|
Post by Roque Saber on Jan 13, 2010 12:55:35 GMT -5
Good idea on Jolt, but it might be more fitting for him to have Paralysis. Disruptive is also a good idea, the Vong have none of that (except through Nym).
|
|
|
Post by Roque Saber on Jan 13, 2010 13:08:12 GMT -5
Hey, just thought of another possibility. What if he had Double + GMA + Rolling Cleave. His MR 2 would synenergize really well with that combo.
|
|
|
Post by bountyhunter9 on Jan 13, 2010 17:14:45 GMT -5
Paralysis would be cool.
I'm not sure GMA would fit, just because this guy is more charge and swing, where GMA is more subtle and requires swiftness. We could make a new ability to represent this. In fact, I have made one. It's called Assault, and it is the same as GMA, but without the mobile part.
|
|
|
Post by saber1 on Jan 13, 2010 18:17:50 GMT -5
We could make a new ability to represent this. In fact, I have made one. It's called Assault, and it is the same as GMA, but without the mobile part. Something like this: Assault (This character can make extra attacks even if it moves this turn)
|
|
|
Post by saber1 on Jan 13, 2010 18:23:17 GMT -5
Also, if he can stun foes with his mighty strikes, why not just give him Jolt? Did/could he stun foes with his melee attacks? I don't recall reading that anywhere. Please chime in if you remember differently?
|
|
|
Post by bountyhunter9 on Jan 13, 2010 18:33:27 GMT -5
Something like this: Assault (This character can make extra attacks even if it moves this turn) That's exactly it. Do we think it would fit here? Is it worth creating a new ability for this character to have it? I would assume he could, with the amphistaff poison and everything, but I don't ever remember it being explicitly mentioned.
|
|
|
Post by gwek on Jan 13, 2010 21:41:07 GMT -5
So the difference between Assault and GMA is that with GMA you can move-attack-move, but with Assault, you either move then attack, or attack then move?
An interesting variation, but I don't think it's needed. I'd say just give him GMA.
As for the Paralysis/Jolt thing, I was just going off earlier versions.
|
|
|
Post by Roque Saber on Jan 14, 2010 0:58:21 GMT -5
Ya, no need for a new ability. If we really wanted a no move afterwards, I would rather have him have Ambush than make a new SA. Paralysis represents the his amphistaff's poison.
|
|
|
Post by saber1 on Jan 14, 2010 12:08:41 GMT -5
When I developed Sceptor of Power, I gave it an activating mechanic to represent its constriction of Luke during their duel. I don't recall if it was explicitly stated that the Sceptor poisoned Luke when it speared him, it wouldn't be a huge leap to make that assumption. After all, most staff weapons the YV utilized had some poisonous ability.
In either case, the Sceptor was meant to give him the ability to auto-damage (such as some force powers, flamethrower, etc.) with the added bonus of a better-than-average likelyhood to activate the target.
Obviously, if we give Shimrra either Ambush or GMA, then SoP won't be as useful. However, the ability to guarantee 20 damage on a character (especially one with Parry, Soresu Mastery, or Djem So) with the possibility of 40 damage is still quite appealing. This is especially true the turn he moves to base his target. Move and hit with SoP. Next round hit them with Triple Attack. In the end, I guess it boils down to what style of play we think the character deserves.
|
|
|
Post by Roque Saber on Jan 14, 2010 12:26:39 GMT -5
Well, does SoP define his character? We're trying to limit new abilities as much as possible, and I don't think SoP is absolutely necessary.
|
|
|
Post by bountyhunter9 on Jan 14, 2010 16:38:50 GMT -5
Neither GMA nor Ambush would fit, so we'll have to go a different route. I don't think he needs any mobile attack options, he should be more of a beat-stick. If we want to limit the new abilities and replaces SoP, I think it should be with something like Adv. Attack or Deceptive. If we want the auto-damage, well there's always Thud or Razor bug.
|
|
|
Post by Dendrite on Jan 14, 2010 18:35:09 GMT -5
Not very character-fitting, but Intuition would help mobility
|
|
|
Post by Roque Saber on Jan 14, 2010 20:39:20 GMT -5
Ya, once again Intuition usually suggests agility or something like it, which I guess we're not going for. Another thought: he could have Opp +20 (maybe +10). Since the Vong have all the Thud Bugs, Opp would be a natural fit and complement his "beatstick" nature.
|
|
|
Post by Dendrite on Jan 14, 2010 20:45:49 GMT -5
I like that Opportunist idea.
|
|
|
Post by darthgrievous on Jan 15, 2010 9:37:58 GMT -5
What about a Plaryn Bol but with some range to it say like 2 squares because it would connected to the sceptor?
|
|