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Post by Dendrite on Jul 28, 2010 22:16:23 GMT -5
Flavor text:
"An individual may die, but the Sith are eternal."
"I can use my powers to conjure up your worst nightmares and bring them to life before your eyes. I can drive you mad with fear, shred your sanity, and leave you a raving lunatic for the rest of your life."
Trained by Darth Bane himself, Darth Zannah was a master of Sith Sorcery and subtlety
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Post by gwek on Aug 16, 2010 0:24:00 GMT -5
Since most of our other pieces are being discussed, I'm reviving Darth Zannah. Here's what we previously approved:
4. Darth Zannah Cost: 48 Faction: Sith Hit Points: 100 Defense: 19 Attack: 11 Damage: 20
Unique, Melee Attack Twin Attack (Whenever this character attacks, it makes 1 extra attack against the same target) Soresu Style Mastery (When hit by an attack, this character takes no damage with a save of 11) Stealth (If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Force 1, Force Renewal 1 Force Stun (Force 1, usable only on this character's turn: range 6; target living enemy is considered activated this round; save 11) Force Corruption 2 (Force 2, replaces attacks: range 6, non-Droids only; 20 damage, and target is corrupted. Each time the corrupted character activates, it must attempt a save of 11. On a failure, that character takes 20 damage. On a success, that character is no longer corrupted.) Surprise Move (Force 1; Once per round, after initiative is determined, this character can immediately move up to its Speed before any other character activates)
*****
Like Vergere, this one is pretty text-dense and can probably be cleaned up.
Thoughts?
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Post by Dendrite on Aug 16, 2010 9:54:42 GMT -5
If something must go, it should probably be Force Corruption or Surprise Move
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Post by gwek on Aug 16, 2010 11:24:56 GMT -5
Yeah, I'm pretty sure something must go to get her to fit on the card.
What about switching Twin Attack to Double? Or even Triple?
I also think that if she's going to have Mastery of a style, she should cost 50+.
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Post by Dendrite on Aug 16, 2010 12:18:15 GMT -5
Saesee Tinn, JM had Djem So Mastery and costed 46...
I suppose we could put Triple in if we needed the space...she'd be like a mini Exar in a sense... Besides Darth Talon, she is now the only Sith character with a force rating with Twin...
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Post by bountyhunter9 on Aug 16, 2010 17:49:21 GMT -5
If we need to drop something, I'd like to see Surprise Move go, UNLESS we drop Twin for Triple. I'd like to keep Corruption, as it suits her well (arguably the best of the abilities she currently has), but it is very text-heavy. I'd be up for dropping it if we need to.
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Post by gwek on Aug 16, 2010 21:55:51 GMT -5
Although Surprise Move isn't as many characters as Force Corruption, if we cut SM, she just might fit. Want to approve and leave it to GF?
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Post by bountyhunter9 on Aug 16, 2010 23:17:50 GMT -5
Although Surprise Move isn't as many characters as Force Corruption, if we cut SM, she just might fit. Want to approve and leave it to GF? I'd be good with that.
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Post by Dendrite on Aug 17, 2010 9:49:11 GMT -5
Although Surprise Move isn't as many characters as Force Corruption, if we cut SM, she just might fit. Want to approve and leave it to GF? I'd be good with that. Okee-dokee
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Post by gwek on Aug 17, 2010 10:53:06 GMT -5
I don't think she'll need flavor text, because of her (still high) character count. While we wait for Surf to return, we should discuss cost.
Darth Zannah Faction: Sith Cost: 48? Hit Points: 100 Defense: 19 Attack: 11 Damage: 20
Unique, Melee Attack Soresu Style Mastery (When hit by an attack, this character takes no damage with a save of 11) Stealth (If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets) Twin Attack (Whenever this character attacks, it makes 1 extra attack against the same target)
Force 1, Force Renewal 1 Force Corruption 2 (Force 2, replaces attacks: range 6, non-Droids only; 20 damage, and target is corrupted. Each time the corrupted character activates, it must attempt a save of 11. On a failure, that character takes 20 damage. On a success, that character is no longer corrupted.) Force Stun (Force 1, usable only on this character's turn: range 6; target living enemy is considered activated this round; save 11)
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Post by Dendrite on Aug 17, 2010 14:23:09 GMT -5
I would cost her anywhere from 43 to 46 now...
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Post by bountyhunter9 on Aug 22, 2010 11:55:10 GMT -5
I think 46-49 would be good for the cost.
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Post by gwek on Aug 23, 2010 11:45:34 GMT -5
How about 46? That's the only number you guys overlapped on...
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Post by bountyhunter9 on Aug 23, 2010 12:24:57 GMT -5
I'd be good with 46. I think her defensive abilities are far too good for her to have a cost lower than that.
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Post by Dendrite on Aug 23, 2010 13:45:59 GMT -5
46 it is, then.
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