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Post by Dendrite on Aug 16, 2010 9:53:51 GMT -5
What's the current version? There's one on this page, but I seem to recall Lightsaber Defense...
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Post by gwek on Aug 16, 2010 11:27:44 GMT -5
Sadly, I don't know if there IS a current version.
I think Lightsaber Defense was cut to make room becaus she's got too much going on anyway.
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Post by Dendrite on Aug 17, 2010 10:02:44 GMT -5
Celeste Morne Cost: 38
HP: 90 DEF: 18 ATT: 10 DA: 20
Special Abilities: Unique; Melee Attack; Double Attack. Muur Talisman (Replaces turn: 30 damage to all living characters within 3 squares. If this attack defeats a living enemy, you can immediately add a character named Rakghoul to your squad. The new character sets up in a square that enemy formerly occupied.) Stealth (If this character has cover, she does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Force Powers: Force 3 Dark Temptation (Force 1: +4 Attack and +20 Damage until the end of this character's turn. At the end of that turn, make a save of 11; if this save fails, this character joins the opponent's squad until the end of the skirmish.) Surprise Move (Force 1) After initiative is determined, a character can immediately use this Force power to move up to its speed before any other character activates.
Commander Effect: Savage characters are subject to this effect: Rakghoul allies get +4 Attack and are not affected by the movement restrictions of Savage.
"We are one Karness Muur. As you once imprisoned me, I now imprison you."
I liked this version. We may have to remove Surprise Move or something for room...
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Post by gwek on Aug 17, 2010 11:12:18 GMT -5
She's still got super-dense text (almost 1000 characters, when the target we're trying to hit is 700-800 or less), but maybe GF can get her to fit.
On the up-side, she "only" has 4 abilities, and the bolded ability makes are often what takes up a lot of space.
If other people like this version, I'd be okay with it, assumming GF can get her to fit.
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Post by gwek on Aug 23, 2010 11:41:38 GMT -5
So do we want to try her as-is? BH? Surf? Anyone else?
I think Dendrite and I are in favor for now...
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Post by bountyhunter9 on Aug 23, 2010 12:22:02 GMT -5
I think she looks good. Is 38 good for the cost?
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Post by gwek on Aug 23, 2010 15:53:40 GMT -5
Could be that I'm just beaten down by Celeste, but 38 seems about right to me.
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Post by gwek on Aug 24, 2010 10:52:29 GMT -5
Looks like we have a winner (pending one more vote):
Celeste Morne Faction: Fringe Cost: 38 Hit Points: 90 Defense: 18 Attack: 10 Damage: 20
Unique; Melee Attack; Double Attack. Muur Talisman (Replaces turn: 30 damage to all living characters within 3 squares. If this attack defeats a living enemy, you can immediately add a character named Rakghoul to your squad. The new character sets up in a square that enemy formerly occupied.) Stealth (If this character has cover, she does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Force 3 Dark Temptation (Force 1: +4 Attack and +20 Damage until the end of this character's turn. At the end of that turn, make a save of 11; if this save fails, this character joins the opponent's squad until the end of the skirmish.) Surprise Move (Force 1: After initiative is determined, a character can immediately use this Force power to move up to its speed before any other character activates.
Commander Effect: Savage characters are subject to this effect: Rakghoul allies get +4 Attack and are not affected by the movement restrictions of Savage.
"We are one Karness Muur. As you once imprisoned me, I now imprison you."
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Post by gwek on Aug 28, 2010 22:40:41 GMT -5
Locked down.
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