|
Post by gwek on Jan 29, 2009 23:24:44 GMT -5
You're right about the Mandos. I guess my concern is the crossing (even though it's expensive) with Krayt.
|
|
|
Post by planeswalker459 on Jan 29, 2009 23:58:57 GMT -5
Agreed Sharrakor, although gwek raises good points. However, atm with limited CE range, and no way to boost it, the piece seems safe enough.
Once the Sith get Booming Vocie, then we might start ahving cause for concern.
|
|
|
Post by Jm419 on Jan 30, 2009 17:57:39 GMT -5
Why not change it to Vibroblades +4?
|
|
|
Post by surfrider56 on Feb 5, 2009 19:49:52 GMT -5
I think the group may have missed something here. The only reason I even know this is because yesterday I was looking at a D&D piece and was thinking what can I do with it. A Sith version of JWM came to mind and it's called ... Sith Blademaster.
He should be comparable to the JWM, give or take a Sith ability. Now before somebody says the JWM should be stronger, remember ... we're talking ancient Sith warriors here. The Old Republic era probably had some of the meanest swordsmen ever around, on both sides, so yes, I think he should be just as powerful, if not more so. Thoughts?
PS ... like the parry as such (cheaper than Riposte or Block ... and since the JWM doesn't have a CE, perhaps this piece shouldn't?
|
|
|
Post by gwek on Feb 6, 2009 0:17:47 GMT -5
Assuming we want to keep pieces "realistic" (with respect to the way WotC creates 'em), the JWM shouldn't be be used as a benchmark. The JWM was a MISTAKE. The piece was originally intended to be Cin Drallig, was changed at the last minute, and was not re-priced.
If you look at existing pieces, there are certain thresholds that WotC doesn't really cross, and pieces that are comparable to the JWM typically cross (or begin to cross) them.
The original concept Sharrakor was working on was an incredibly potent combatant who ALSO had a great commander effect. WotC doesn't generally do that, except in unique characters (with 2 exceptions, generic commanders have 50 HP or less, for example).
I think Sharrakor had the makings of an excellent unique OR two generics. He seems to be focussing more on the commander aspect now, making the piece more in keeping with WotC design philosophy (which, ironically, WotC's own JWM doesn't follow!).
By the way, I speak from experience when I talk about the dangers of the JWM. When we did the original Virtual KotOR set, we used the JWM's power level as the basis for a few generic pieces... and quickly realized that we were making our uniques largely unpopular and useless!
|
|
|
Post by surfrider56 on Feb 6, 2009 21:50:48 GMT -5
I wasn't advocating Making the Sith the same as the JWM, I'm saying that the job description of the Old Sith Blademaster was comperable. Technically, they should be about the same, ability-wise, unless Cin Drallig was the best JWM ever ... which means he probably shouldn't have lost to Anakin.
|
|
|
Post by Jm419 on Feb 7, 2009 10:51:39 GMT -5
Right, but no one's making a non-unique with Anakin's stats, either.
I think the JWM is out of the question, simply because of all the flak WotC took over it. People ran JWM squads a lot, and if I remember correctly, they were the first squad who could take down Darth Vader, Jedi Hunter, who was probably designed to be the ultimate Vader in the game. I believe this whole power creep issue came about because of the JWM - WotC didn't, or couldn't pull him back, and then tried to make pieces which could take out the JWM - and then had to make pieces which could take out the pieces which could take out the JWM. While I'm probably oversimplifying, I'm just trying to say that making a Sith JWM is a bad idea - especially if combined with Krayt and Holosid.
|
|
|
Post by gwek on Feb 7, 2009 11:59:17 GMT -5
I agree.
I think one of the biggest problems with the JWM is that he made so many of the unique Jedi sub-standard options. I think WotC has had to play catch-up trying to make the uniques better (or at least more interesting). Although they often succeed, there are still a number of not-so-successful ones.
If you look at the non-unique Force-users that WotC has produced SINCE the JWM, they're good options but often lack the diversity of their unique peers (Imperial Knight, Emperor's Shadow Guard, Sith Marauder). These are all playable pieces, but more "focussed" than the JWM. I think those (and the Old Rep generics, and even the Dark Jedi Master) are better models than the JWM.
|
|
|
Post by Jm419 on Feb 7, 2009 13:45:31 GMT -5
The JWM started the power creep. I don't think we should emulate that.
|
|
|
Post by surfrider56 on Feb 7, 2009 13:47:34 GMT -5
I'm just trying to say that making a Sith JWM is a bad idea - especially if combined with Krayt and Holosid. I get the feeling we're talking apples/oranges here .... I'm not saying the Sith Blademaster should be a JWM. What I'm saying is the name implies he should be a JWM, because that is the Sith version of him. The figure/stats as such isn't the problem, it's the "Job Title" since Blademaster=JWM, according to what Wookipedia describes them.
|
|
|
Post by Jm419 on Feb 7, 2009 15:41:12 GMT -5
Ah, I get it.
|
|
|
Post by surfrider56 on Feb 7, 2009 16:44:25 GMT -5
I noticed Sharrakor changed the name to "Blade Instructor" which means I hope I was making my point across? It wasn't the stats that bugged me so much as the implications of the name. An "instructor" is a new fig so to speak and Sharrakor can do anything he wants with that
|
|
|
Post by Jm419 on Feb 7, 2009 18:51:11 GMT -5
I believe that was discussed on a different page, yeah.
|
|
|
Post by gwek on Feb 9, 2009 21:24:48 GMT -5
So this seems to be what we're looking at now, yes? Sith Blade Instructor (31) HP: 60 Def: 16 Atk: +11 Dmg: 20 Special AbilitiesMelee Attack; Double Attack Parry Force PowersForce 2 Sith Rage Commander EffectNon-Unique allies within 6 squares with Melee Attack gain Twin Attack.
|
|
|
Post by Jm419 on Feb 9, 2009 21:38:14 GMT -5
Yeah. I think. Unless I'm missing something.
|
|