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Post by gwek on Jul 7, 2010 12:36:58 GMT -5
In retrospect, I agree.
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Post by surfrider56 on Jul 7, 2010 12:41:25 GMT -5
So ... Replace Parry with Avoid Defeat in the CE, and for Shim replace Parry with Resilient? Other Opinions?
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Post by gwek on Jul 7, 2010 14:08:52 GMT -5
How about: Supreme Overlord ShimrraFaction: Yuuzhan Vong Cost: Hit Points: 200 Defense: 21 Attack: 16 Damage: 20 Unique, Melee Attack; Double AttackForce Immunity (Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities) Furious Assault (Replaces turn: Can move up to 12 squares, then attack each legal target once) Jedi Hunter (+4 Attack and +10 Damage against enemies with Force ratings) Melee Reach 2 (When attacking, this character treats enemies up to 2 squares away as adjacent) Resilient (Immune to critical hits) Commander Effect:Yuuzhan Vong allies gain Furious Assault. Yuuzhan Vong followers within 6 squares gain Avoid Defeat (Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated). ***** The CE is quite wordy, and brings the character count up around 800 (which might be too much).
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Post by surfrider56 on Jul 7, 2010 14:43:27 GMT -5
Just for the heck of it, I threw your new version into the draft template I had; Even Without Furious Assault, it was two lines too many and Very crowded looking. GF would be the final arbitor on that, but I'd say too much. Probably needs to lose Four minimum and it'll still look like a stuffed turkey .....
We may need to stick to Resilient instead of Parry for Shim and a CE of Furius Assault; it may be the best we can do although I'm open to any suggestions.
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Post by gwek on Jul 7, 2010 15:41:13 GMT -5
We might also be able to fit the longer CE if we cut Reslient and/or reprhase to a CE that does not include the name "Avoid Defeat." The names (being a larger, bolder, wider text) are a killer.
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Post by bountyhunter9 on Jul 7, 2010 19:17:53 GMT -5
Lot's of progress here, that's good. I agree with cutting Parry.
Resilient is good for Shimrra. As for the CE...would a stat boost be out of the question? A defensive boost doesn't really fit Shimrra, but considering that he was a pawn throughout the YV War, does he even warrant a two-part CE? Is Furious Assault not enough? I'm not sure, but he seems to be a little on the heavy side in terms of text.
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Post by surfrider56 on Jul 7, 2010 20:47:19 GMT -5
Lot's of progress here, that's good. I agree with cutting Parry. Resilient is good for Shimrra. As for the CE...would a stat boost be out of the question? A defensive boost doesn't really fit Shimrra, but considering that he was a pawn throughout the YV War, does he even warrant a two-part CE? Is Furious Assault not enough? I'm not sure, but he seems to be a little on the heavy side in terms of text. I could easily stick to a CE of Furious only .....
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Post by surfrider56 on Jul 11, 2010 11:32:44 GMT -5
If we go with the single CE of Furious, how about ....
Supreme Overlord Shimrra Faction: Yuuzhan Vong Cost: 55 Hit Points: 200 Defense: 21 Attack: 16 Damage: 20
Unique, Melee Attack; Double Attack Force Immunity (Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities) Furious Assault (Replaces turn: Can move up to 12 squares, then attack each legal target once) Jedi Hunter (+4 Attack and +10 Damage against enemies with Force ratings) Melee Reach 2 (When attacking, this character treats enemies up to 2 squares away as adjacent) Resilient (Immune to critical hits)
Commander Effect: Yuuzhan Vong allies gain Furious Assault.
I guess we Do need to be moving on this. Comments on the single CE and Price?
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Post by bountyhunter9 on Jul 11, 2010 13:49:38 GMT -5
I like it, but I think he should probably cost more. This set of stats would probably be accurate at about 55, but I think Shimrra should at least cost 60. If we want to increase his cost and power, one option would be to swap Double Attack for Twin Attack.
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Post by surfrider56 on Jul 11, 2010 21:24:24 GMT -5
I like it, but I think he should probably cost more. This set of stats would probably be accurate at about 55, but I think Shimrra should at least cost 60. If we want to increase his cost and power, one option would be to swap Double Attack for Twin Attack. I could live with that ...... kick him up to 58-60?
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Post by Jm419 on Jul 12, 2010 21:27:19 GMT -5
Twin for Double and a cost at 58 works for me. Nice character, by the way.
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Post by bountyhunter9 on Jul 12, 2010 22:42:28 GMT -5
If we decide to go with Twin Attack (which, unlike Double, will need to be defined on the card), do we know how much room that leaves us? Is there space for a second part for the CE, if we want it? To further increase his cost, I was thinking of something along the lines of General Kenobi's CE, granting 2 squares of extra movement. It would provide some more synergy for the YV subject to Shimrra's CE, but I'm not sure if we have the room to include it, or if he even needs it.
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Post by surfrider56 on Jul 12, 2010 23:17:14 GMT -5
If we go with Twin, yes we need to obviously write it out but I suspect if we add anything else it'll be back to crowded. I say lets let sleeping dogs be and just change the Double to Twin & up the cost to 58.
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Post by gwek on Jul 13, 2010 11:33:01 GMT -5
If we switch to Twin, remember that it synergizes VERY well with Furious Assault. He can move and twin attack every target within reach (and he has Reach 2).
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Post by Dendrite on Jul 13, 2010 13:12:18 GMT -5
Maybe, but Twinning Blaster Barragers already exist, so this doesn't seem too bad...
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