Korr, Fallen Jedi
11. Jerec
12. Maw, Dark Jedi
13. New Reborn
14. New Reborn Master
15. Pic, Dark Jedi
16. Sariss, Dark Jedi
17. Sith Cultist
18. Sith Cultist Force Master
19. Tavion Axmis
20. Yun, Dark Jedi
1. Alora
Cost: 40
Hit Points: 100
Defense: 20
Attack: +12
Damage: 20
Special Abilities:
Unique
Melee Attack
Evade
Mobile Attack
Twin Attack
Force Powers:
Force 4
Force Lightning 1
Force Leap
Lightsaber Block
2. Boc Aseca, Dark Jedi
Cost: 41
Hit Points: 110
Defense: 19
Attack: +11
Damage: 20
Special Abilities:
Unique
Melee Attack
Double Attack
Twin Attack
Force Powers:
Force 4
Lightsaber Assault
Lightsaber Riposte
Lightsaber Sweep
3. Darth Vader, Fallen Jedi
Cost: 58
Hit Points: 130
Defense: 20
Attack: +15
Damage: 20
Special Abilities:
Unique
Melee Attack
Triple Attack
Djem So Style
Lightsaber Duelist (+4 defense when attacked by an adjacent enemy with a Force rating)
Force Powers:
Force 1
Force Renewal 1
Force Push 2
Lightsaber Assault
Sith Rage
4. Galak Fyyar
Cost: 44
Hit Points: 70
Defense: 19
Attack: +8
Damage: 20
Special Abilities:
Unique
Lightsaber Resistance
Missiles 30 (Replaces attacks: sight; 30 damage to target and to each character adjacent to that target; save 11)
Shields 3 (Whenever this character takes damage, make 3 saves; each roll of 11 reduces the damage dealt by 10)
Speed 4
Twin Attack
Commander Effect:
Followers within 6 squares get +2 defense.
5. Gorc, Dark Jedi
Cost: 25
Hit Points: 90
Defense: 15
Attack: +6
Damage: 30
Special Abilities:
Unique
Melee Attack
Melee Reach 2
Mighty Swing
Savage Bond (If an allied character named Pic, Dark Jedi is defeated, this character gains Savage for the remainder of the skirmish)
Synergy (+4 attack and +4 defense when an allied character named Pic, Dark Jedi is within 6 squares)
Force Powers:
Force 2
Force Grip 1
Sith Rage
6. Imperial Saboteur
Cost: 14
Hit Points: 20
Defense: 15
Attack: +6
Damage: 10
Special Abilities:
Cloaked
Cunning Attack +20
7. Imperial Shadowtrooper
Cost: 26
Hit Points: 70
Defense: 18
Attack: +8
Damage: 20
Special Abilities:
Melee Attack
Double Attack
Dark Armor
Lightsaber Resistance
Stealth
Force Powers:
Force 3
Force Grip 1
Lightsaber Block
8. Imperial Stormtrooper
Cost: 5
Hit Points: 10
Defense: 14
Attack: +2
Damage: 10
Special Abilities:
Squad Tactics (+4 attack, +4 defense, and +10 damage while 3 allies with the same name as this character are within 6 squares)
9. Imperial Swamp Trooper
Cost: 13
Hit Points: 40
Defense: 15
Attack: +7
Damage: 20
Special Abilities:
Advantageous Cover
Breath Mask (Not affected by abilities or Force powers whose name contains Poison)
Grenades 10 (Replaces attacks: range 6; 10 damage to target and to each character adjacent to that target; save 11)
Stable Footing
10. Jaden Korr, Fallen Jedi
Cost: 45
Hit Points: 110
Defense: 19
Attack: +12
Damage: 20
Special Abilities:
Unique
Melee Attack
Double Attack
Greater Mobile Attack
Jedi Hunter
Force Powers:
Force 2
Force Renewal 1
Force Grip 1 (Force 1, replaces attacks: sight; 10 damage)
Force Lightning 3 (Force 3, replaces turn: range 6; 40 damage to target and 2 characters adjacent to that target. Huge or smaller characters are considered activated this round; save 11)
Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
Sith Rage (Force 1: +10 damage on all attacks this turn)
11. Jerec
Cost: 55
Hit Points: 130
Defense: 20
Attack: +14
Damage: 20
Special Abilities:
Unique
Melee Attack
Double Attack
It's A Trap!
Lightsaber Duelist
Force Powers:
Force 2
Force Renewal 1
Force Absorb
Force Destruction (Force 4, replaces turn: sight; 50 damage to target and 20 damage to each character adjacent to that target. Push back Huge or smaller characters 2 squares)
Lightsaber Riposte
Commander Effect:
Unique allies with a Force rating start with +1 Force.
12. Maw, Dark Jedi
Cost: 31
Hit Points: 100
Defense: 18
Attack: +11
Damage: 20
Special Abilities:
Unique
Flight
Melee Attack
Twin Attack
Force Powers:
Force 3
Lightsaber Sweep
Mighty Assault (Force 2, usable only on this character's turn: This character gains Momentum [If this character has moved this turn, he gets +4 attack and +10 damage against adjacent enemies] for the remainer of the turn)
13. New Reborn
Cost: 18
Hit Points: 60
Defense: 17
Attack: +9
Damage: 20
Special Abilities:
Melee Attack
Double Attack
Force Powers:
Force 2
Lightsaber Assault
Lightsaber Riposte
14. New Reborn Master
Cost: 39
Hit Points: 110
Defense: 20
Attack: +11
Damage: 20
Special Abilities:
Melee Attack
Triple Attack
Deadly Attack
Force Powers:
Force 5
Force Lightning 2
Lightsaber Defense
Lightsaber Sweep
15. Pic, Dark Jedi
Cost: 25
Hit Points: 40
Defense: 18
Attack: +7
Damage: 20
Special Abilities:
Unique
Melee Attack
Cunning Attack
Savage Bond (If an allied character named Gorc, Dark Jedi is defeated, this character gains Savage for the remainder of the skirmish)
Speed 8
Synergy (+4 attack and +4 defense while an allied character named Gorc, Dark Jedi is within 6 squares)
Force Powers:
Force 3
Avoid Attack (Force 1: When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
Surprise Move
16. Sariss, Dark Jedi
Cost: 36
Hit Points: 110
Defense: 20
Attack: +12
Damage: 20
Special Abilities:
Unique
Melee Attack
Double Attack
Lightsaber Duelist
Force Powers:
Force 4
Deadly Sight (Force 3, replaces turn: Choose 3 enemy characters within line of sight, ignoring cover. Each of those enemies takes 30 damage and is considered activated this round; save 11)
Lightsaber Assault
Lightsaber Block
17. Sith Cultist
Cost: 11
Hit Points: 40
Defense: 16
Attack: +7
Damage: 20
Special Abilities:
Melee Attack
Force Powers:
Force 1
Lightsaber Block
18. Sith Cultist Force Master
Cost: 16
Hit Points: 30
Defense: 17
Attack: +0
Damage: 0
Special Abilities:
Defensive Force Push (Whenever a Huge or smaller enemy ends its move adjacent to this character, make a save of 11. On a success, push back that enemy 1 square)
Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
Force Powers:
Force 1
Force Renewal 1
Force Grip 1 (Force 1, replaces attacks: sight; 10 damage)
Force Lightning 1 (Force 1, replaces attacks; range 6; 20 damage)
Force Push 2 (Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller)
19. Tavion Axmis
Cost: 54
Hit Points: 110
Defense: 21
Attack: +13
Damage: 20
Special Abilities:
Unique
Melee Attack
Double Attack
Scepter Blast (Replaces attacks: range 6; 30 damage to target; save 11)
Scepter Smash (Replaces turn: 40 damage to all adjacent characters; save 11. Push back damaged characters to 2 squares from this character)
Force Powers:
Force 2
Force Renewal 1
Force Grip 2 (Force 2, replaces attacks: sight; 20 damage)
Imbue Force (Force 1, replaces attacks: Choose one allied character within 6 squares. That ally gains 1 Force point)
Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
20. Yun, Dark Jedi
Cost: 12
Hit Points: 50
Defense: 17
Attack: +8
Damage: 20
Special Abilities:
Unique
Melee Attack
Force Powers:
Force 3
Force Leap
Lightsaber Deflect
1. Alora
2. Boc Aseca, Dark Jedi
3. Darth Vader, Fallen Jedi
4. Galak Fyyar
5. Gorc, Dark Jedi
6. Imperial Saboteur
7. Imperial Shadowtrooper
8. Imperial Stormtrooper
9. Imperial Swamp Trooper
10. Jaden Korr, Fallen Jedi
11. Jerec
12. Maw, Dark Jedi
13. New Reborn
14. New Reborn Master
15. Pic, Dark Jedi
16. Sariss, Dark Jedi
17. Sith Cultist
18. Sith Cultist Force Master
19. Tavion Axmis
20. Yun, Dark Jedi
1. Alora
Cost: 40
Hit Points: 100
Defense: 20
Attack: +12
Damage: 20
Special Abilities:
Unique
Melee Attack
Evade
Mobile Attack
Twin Attack
Force Powers:
Force 4
Force Lightning 1
Force Leap
Lightsaber Block
2. Boc Aseca, Dark Jedi
Cost: 41
Hit Points: 110
Defense: 19
Attack: +11
Damage: 20
Special Abilities:
Unique
Melee Attack
Double Attack
Twin Attack
Force Powers:
Force 4
Lightsaber Assault
Lightsaber Riposte
Lightsaber Sweep
3. Darth Vader, Fallen Jedi
Cost: 58
Hit Points: 130
Defense: 20
Attack: +15
Damage: 20
Special Abilities:
Unique
Melee Attack
Triple Attack
Djem So Style
Lightsaber Duelist (+4 defense when attacked by an adjacent enemy with a Force rating)
Force Powers:
Force 1
Force Renewal 1
Force Push 2
Lightsaber Assault
Sith Rage
4. Galak Fyyar
Cost: 44
Hit Points: 70
Defense: 19
Attack: +8
Damage: 20
Special Abilities:
Unique
Lightsaber Resistance
Missiles 30 (Replaces attacks: sight; 30 damage to target and to each character adjacent to that target; save 11)
Shields 3 (Whenever this character takes damage, make 3 saves; each roll of 11 reduces the damage dealt by 10)
Speed 4
Twin Attack
Commander Effect:
Followers within 6 squares get +2 defense.
5. Gorc, Dark Jedi
Cost: 25
Hit Points: 90
Defense: 15
Attack: +6
Damage: 30
Special Abilities:
Unique
Melee Attack
Melee Reach 2
Mighty Swing
Savage Bond (If an allied character named Pic, Dark Jedi is defeated, this character gains Savage for the remainder of the skirmish)
Synergy (+4 attack and +4 defense when an allied character named Pic, Dark Jedi is within 6 squares)
Force Powers:
Force 2
Force Grip 1
Sith Rage
6. Imperial Saboteur
Cost: 14
Hit Points: 20
Defense: 15
Attack: +6
Damage: 10
Special Abilities:
Cloaked
Cunning Attack +20
7. Imperial Shadowtrooper
Cost: 26
Hit Points: 70
Defense: 18
Attack: +8
Damage: 20
Special Abilities:
Melee Attack
Double Attack
Dark Armor
Lightsaber Resistance
Stealth
Force Powers:
Force 3
Force Grip 1
Lightsaber Block
8. Imperial Stormtrooper
Cost: 5
Hit Points: 10
Defense: 14
Attack: +2
Damage: 10
Special Abilities:
Squad Tactics (+4 attack, +4 defense, and +10 damage while 3 allies with the same name as this character are within 6 squares)
9. Imperial Swamp Trooper
Cost: 13
Hit Points: 40
Defense: 15
Attack: +7
Damage: 20
Special Abilities:
Advantageous Cover
Breath Mask (Not affected by abilities or Force powers whose name contains Poison)
Grenades 10 (Replaces attacks: range 6; 10 damage to target and to each character adjacent to that target; save 11)
Stable Footing
10. Jaden Korr, Fallen Jedi
Cost: 45
Hit Points: 110
Defense: 19
Attack: +12
Damage: 20
Special Abilities:
Unique
Melee Attack
Double Attack
Greater Mobile Attack
Jedi Hunter
Force Powers:
Force 2
Force Renewal 1
Force Grip 1 (Force 1, replaces attacks: sight; 10 damage)
Force Lightning 3 (Force 3, replaces turn: range 6; 40 damage to target and 2 characters adjacent to that target. Huge or smaller characters are considered activated this round; save 11)
Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
Sith Rage (Force 1: +10 damage on all attacks this turn)
11. Jerec
Cost: 55
Hit Points: 130
Defense: 20
Attack: +14
Damage: 20
Special Abilities:
Unique
Melee Attack
Double Attack
It's A Trap!
Lightsaber Duelist
Force Powers:
Force 2
Force Renewal 1
Force Absorb
Force Destruction (Force 4, replaces turn: sight; 50 damage to target and 20 damage to each character adjacent to that target. Push back Huge or smaller characters 2 squares)
Lightsaber Riposte
Commander Effect:
Unique allies with a Force rating start with +1 Force.
12. Maw, Dark Jedi
Cost: 31
Hit Points: 100
Defense: 18
Attack: +11
Damage: 20
Special Abilities:
Unique
Flight
Melee Attack
Twin Attack
Force Powers:
Force 3
Lightsaber Sweep
Mighty Assault (Force 2, usable only on this character's turn: This character gains Momentum [If this character has moved this turn, he gets +4 attack and +10 damage against adjacent enemies] for the remainer of the turn)
13. New Reborn
Cost: 18
Hit Points: 60
Defense: 17
Attack: +9
Damage: 20
Special Abilities:
Melee Attack
Double Attack
Force Powers:
Force 2
Lightsaber Assault
Lightsaber Riposte
14. New Reborn Master
Cost: 39
Hit Points: 110
Defense: 20
Attack: +11
Damage: 20
Special Abilities:
Melee Attack
Triple Attack
Deadly Attack
Force Powers:
Force 5
Force Lightning 2
Lightsaber Defense
Lightsaber Sweep
15. Pic, Dark Jedi
Cost: 25
Hit Points: 40
Defense: 18
Attack: +7
Damage: 20
Special Abilities:
Unique
Melee Attack
Cunning Attack
Savage Bond (If an allied character named Gorc, Dark Jedi is defeated, this character gains Savage for the remainder of the skirmish)
Speed 8
Synergy (+4 attack and +4 defense while an allied character named Gorc, Dark Jedi is within 6 squares)
Force Powers:
Force 3
Avoid Attack (Force 1: When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
Surprise Move
16. Sariss, Dark Jedi
Cost: 36
Hit Points: 110
Defense: 20
Attack: +12
Damage: 20
Special Abilities:
Unique
Melee Attack
Double Attack
Lightsaber Duelist
Force Powers:
Force 4
Deadly Sight (Force 3, replaces turn: Choose 3 enemy characters within line of sight, ignoring cover. Each of those enemies takes 30 damage and is considered activated this round; save 11)
Lightsaber Assault
Lightsaber Block
17. Sith Cultist
Cost: 11
Hit Points: 40
Defense: 16
Attack: +7
Damage: 20
Special Abilities:
Melee Attack
Force Powers:
Force 1
Lightsaber Block
18. Sith Cultist Force Master
Cost: 16
Hit Points: 30
Defense: 17
Attack: +0
Damage: 0
Special Abilities:
Defensive Force Push (Whenever a Huge or smaller enemy ends its move adjacent to this character, make a save of 11. On a success, push back that enemy 1 square)
Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
Force Powers:
Force 1
Force Renewal 1
Force Grip 1 (Force 1, replaces attacks: sight; 10 damage)
Force Lightning 1 (Force 1, replaces attacks; range 6; 20 damage)
Force Push 2 (Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller)
19. Tavion Axmis
Cost: 54
Hit Points: 110
Defense: 21
Attack: +13
Damage: 20
Special Abilities:
Unique
Melee Attack
Double Attack
Scepter Blast (Replaces attacks: range 6; 30 damage to target; save 11)
Scepter Smash (Replaces turn: 40 damage to all adjacent characters; save 11. Push back damaged characters to 2 squares from this character)
Force Powers:
Force 2
Force Renewal 1
Force Grip 2 (Force 2, replaces attacks: sight; 20 damage)
Imbue Force (Force 1, replaces attacks: Choose one allied character within 6 squares. That ally gains 1 Force point)
Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
20. Yun, Dark Jedi
Cost: 12
Hit Points: 50
Defense: 17
Attack: +8
Damage: 20
Special Abilities:
Unique
Melee Attack
Force Powers:
Force 3
Force Leap
Lightsaber Deflect