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Post by Roque Saber on Jan 15, 2010 10:53:18 GMT -5
For that idea, we would again either have to edit WotC's ability, or make a new one. -------------------
Supreme Overlord Shimrra Cost: 69 Faction: Yuuzhan Vong Hit Points: 200 Defense: 20 Attack: 15 Damage: 20
Special Abilities Unique, Melee Attack, Triple Attack Disruptive Deadly Attack (Scores a critical hit on an attack roll of natural 19 or 20) Opportunist +10 Force Immunity (Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities) Melee Reach 2 (When attacking, this character treats enemies up to 2 squares away as adjacent) Vonduun Crab Armor 6 (When this character takes damage, he can reduce the damage dealt by 10 with a save of 6)
Commander Effect Yuuzhan Vong allies gain +4 Attack and +10 damage against wounded enemies.
How does this look so far? Would Charging Assault +10 be a good addition (since he's limited to 1 attack when moving)?
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Post by saber1 on Jan 15, 2010 11:24:59 GMT -5
I'm not sure a movement ability fits the character, nor does tacking on another YV ability just to give him something. Shimrra is the quintessential Yuuzhan Vong and as such needs something that truly and uniquely represents him. Lets also consider which YV CE's he benefits from.
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Post by gwek on Jan 20, 2010 11:26:37 GMT -5
Rather than trying to find a way to make him more mobile, what if we gave him Double/Twin instead of Triple?
In terms of commander effect, I know this would not be exactly appropriate, but what about something that beefs up Vonduun Crab Armor--perhaps so that it reduces 20 damage rather than 10? The dynamic toward single high-damage attacks has changed significantly since VCA was introduced (when shunting 10 damage was actually often life-saving!).
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Post by saber1 on Jan 20, 2010 19:12:18 GMT -5
Double/Twin is a possibility, though Triple is a bit less used these days and thus a bit more unique.
As for improving VCA, no thanks. I think that would be a bit too much.
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Post by Roque Saber on Jan 21, 2010 1:54:30 GMT -5
I agree, buffing VCA could easily become too powerful. Double Twin is also a possibility, but like saber1 said, was very overused by Rob (though that doesn't mean we have to instantly reject it).
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Post by gwek on Jan 25, 2010 22:45:07 GMT -5
I was just trying to suggest an option that I thought might solve some of the mobility issues for a "big gun" like this.
For the record, there are 17 distinct pieces with Double/Twin. Only 6 of them have Melee Attack (making it a very common shooter combo). Of those 6, 4 are "new" pieces (since the switch to 40-piece sets).
For comparsion, there are 34 distinct pieces with Triple Attack. Of those, 28 have Melee Attack (making it a far more common melee option, overall). Of those, 5 are "new" pieces (although one is GMLS, who has Triple/Twin).
For melee pieces, statistically speaking, Rob does not have a dependence on Double/Twin over Triple. In fact, he's been surprisingly balanced with the two options in recent sets (of course there are more Triple Attackers overall because it's been around longer).
For non-melee pieces, however, it's a completely different story.
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Post by Roque Saber on Jan 26, 2010 0:29:46 GMT -5
Oh, I was thinking of shooters mostly. Though some characters have access to essentially Double/Twin due to LS Assault (LV, Maris, Komari).
What does everyone else think?
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Post by gwek on Jan 26, 2010 9:51:14 GMT -5
While I'm not overly behind Double/Twin over Triple, I should point out that it would make him feel "more different" from Tsavong Lah, who has Triple.
Myself, I'm cool either way. No preference.
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Post by Roque Saber on Jan 26, 2010 12:20:04 GMT -5
Supreme Overlord Shimrra Cost: 69 Faction: Yuuzhan Vong Hit Points: 200 Defense: 20 Attack: 15 Damage: 20
Special Abilities Unique, Melee Attack, Double Attack, Twin Attack Disruptive? Deadly Attack (Scores a critical hit on an attack roll of natural 19 or 20) Opportunist +10? Force Immunity (Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities) Melee Reach 2 (When attacking, this character treats enemies up to 2 squares away as adjacent) Vonduun Crab Armor 6 (When this character takes damage, he can reduce the damage dealt by 10 with a save of 6)
Commander Effect Yuuzhan Vong allies gain +4 Attack and +10 damage against wounded enemies. --------------------------
Now he seems to be a little too tough. If we go Double/Twin, I think Opportunist should be dropped. Also, Disruptive doesn't really seem to fit the character.
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Post by bountyhunter9 on Jan 26, 2010 17:10:38 GMT -5
I'm not sure whether I like Double/Twin or not. One of the interesting things about Tsavong was his increased damage output on the move (through Momentum). Twin makes Shimrra better than Tsavong on the move, and he (Shimrra)'s already a better piece. I'm thinking Triple Attack might be better in this case.
We could always decrease his damage to 10 (like all other YV except the Shaper), and keep Opportunist. The YV don't rely on base damage, their destructive power is shown through boosting special abilities (ie. Cunning Attack, Poison, Shaper +10) rather than base damage. Just another option.
Also, I agree that Disruptive doesn't seem to fit overall, even though the YV would love to get some of it.
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Post by Roque Saber on Jan 29, 2010 16:21:07 GMT -5
As for damage: but that's just the thing. Shimrra is powerful enough that he doesn't even need damage boosters to be effective, he can kill some Jedi all on his own. I think it's a good way of handling it.
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Post by Dendrite on Feb 1, 2010 22:21:47 GMT -5
I also say lose Disruptive. Though Draw Fire may work... Creates a risky gamble for the opponent. "Do I want to make him eligible for Scarificatrion?"
As for damage, Maybe Advantageous Attack?
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Post by Roque Saber on Feb 2, 2010 18:20:35 GMT -5
I really don't think he needs damage boosters if he has Double and Twin. 80 base damage is enough since he can get boosted by the Priest, Advance Officer, Lah, and Carr. That's a lot of buffs... ----------------------------
Supreme Overlord Shimrra Cost: 69 Faction: Yuuzhan Vong Hit Points: 200 Defense: 20 Attack: 15 Damage: 20
Special Abilities Unique, Melee Attack, Double Attack, Twin Attack Deadly Attack (Scores a critical hit on an attack roll of natural 19 or 20) Force Immunity (Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities) Melee Reach 2 (When attacking, this character treats enemies up to 2 squares away as adjacent) Vonduun Crab Armor 6 (When this character takes damage, he can reduce the damage dealt by 10 with a save of 6)
Commander Effect Yuuzhan Vong allies gain +4 Attack and +10 damage against wounded enemies.
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Post by bountyhunter9 on Feb 2, 2010 18:38:08 GMT -5
I really don't think he needs damage boosters if he has Double and Twin. 80 base damage is enough since he can get boosted by the Priest, Advance Officer, Lah, and Carr. That's a lot of buffs... ---------------------------- Supreme Overlord Shimrra Cost: 69 Faction: Yuuzhan Vong Hit Points: 200 Defense: 20 Attack: 15 Damage: 20 Special Abilities Unique, Melee Attack, Double Attack, Twin Attack Deadly Attack (Scores a critical hit on an attack roll of natural 19 or 20) Force Immunity (Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities) Melee Reach 2 (When attacking, this character treats enemies up to 2 squares away as adjacent) Vonduun Crab Armor 6 (When this character takes damage, he can reduce the damage dealt by 10 with a save of 6) Commander Effect Yuuzhan Vong allies gain +4 Attack and +10 damage against wounded enemies. He seems to be missing something that would make him seem like Shimrra. Seriously, you could plop almost the exact same stats, abilities, and CE on numerous YV. I think he needs something more unique to make him seem more like the Supreme Overlord.
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Post by Dendrite on Feb 2, 2010 18:56:28 GMT -5
Resilient? A small but effective quirk
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