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Post by Sharrakor on Jan 29, 2009 4:45:03 GMT -5
Sith Elite Assassin (29) HP: 70 Def: 18 Atk: +9 Dmg: 20
Special Abilities Melee Attack; Double Attack Stealth
Force Powers Force 2 Force Cloak Drain Life 1 (Force 1, usable only on this character's turn: range 6; 10 damage to target living enemy, and remove 10 damage from this character; save 11)
Commander Effect Allies whose name contains Sith Assassin gain Cloaked.
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Post by gwek on Jan 29, 2009 10:46:34 GMT -5
As with the Blademaster, I think this is too powerful a combo for a non-unique, especially a non-unique commander.
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Post by Jm419 on Jan 29, 2009 17:36:16 GMT -5
Yeah. He's a bit overpowered, Sharrakor.
Firstly, Twin instead of Triple?
And WitF might need a rename, and be toned down (otherwise, if he defeats one Jedi character [the Sentinel and Consular come to mind] he gets Force 4).
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Post by Sharrakor on Jan 29, 2009 18:22:05 GMT -5
WitF wazs made to be very situational. Although, I'll have a look at the rest of his abilities and see what I can change.
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Post by Jm419 on Jan 29, 2009 18:26:34 GMT -5
What if it was a Unique enemy with a Force Rating? Then he wouldn't end up with Force 8 or Force 10.
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Post by Sharrakor on Jan 29, 2009 18:28:59 GMT -5
Again, assuming he'd Force 8-10 everytime he is played is well, very presumptuous. How often are 4-5 Jedi played? And how often will the Blademaster be able to kill them all?
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Post by Jm419 on Jan 29, 2009 18:37:15 GMT -5
I was just thinking about how I'd use him. I'd use Bane or Revan to whittle down a Jedi Consular, and have this guy run in and attack.
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Post by gwek on Jan 29, 2009 22:45:00 GMT -5
I find WitF, especially WitF 2, to be problematic. I think he's a cleaner character without it at all.
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Post by Sharrakor on Jan 29, 2009 22:52:14 GMT -5
Really? Ohhhhhhhhhhhhhhhhhhhhhhhhhhhhh.......... I like it...
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Post by gwek on Jan 29, 2009 23:21:56 GMT -5
if it was 1 FP, maybe, but 2 is a bit much. And, as JM points out, it inspires "cheating" kills to maximize things.
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Post by Jm419 on Jan 30, 2009 17:50:51 GMT -5
Yeah, 1 FP makes it fairer.
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Post by planeswalker459 on Feb 2, 2009 18:53:08 GMT -5
I will add an agreement to that one
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Post by Jm419 on Feb 2, 2009 22:14:28 GMT -5
Is that okay, Sharrakor?
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Post by Sharrakor on Feb 10, 2009 0:37:39 GMT -5
Fine enough.
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Post by gwek on Feb 10, 2009 10:33:04 GMT -5
A few thoughts:
The base stats are still a little high for a generic commander, but since the CE only impacts a single(?) piece, I don't think it's too big an issue.
May want to limit the CE to 6 squares and/or make it a special ability, however (maybe something like "Cloak of the Dark Side").
Also, I suggest changing the CE to "allies named" rather than allies who name contains" (in case WotC makes an Elite Sith Assassin).
The name of WitF was changed to 1, but the description still says Force 2.
Based on WitF, might want to drop the initial FPs to 1 (or even 0).
Cost seems okay. My generator puts it at 24.25 without Force Cloak, Wound in the Force, or the commander effect.
I think he's very close to finished.
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