Post by bountyhunter9 on May 28, 2009 11:08:57 GMT -5
Here is the complete list of Sith minis and their accompanying stats from my new custom set, Dark Side Rising. Feel free to comment on anthing you like and dislike, and point out anything that needs a rename, or an incomplete ability description, etc.
1. Darth Revan, Sith Lord
2. Darth Revan, Sith Army Commander
3. Darth Krayt, Champion of the Sith **
4. Darth Nihilus, Lord of Hunger *
5. Darth Sion, Lord of Pain *
6. Darth Desolous *
7. Darth Phobos *
8. Terentatek *
9. Lord Kaan, Legacy of the Dark Side
10. Kas'im, Sith Blademaster
11. Lord Bane
12. Lord Sidious
13. Darth Maul, Legacy of the Dark Side
14. Darth Traya, Lord of Betrayal
1. Darth Revan, Sith Lord
Cost: 95
Hit Points: 160
Defense: 22
Attack: +16
Damage: 20
Special Abilities:
Unique
Melee Attack (Can only attack adjacent enemies)
Triple Attack (On his turn, this character can make two extra attacks instead of moving)
Dark Armor (Whenever this character takes damage, reduce the damage by 10 with a save of 11; attacks with lightsabers ignore this special abilty)
Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but must make them all before resuming movement)
Lightsaber Duelist (+4 defense against adjacent enemies with a Force rating)
Tactical Genius (You may roll twice for initiative, choosing either result)
Force Powers:
Force 2
Force Renewal 2 (When this character activates, he gains Force 2)
Master of the Force 2 (May spend Force points up to 2 times in a single turn)
Force Lightning 2 (Force 2, replaces attacks: range 6; 30 damage to target and 2 characters adjacent to that target)
Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
Commander Effect:
Followers get +4 defense and gain Mobile Attack. Adjacent allies gain Bodyguard.
2. Darth Revan, Sith Army Commander
Cost: 58
Hit Points: 140
Defense: 22
Attack: +0
Damage: 0
Special Abilities:
Unique
Dark Armor (Whenever this character takes damage, reduce the damage by 10 with a save of 11; attacks with lightsabers ignore this special ability)
Immediate Old Republic/Sith Reserves 30 (If you roll a 5, 10, 15, or 20 for initiative, you may immediately add up to 30 points of Old Republic or Sith characters to your squad, adjacent to this character, immediately before your first activation of the round)
Master Tactician (You automatically choose who goes first except on a roll of 1)
Sith Armor (+2 defense against adjacent enemies)
Force Powers:
Force 1
Force Renewal 2 (When this character activates, he gains Force 2)
Anticipation (Force 1: Reroll initiative once per round)
Force Repulse 2 (Force 2, replaces attacks: 20 damage to all characters within 2 squares; push back Huge or smaller characters to 3 squares from this character)
Sith Battle Tactics (Force 3, replaces turn: All allied Sith commander effects (including this character's) have unlimited range until this character's next activation, or until this character is defeated)
Commander Effect:
Followers within 6 sqaures may reroll each failed save once. At the end of this character's turn, 1 adjacent ally may make 1 immediate attack at +4 attack and +10 damage.
3. Darth Krayt, Champion of the Sith **
Cost: 70
Hit Points: 140
Defense: 21
Attack: +14
Damage: 20
Special Abilities:
Unique
Melee Attack (Can only attack adjacent enemies)
Triple Attack (On his turn, this character can make two extra attacks insted of moving)
Deadly Attack (Scores a critical hit on an attack roll of a natural 19 or 20)
Vicious Attack (Triple damage instead of double damage on critical hits)
Vonduun Crab Armor 6 (Whenever this character takes damage, reduce the damage dealt by 10 with a save of 6)
Force Powers:
Force 2
Force Renewal 1 (When this character activates, he gains Force 1)
Force Lightning 4 (Force 4, replaces attacks: range 6; 50 damage to target; Huge and smaller characters are considered activated this round, save 16)
Lightsaber Riposte (Force 1: When hit by a melee attack, this character can make one immediate attack against that attacker)
Lightsaber Assault (Force 1, replaces attacks: Make 2 attacks)
4. Darth Nihilus, Lord of Hunger *
Cost: 62
Hit Points: 130
Defense: 20
Attack: +13
Damage: 20
Special Abilities:
Unique
Melee Attack (Can only attack adjacent enemies)
Double Attack (On his turn, this character can make one extra attack instead of moving)
Wound in the Force (Each enemy character within 3 squares of this character loses 1 Force point every time this character activates; save 16)
Overpowering Presence (Replaces attacks: All characters within 3 squares are considered activated this round; save 11)
Force Powers:
Force 3
Master Force Renewal (Whenever this character activates, he gains 1 Force point and makes a save of 11. On a success he gains another Force point)
Sith Hunger 5 (Force 5, replaces turn: range 6; Target living enemy takes 50 damage. Remove 50 damage from this character. If the target has a Force rating, it loses 3 Force points and this character gains 3 Force points)
Sith Hatred 2 (Force 2, usable only on this character's turn: 20 damage to all characters within 2 squares)
Lightsaber Deflect (Force 1: When hit by a nonmelee attack, take no damage with a save of 11)
5. Darth Sion, Lord of Pain *
Cost: 53
Hit Points: 110
Defense: 18
Attack: +11
Damage: 20
Special Abilities:
Unique
Melee Atack (Can only attack adjacent enemies)
Double Attack (On his turn, this character can make one extra attack instead of moving)
Lord of Pain (Whenever this character defeats an enemy with a Force rating, he gains 1 Force point. This character takes +10 damage on critical hits)
Qixoni Crystal (+2 attack against adjacent characters with a Force rating)
Force Powers:
Force 5
Eternal Hatred (Force 2: Whenever this character would be defeated, make a save of 6. On a success, this character is restored to full Hit Points instead of being defeated)
Sith Rage (Force 1: +10 damage on all attacks this turn)
6. Darth Desolous *
Cost: 46
Hit Points: 110
Defense: 21
Attack: +12
Damage: 20
Special Abilities:
Unique
Melee Attack (Can only attack adjacent enemies)
Double Attack (On his turn, this character can make one extra attack instead of moving)
Deadly Attack (Scores critical hits on an attack roll of a natural 19 or 20)
Jedi Hunter (+4 attack and +10 damage against enemies with a Force rating)
Parry (When hit by a melee attack, this character takes no damage with a save of 11)
Force Powers:
Force 5
Force Grip 2 (Force 2, replaces attacks: sight; 20 damage)
Lightsaber Riposte (Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker)
Commander Effect:
Allied Utapauns gain Parry and Jedi Hunter.
7. Darth Phobos *
Cost: 54
Hit Points: 110
Defense: 20
Attack: +10
Damage: 20
Special Abilities:
Unique
Melee Attack (Can only attack adjacent enemies)
Triple Attack (On her turn, this character can make two extra attacks instead of moving)
Opportunist (+4 attack and +10 damage against an enemy who has activated this round)
Stealth (If this character has cover, she does not count as the nearest enemy for an attack farther than 6 squares away when choosing targets)
Doctrine of Fear (Enemy characters within 6 squares get -4 attack)
Force Powers:
Force 2
Force Renewal 1 (When this character activates, she gains Force 1)
Sith Lightning 30 (Force 2, repaces attacks: range 6; 30 damage to target)
Illusion (Force 1: When hit by an attack, this character takes no damage unless the attacker makes a save of 11)
Master Speed (Force 1: This character can move 6 extra squares on her turn as part of her move)
8. Terentatek *
Cost: 35
Hit Points: 100
Defense: 19
Attack: +11
Damage: 30
Special Abilities:
Savage (This character must end its move next to an enemy if it can and does not benefit from commander effects)
Melee Attack (Can attack only adjacent enemies)
Double Attack (On this character's turn, he may make one extra attack instead of moving)
Jedi Hunter (+4 attack and +10 damage against enemies with a Force rating)
Lightsaber Resistance (+2 Defense against attacks from adjacent enemies with a Force rating)
9. Lord Kaan, Legacy of the Dark Side
Cost: 59
Hit Points: 130
Defense: 20
Attack: +12
Damage: 20
Special Abilities:
Unique
Melee Attack (Can only attack adjacent enemies)
Double Attack (On his turn, this character can make one extra attack instead of moving)
Brotherhood of Darkness
Force Powers:
Force 2
Master Force Renewal (When this character activates, he gains Force 1 and makes a save of 11; on a success, he gains another Force point)
Sith Lightning 30 (Force 2, replaces attacks: range 6; 30 damage to target)
Sith Sorcery (Force 2, usable only on this character's turn: Enemy characters within 6 squares are considered activated this round; save 11)
Thought Bomb (Force 6, replaces turn: All characters within six squares are defeated)
Lightsaber Block (Force 1: When hit by a melee attack, take no damage with a save of 11)
Lightsaber Assault (Force 1, replaces attacks: Make 2 attacks)
Commander Effect:
Allies with Brotherhood of Darkness can spend this character's Force points. (A character still can't spend Force points more than once per turn and can't combine its own Force points with this character's.)
10. Kas'im, Sith Blademaster
Cost: 57
Hit Points: 120
Defense: 22
Attack: +13
Damage: 20
Special Abilities:
Unique
Melee Attack (Can only attack adjacent enemies)
Double Attack (On his turn, this character can make one extra attack instead of moving)
Twin Attack (Whenthis character attacks, he makes on extra attack against the same target)
Lightsaber Duelist (+4 defense against an adjacent enemy with a Force rating)
Lightsaber Mastery (+4 attack against an adjacent enemy with a Force rating)
Sith Blademaster (At the start of the skirmish, choose an ally. That ally gains Lightsaber Mastery [+4 attack against an adjacent enemy with a Force rating])
Brotherhood of Darkness
Force Powers:
Force 5
Lightsaber Defense (Force 1: when hit by an attack, take no damage with a save of 11)
Lightsaber Precision (Force 1: this character gets +10 damage on his next attack)
Lightsaber Riposte (Force 1: when hit by a melee attack, this character can make one immediate attack against that attacker)
11. Lord Bane
Cost: 86
Hit Points: 180
Defense: 20
Attack: +15
Damage: 20
Special Abilities:
Unique
Melee Attack (Can only attack adacent enemies)
Double Attack (On his turn, this character can make on extra attack instead of moving)
Jedi Hunter (+4 attack and +10 damage against enemies with a Force rating)
Lightsaber Duelist (+4 defense against adjacent enemies with a Force rating)
Djem So Style Mastery (Whenever this character is hit by a melee attack, make a save of 11; on a success, this character can make one attack at +10 damage against that attacker)
Force Powers:
Force 2
Force Renewal 1 (This character gets 1 Force point each time he activates)
Master of the Force 2 (May spend Force points up to 2 times in a single turn)
Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
Lightsaber Sweep (Force 1; replaces attacks: This character may attack each adjacent enemy once)
Sith Rage (Force 1: This character gets +10 damage on all attacks this turn)
Master Speed (Force 1: This character can move 6 extra squares on his turn as part of his move)
12. Lord Sidious
Cost: 52
Hit Points: 130
Defense: 19
Attack: +0
Damage: 0
Special Abilities:
Unique
Dark Master (At the start of the skirmish, choose a unique allied character; that character may spend this character's Force points as if they were its own)
Betrayal (On an attack roll of natural 1 against this character, the attacker joins this character's squad until the end of the skirmish)
Execute Order 66 (Cannot be targeted by characters with Order 66)
Powers Of Persuasion (At the start of the skirmish, choose one enemy character. That enemy gains Internal Strife [On an attack roll of a natural 1, this character joins the opponent's squad until the end of the skirmish] while it has line of sight to this character. That enemy is subject to the effects of Betrayal on an attack roll of a natural 1, 2, 3, or 4 against this character)
Force Powers:
Force 3
Force Renewal 1 (When this character activates, he gains Force 1)
Sith Lightning 30 (Force 2, replaces attacks: range 6; 30 damage)
Pawn of the Dark Side (Force 1, replaces attacks: sight; 1 non-Unique allied character takes an immediate turn, which does not count as one of your 2 activations this phase; at the end of that turn, it takes 10 damage)
Commander Effect:
At the end of this character's turn, you may choose to move one enemy within 6 squares of this character up to 2 squares in any direction. This move does not provoke attacks of opportunity.
13. Darth Maul, Legacy of the Dark Side
Cost: 52
Hit Points: 140
Defense: 21
Attack: +14
Damage: 20
Special Abilities:
Unique
Melee Attack (Can only attack adjacent enemies)
Twin Attack (Whenever this character attacks, he makes one extra attack against the same target)
Jedi Hunter (+4 attack and +10 damage against enemies with a Force rating)
Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Deadly Attack (Scores a critical hit on an attack roll of a natural 19 or 20)
Affinity (This character may be in a Separatist squad)
Force Powers:
Force 3
Sith Rage (Force 1: +10 Damage on all attacks this turn)
Overwhelming Force (Force 1: This character's attacks cannot be prevented or redirected this turn)
14. Darth Traya, Lord of Betrayal
Cost: 58
Hit Points: 130
Defense: 20
Attack: +13
Damage: 20
Special Abilities:
Unique
Melee Attack (Can only attack adjacent enemies)
Double Attack (On her turn, this character can make one extra attack instead of moving)
Lord of Betrayal (On an attack roll of a natural 1, 2, 3, or 4 against this character, the attacking character joins this character's squad. At the end of that character's next activation, it rejoins its original squad with a save of 11.)
Force Powers:
Force 2
Master Force Renewal (Whenever this character activates, she gains 1 Force point and makes a save of 11. On a success she gains another Force point)
Master of the Force 2 (May spend Force points up to 2 times in a single turn)
Force Alter (Force 1: range 6; Any one enemy rerolls its last attack)
Sith Hunger (Force 1, replaces attacks: range 6; 20 damage to target living enemy, and remove 20 damage from this character; if the target has Force points remaining, transfer 1 Force point from the target to this character)
Dominate Mind (Force 4, replaces turn: Choose one enemy within line of sight. You immediately take an activation with that character. That character is considered activated this round; save 16)
* = This mini has been finalized in Stat Creation.
** = This mini is currently in Stat Creation.
1. Darth Revan, Sith Lord
2. Darth Revan, Sith Army Commander
3. Darth Krayt, Champion of the Sith **
4. Darth Nihilus, Lord of Hunger *
5. Darth Sion, Lord of Pain *
6. Darth Desolous *
7. Darth Phobos *
8. Terentatek *
9. Lord Kaan, Legacy of the Dark Side
10. Kas'im, Sith Blademaster
11. Lord Bane
12. Lord Sidious
13. Darth Maul, Legacy of the Dark Side
14. Darth Traya, Lord of Betrayal
1. Darth Revan, Sith Lord
Cost: 95
Hit Points: 160
Defense: 22
Attack: +16
Damage: 20
Special Abilities:
Unique
Melee Attack (Can only attack adjacent enemies)
Triple Attack (On his turn, this character can make two extra attacks instead of moving)
Dark Armor (Whenever this character takes damage, reduce the damage by 10 with a save of 11; attacks with lightsabers ignore this special abilty)
Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but must make them all before resuming movement)
Lightsaber Duelist (+4 defense against adjacent enemies with a Force rating)
Tactical Genius (You may roll twice for initiative, choosing either result)
Force Powers:
Force 2
Force Renewal 2 (When this character activates, he gains Force 2)
Master of the Force 2 (May spend Force points up to 2 times in a single turn)
Force Lightning 2 (Force 2, replaces attacks: range 6; 30 damage to target and 2 characters adjacent to that target)
Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
Commander Effect:
Followers get +4 defense and gain Mobile Attack. Adjacent allies gain Bodyguard.
2. Darth Revan, Sith Army Commander
Cost: 58
Hit Points: 140
Defense: 22
Attack: +0
Damage: 0
Special Abilities:
Unique
Dark Armor (Whenever this character takes damage, reduce the damage by 10 with a save of 11; attacks with lightsabers ignore this special ability)
Immediate Old Republic/Sith Reserves 30 (If you roll a 5, 10, 15, or 20 for initiative, you may immediately add up to 30 points of Old Republic or Sith characters to your squad, adjacent to this character, immediately before your first activation of the round)
Master Tactician (You automatically choose who goes first except on a roll of 1)
Sith Armor (+2 defense against adjacent enemies)
Force Powers:
Force 1
Force Renewal 2 (When this character activates, he gains Force 2)
Anticipation (Force 1: Reroll initiative once per round)
Force Repulse 2 (Force 2, replaces attacks: 20 damage to all characters within 2 squares; push back Huge or smaller characters to 3 squares from this character)
Sith Battle Tactics (Force 3, replaces turn: All allied Sith commander effects (including this character's) have unlimited range until this character's next activation, or until this character is defeated)
Commander Effect:
Followers within 6 sqaures may reroll each failed save once. At the end of this character's turn, 1 adjacent ally may make 1 immediate attack at +4 attack and +10 damage.
3. Darth Krayt, Champion of the Sith **
Cost: 70
Hit Points: 140
Defense: 21
Attack: +14
Damage: 20
Special Abilities:
Unique
Melee Attack (Can only attack adjacent enemies)
Triple Attack (On his turn, this character can make two extra attacks insted of moving)
Deadly Attack (Scores a critical hit on an attack roll of a natural 19 or 20)
Vicious Attack (Triple damage instead of double damage on critical hits)
Vonduun Crab Armor 6 (Whenever this character takes damage, reduce the damage dealt by 10 with a save of 6)
Force Powers:
Force 2
Force Renewal 1 (When this character activates, he gains Force 1)
Force Lightning 4 (Force 4, replaces attacks: range 6; 50 damage to target; Huge and smaller characters are considered activated this round, save 16)
Lightsaber Riposte (Force 1: When hit by a melee attack, this character can make one immediate attack against that attacker)
Lightsaber Assault (Force 1, replaces attacks: Make 2 attacks)
4. Darth Nihilus, Lord of Hunger *
Cost: 62
Hit Points: 130
Defense: 20
Attack: +13
Damage: 20
Special Abilities:
Unique
Melee Attack (Can only attack adjacent enemies)
Double Attack (On his turn, this character can make one extra attack instead of moving)
Wound in the Force (Each enemy character within 3 squares of this character loses 1 Force point every time this character activates; save 16)
Overpowering Presence (Replaces attacks: All characters within 3 squares are considered activated this round; save 11)
Force Powers:
Force 3
Master Force Renewal (Whenever this character activates, he gains 1 Force point and makes a save of 11. On a success he gains another Force point)
Sith Hunger 5 (Force 5, replaces turn: range 6; Target living enemy takes 50 damage. Remove 50 damage from this character. If the target has a Force rating, it loses 3 Force points and this character gains 3 Force points)
Sith Hatred 2 (Force 2, usable only on this character's turn: 20 damage to all characters within 2 squares)
Lightsaber Deflect (Force 1: When hit by a nonmelee attack, take no damage with a save of 11)
5. Darth Sion, Lord of Pain *
Cost: 53
Hit Points: 110
Defense: 18
Attack: +11
Damage: 20
Special Abilities:
Unique
Melee Atack (Can only attack adjacent enemies)
Double Attack (On his turn, this character can make one extra attack instead of moving)
Lord of Pain (Whenever this character defeats an enemy with a Force rating, he gains 1 Force point. This character takes +10 damage on critical hits)
Qixoni Crystal (+2 attack against adjacent characters with a Force rating)
Force Powers:
Force 5
Eternal Hatred (Force 2: Whenever this character would be defeated, make a save of 6. On a success, this character is restored to full Hit Points instead of being defeated)
Sith Rage (Force 1: +10 damage on all attacks this turn)
6. Darth Desolous *
Cost: 46
Hit Points: 110
Defense: 21
Attack: +12
Damage: 20
Special Abilities:
Unique
Melee Attack (Can only attack adjacent enemies)
Double Attack (On his turn, this character can make one extra attack instead of moving)
Deadly Attack (Scores critical hits on an attack roll of a natural 19 or 20)
Jedi Hunter (+4 attack and +10 damage against enemies with a Force rating)
Parry (When hit by a melee attack, this character takes no damage with a save of 11)
Force Powers:
Force 5
Force Grip 2 (Force 2, replaces attacks: sight; 20 damage)
Lightsaber Riposte (Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker)
Commander Effect:
Allied Utapauns gain Parry and Jedi Hunter.
7. Darth Phobos *
Cost: 54
Hit Points: 110
Defense: 20
Attack: +10
Damage: 20
Special Abilities:
Unique
Melee Attack (Can only attack adjacent enemies)
Triple Attack (On her turn, this character can make two extra attacks instead of moving)
Opportunist (+4 attack and +10 damage against an enemy who has activated this round)
Stealth (If this character has cover, she does not count as the nearest enemy for an attack farther than 6 squares away when choosing targets)
Doctrine of Fear (Enemy characters within 6 squares get -4 attack)
Force Powers:
Force 2
Force Renewal 1 (When this character activates, she gains Force 1)
Sith Lightning 30 (Force 2, repaces attacks: range 6; 30 damage to target)
Illusion (Force 1: When hit by an attack, this character takes no damage unless the attacker makes a save of 11)
Master Speed (Force 1: This character can move 6 extra squares on her turn as part of her move)
8. Terentatek *
Cost: 35
Hit Points: 100
Defense: 19
Attack: +11
Damage: 30
Special Abilities:
Savage (This character must end its move next to an enemy if it can and does not benefit from commander effects)
Melee Attack (Can attack only adjacent enemies)
Double Attack (On this character's turn, he may make one extra attack instead of moving)
Jedi Hunter (+4 attack and +10 damage against enemies with a Force rating)
Lightsaber Resistance (+2 Defense against attacks from adjacent enemies with a Force rating)
9. Lord Kaan, Legacy of the Dark Side
Cost: 59
Hit Points: 130
Defense: 20
Attack: +12
Damage: 20
Special Abilities:
Unique
Melee Attack (Can only attack adjacent enemies)
Double Attack (On his turn, this character can make one extra attack instead of moving)
Brotherhood of Darkness
Force Powers:
Force 2
Master Force Renewal (When this character activates, he gains Force 1 and makes a save of 11; on a success, he gains another Force point)
Sith Lightning 30 (Force 2, replaces attacks: range 6; 30 damage to target)
Sith Sorcery (Force 2, usable only on this character's turn: Enemy characters within 6 squares are considered activated this round; save 11)
Thought Bomb (Force 6, replaces turn: All characters within six squares are defeated)
Lightsaber Block (Force 1: When hit by a melee attack, take no damage with a save of 11)
Lightsaber Assault (Force 1, replaces attacks: Make 2 attacks)
Commander Effect:
Allies with Brotherhood of Darkness can spend this character's Force points. (A character still can't spend Force points more than once per turn and can't combine its own Force points with this character's.)
10. Kas'im, Sith Blademaster
Cost: 57
Hit Points: 120
Defense: 22
Attack: +13
Damage: 20
Special Abilities:
Unique
Melee Attack (Can only attack adjacent enemies)
Double Attack (On his turn, this character can make one extra attack instead of moving)
Twin Attack (Whenthis character attacks, he makes on extra attack against the same target)
Lightsaber Duelist (+4 defense against an adjacent enemy with a Force rating)
Lightsaber Mastery (+4 attack against an adjacent enemy with a Force rating)
Sith Blademaster (At the start of the skirmish, choose an ally. That ally gains Lightsaber Mastery [+4 attack against an adjacent enemy with a Force rating])
Brotherhood of Darkness
Force Powers:
Force 5
Lightsaber Defense (Force 1: when hit by an attack, take no damage with a save of 11)
Lightsaber Precision (Force 1: this character gets +10 damage on his next attack)
Lightsaber Riposte (Force 1: when hit by a melee attack, this character can make one immediate attack against that attacker)
11. Lord Bane
Cost: 86
Hit Points: 180
Defense: 20
Attack: +15
Damage: 20
Special Abilities:
Unique
Melee Attack (Can only attack adacent enemies)
Double Attack (On his turn, this character can make on extra attack instead of moving)
Jedi Hunter (+4 attack and +10 damage against enemies with a Force rating)
Lightsaber Duelist (+4 defense against adjacent enemies with a Force rating)
Djem So Style Mastery (Whenever this character is hit by a melee attack, make a save of 11; on a success, this character can make one attack at +10 damage against that attacker)
Force Powers:
Force 2
Force Renewal 1 (This character gets 1 Force point each time he activates)
Master of the Force 2 (May spend Force points up to 2 times in a single turn)
Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
Lightsaber Sweep (Force 1; replaces attacks: This character may attack each adjacent enemy once)
Sith Rage (Force 1: This character gets +10 damage on all attacks this turn)
Master Speed (Force 1: This character can move 6 extra squares on his turn as part of his move)
12. Lord Sidious
Cost: 52
Hit Points: 130
Defense: 19
Attack: +0
Damage: 0
Special Abilities:
Unique
Dark Master (At the start of the skirmish, choose a unique allied character; that character may spend this character's Force points as if they were its own)
Betrayal (On an attack roll of natural 1 against this character, the attacker joins this character's squad until the end of the skirmish)
Execute Order 66 (Cannot be targeted by characters with Order 66)
Powers Of Persuasion (At the start of the skirmish, choose one enemy character. That enemy gains Internal Strife [On an attack roll of a natural 1, this character joins the opponent's squad until the end of the skirmish] while it has line of sight to this character. That enemy is subject to the effects of Betrayal on an attack roll of a natural 1, 2, 3, or 4 against this character)
Force Powers:
Force 3
Force Renewal 1 (When this character activates, he gains Force 1)
Sith Lightning 30 (Force 2, replaces attacks: range 6; 30 damage)
Pawn of the Dark Side (Force 1, replaces attacks: sight; 1 non-Unique allied character takes an immediate turn, which does not count as one of your 2 activations this phase; at the end of that turn, it takes 10 damage)
Commander Effect:
At the end of this character's turn, you may choose to move one enemy within 6 squares of this character up to 2 squares in any direction. This move does not provoke attacks of opportunity.
13. Darth Maul, Legacy of the Dark Side
Cost: 52
Hit Points: 140
Defense: 21
Attack: +14
Damage: 20
Special Abilities:
Unique
Melee Attack (Can only attack adjacent enemies)
Twin Attack (Whenever this character attacks, he makes one extra attack against the same target)
Jedi Hunter (+4 attack and +10 damage against enemies with a Force rating)
Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Deadly Attack (Scores a critical hit on an attack roll of a natural 19 or 20)
Affinity (This character may be in a Separatist squad)
Force Powers:
Force 3
Sith Rage (Force 1: +10 Damage on all attacks this turn)
Overwhelming Force (Force 1: This character's attacks cannot be prevented or redirected this turn)
14. Darth Traya, Lord of Betrayal
Cost: 58
Hit Points: 130
Defense: 20
Attack: +13
Damage: 20
Special Abilities:
Unique
Melee Attack (Can only attack adjacent enemies)
Double Attack (On her turn, this character can make one extra attack instead of moving)
Lord of Betrayal (On an attack roll of a natural 1, 2, 3, or 4 against this character, the attacking character joins this character's squad. At the end of that character's next activation, it rejoins its original squad with a save of 11.)
Force Powers:
Force 2
Master Force Renewal (Whenever this character activates, she gains 1 Force point and makes a save of 11. On a success she gains another Force point)
Master of the Force 2 (May spend Force points up to 2 times in a single turn)
Force Alter (Force 1: range 6; Any one enemy rerolls its last attack)
Sith Hunger (Force 1, replaces attacks: range 6; 20 damage to target living enemy, and remove 20 damage from this character; if the target has Force points remaining, transfer 1 Force point from the target to this character)
Dominate Mind (Force 4, replaces turn: Choose one enemy within line of sight. You immediately take an activation with that character. That character is considered activated this round; save 16)
* = This mini has been finalized in Stat Creation.
** = This mini is currently in Stat Creation.