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Post by Jm419 on Feb 10, 2009 18:34:48 GMT -5
Remember, Force 2 is a pathetic amount in today's game with Force Renewal 1 running rampant.
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Post by gwek on Feb 10, 2009 23:53:26 GMT -5
Yet Force 2 is still the "standard" for non-unique Force users (or at least the average).
Since CotF, 5 non-unique Force users have been introduced into the game. 3 of them have 2 FP, 1 has 1 FP, 1 has 3 FP.
Remember also that this guy can gain more FPs through Wound in the Force OR (based on faction) through HoloSid's Force Renewal. He doesn't need to have a lot of FPs to start.
Alternately, if you're talking about the functioning of WitF, taking 2 FPs away will wipe out most of the pieces above in a single attack, so I think stealing 2 FPs is way too potent on a generic like this.
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Post by Jm419 on Feb 11, 2009 17:46:15 GMT -5
Perhaps that would fit on a Nihilus. But here, it should be downgraded, I think.
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Post by bountyhunter9 on Apr 11, 2009 8:43:25 GMT -5
WitF would fit better on a Darth Nihilus. I can't picture a generic assassin being as much of a wound in the Force as Nihilus or the Exile. Maybe change it to gaining 1 Force. This guy probably isn't going to be defeating more than 1 or 2 Force weilding characters.
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Post by Jm419 on Apr 11, 2009 11:29:34 GMT -5
And it provides less wiggle room for abuse. Although, I think Sharrakor wants it to remain at Force 2.
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Post by bountyhunter9 on Apr 11, 2009 11:31:39 GMT -5
If you want it to stay at Force 2, maybe change it to defeating a unique enemy with a Force rating?
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Post by Sharrakor on Apr 14, 2009 20:18:48 GMT -5
Ok, 1 it is.
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Post by Jm419 on Apr 14, 2009 20:33:48 GMT -5
Okay. What else, guys?
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Post by Sharrakor on Apr 14, 2009 21:09:16 GMT -5
Actually, I just thought about it, and I'm tentatively removing WitF from this guy.
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Post by gwek on Apr 17, 2009 1:42:14 GMT -5
Can we see the current version?
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Post by Sharrakor on Apr 17, 2009 3:09:06 GMT -5
Sith Elite Assassin (29) HP: 70 Def: 18 Atk: +9 Dmg: 20 Special AbilitiesMelee Attack; Double Attack Stealth Dark Sentinel (Counts as a character named Dark Jedi Sentinel) Force PowersForce 2 Force Cloak Drain Life 1 (Force 1, usable only on this character's turn: range 6; 10 damage to target living enemy, and remove 10 damage from this character; save 11) Commander EffectAllies whose name contains Sith Assassin gain Cloaked.
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Post by Jm419 on Apr 17, 2009 15:41:30 GMT -5
I'm liking this piece more and more.
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Post by gwek on Apr 17, 2009 22:22:36 GMT -5
I think he's a little too powerful as a generic commander, and possibly too powerful as a generic Force-user, as well.
Where's all this Dark Sentinel/Guardian/Consular stuff going, by the way? It make sense in the Old Republic because of the Squad-based commander effects, but unless there are going to be things like that for the Sith, I'm not sure we need these abilities.
Further, given the philosophy of individual strength for the Sith, I'm not sure that such abilities (which are based on cooperation and working together), make thematic sense for the faction.
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Post by Sharrakor on Apr 17, 2009 23:23:14 GMT -5
Are you sure? What Kaan and the Dark Brotherhood? I'd say some form of Squad ability, or if need be, Synergy could be handed out by him.
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Post by Jm419 on Apr 18, 2009 11:16:16 GMT -5
No, I like the CE. These guys did work in squads in the game, and they were much more effective with four invisible guys hitting you with pointy sticks than one doing the same thing. I seem to recall just running around pressing attack and hoping I'd hit one.
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