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Post by Zuty on May 31, 2009 22:39:40 GMT -5
Well I had to do this for 150, which right there is a gimp for me. Leia isn't an attacker, she's there for Force Sense and an extra activation. Like I said, 200 was my better build.
I guess the Mandolores could give me some trouble, but given the right map I can shut you out, plus I out activation you easily.
~Zuty
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Post by Roque Saber on May 31, 2009 23:28:02 GMT -5
Ya, the Mandalore squad will be trashed by quite a bit since it has no...
1) high activations 2) door control 3) tempo control 4) direct damage abilities (to counter GOWK)
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Post by darthfuzzball on Jun 1, 2009 11:37:18 GMT -5
Ya, the Mandalore squad will be trashed by quite a bit since it has no... 2) door control
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Post by bountyhunter9 on Jun 1, 2009 14:05:05 GMT -5
And my counter to that is my above squad. I don't know if Zuty's sqaud was a counter to it, because I honestly can't see it working.
Anyway, in my squad a lot of the heavy hitters have Greater Moblie Attack, and Mandalore the Ultimate will go down quickly against Dash. The Indomitable would be more of a problem because he has Evade, but with all the extra Force provided by Sidious, Jarael/Malak could move in to take him out with melee attacks, while the Uggies and Wicket, with the +4 attack from Malak, can take out your Uggies, and the TBSV provides supporting fire, and Malak activates MTU/MTI to open them up to deadly Opportunist attacks from Dash and TBSV.
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Post by darthfuzzball on Jun 1, 2009 14:34:52 GMT -5
yah I seriously don't see zuty's squad working against anything really. Its 150 points for a lot of door control and 40 dmg a round..
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Post by bountyhunter9 on Jun 1, 2009 14:43:21 GMT -5
Yeah that is true, you would probably need a specific map, with LOTS of doors and kill thge Uggies. You working on a counter for my squad?
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Post by darthfuzzball on Jun 1, 2009 16:42:28 GMT -5
Haven't seen a squad like this played in a long time, but here you go:
Nom Anor 34 points 19 Advance Scouts 114 points
148 total
The big plan: Thud Bug the crap out of you. All those Force points don't do anything for you except move faster because of Force Immunity. You can't reroll Thudbug saves or attacks against me, and Malak's lightning and stun can't be used. Dash has difficulty doing his thing because my guys have super stealth, and with that many thud bugs that you can't reroll the saves for, your guys will fall eventually. The great squad where I have to roll nothing the entire game and the outcome depends on if you can roll a crazy amount of 11s ;D
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Post by bountyhunter9 on Jun 1, 2009 17:12:38 GMT -5
Lol. The good old super-stealth Vong squads. I acn't remeber, does SS effect SAs (eg Flamethrower), or just attacks?
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Post by bountyhunter9 on Jun 1, 2009 19:07:58 GMT -5
Okay, here is my counter:
3 Telosian Tank Droids 114 points Sith Assault Droid 36 points
150 total
Again, pretty straight forward. I decided to post something a little different than the usual Force Sense squads to counter this one. The Tank Droids anre immune to both the damaging effect of Thud Bug nd the activating effect. They can move right next to the Advance Scouts and hit them with Twin, killing them. Splash will go off, potential catching other enemies in the tighter confines of cover, but the Tank Droids are immune to their own Splash (DR 10). Although Self-Destruct from Nom will hurt them a bit, there are enough of them and they have enough HP to survive until they take out your whole squad. The Sith Assault Droid is there more for filler and to go after Nom, who is the only one in your squad who can take out the Telosians, and Shields 2 will help shrug off a lot of damage. What do you think?
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Post by Roque Saber on Jun 2, 2009 9:58:54 GMT -5
Hmm. I don't see your point. All 3 of my ERC's have Override. So, I could simply lock you in a room with noway out while I get gambit till I win or have situated myself so you have no possible way of escape. Door control is very important.
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Post by Roque Saber on Jun 2, 2009 10:08:29 GMT -5
K, here goes. Depa Billable 29 Rex 33 Bacara 24 Sev x3 48 R2-D2 Astro 9 Ug x2 6 total 149 Ok. You have no stealth anymore thanks to Billaba (Force Sense does not target characters, so it can still be used against characters with Force Immunity) and Rex will tear up 2 scouts a round (or Nom in 1) while the SS'ed Sevs sit pretty in cover while they snipe more scouts. The pathetic 13 defense and 10 HP does not help them at all. Meanwhile R2 can tow Depa up to the action or just play with doors.
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Post by bountyhunter9 on Jun 2, 2009 15:07:56 GMT -5
Nice counter, Roque!
I think that Fuzz's first point about blowing up doors with the Uggie Demo's Satchel Charge is that he can blow up the door, so your ERC's wouldn't be able to close it with Override, and the door would always be open.
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Post by Zuty on Jun 2, 2009 15:14:24 GMT -5
His team only had 2 Ughs on it and there is no way I am letting them through. Almost anyone on my team can take a shot at the Ughs and get rid of them quickly. If your team was more then just 4 figures, I could see you stopping me from locking you out, but that's not the case. I'll lock you out and then pop the door open when your in gambit and Push you. It would be a long game, but I'd eventually win.
~Zuty
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Post by bountyhunter9 on Jun 2, 2009 15:45:08 GMT -5
While he may only have 2 Uggies, the situation is very situational. First , you would have to spend some attacks killing off the Uggies instead of the more dangerous characters. When you do Push the characters into the lockable room (map-specific, so it won't always work), Luke would have to survive and be able to move into range of the character AND the character would have to be close to a room. All that being said, it is very map-specific and situational, and an experienced player would likely not fall into that kind of a trap.
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Post by Zuty on Jun 2, 2009 19:32:06 GMT -5
While he may only have 2 Uggies, the situation is very situational. First , you would have to spend some attacks killing off the Uggies instead of the more dangerous characters. When you do Push the characters into the lockable room (map-specific, so it won't always work), Luke would have to survive and be able to move into range of the character AND the character would have to be close to a room. All that being said, it is very map-specific and situational, and an experienced player would likely not fall into that kind of a trap. The whole game is about situations and eventually one of us will mess up and give the other player a prime opportunity to deal damage. And you may be good with just using the two Mandolores, (although, Boba Fett is the only Mandolore I bow to) but to make a statement about how my team not "working against anything really." is an insult. You didn't say it to give me guidance on my team, you gave me the generic Wizo BS response that I hate getting. You also provide no evidence that you would win, apparently, having no trouble with my team. With my team on almost every map I will be able to lock you out and pop out to Push you for 40 DMG you aren't coming back from. You make it sound like your going to rush across the map and one shot my entire team and yes I understand that you can rush and hit me hard with either Mando, but a door is going to block your path.If your in gambit on almost any map I can find LoS to you from either side of the map. I pop the door open and Push you back while also dealing damage. You make it sound like your Mandos have a huge pool of HP to work with, 3 Pushes and Mandalore the Indomitable is dead; and Ultimate isn't to far from that either needing 4 pushes or 3 and 10 DMG. So what if you toss an Ugh in front, Leia, Luke, or even on of my commanders could try and take a shot at it to get it out of the way. I just can't see your team beating mine and if it works at your gaming store, then that is fine, but as far as I have seen at several gaming stores and events it's not going to work. ~Zuty
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