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Post by bountyhunter9 on Jun 24, 2010 20:00:14 GMT -5
Here is the complete list of Old Republic minis and their accompanying stats from my new custom set, A Galaxy Divided. Feel free to comment on anything you like or dislike, and bring to attention an incomplete or inaccurate ability description, or something that needs a rename, etc.
1. G0-T0 2. Jedi Duelist 3. Master Arca Jeth 4. Master Thon 5. Onderonian Soldier 6. Queen Talia
1. G0-T0
Faction: Old Republic Rarity: Rare Cost: 18 Hit Points: 50 Defense: 17 Attack: +6 Damage: 10
Special Abilities: Unique Droid Flight Dominate Droid (Replaces attacks: Target Droid takes an immediate turn under your control, which does not count as one of your 2 activations this phase, even if it has already been activated this round; save 11. The target Droid cannot move this turn.) Flamethrower 10 (Replaces attacks: range 6; 10 damage to target and to each character adjacent to that target) Invisibility (Cannot be targeted by nonadjacent enemies)
2. Jedi Duelist
Faction: Old Republic Rarity: Uncommon Cost: 33 Hit Points: 110 Defense: 20 Attack: +13 Damage: 20
Special Abilities: Melee Attack Lightsaber Duelist Twin Attack
Force Powers: Force 4 Lightsaber Defense Lightsaber Riposte
3. Master Arca Jeth
Faction: Old Republic Rarity: Rare Cost: 50 Hit Points: 130 Defense: 22 Attack: +13 Damage: 20
Special Abilities: Unique Melee Attack Double Attack Disruptive (Surpresses enemy commander effects within 6 squares)
Force Powers: Force 2 Force Renewal 1 Master of the Force 2 (May spend Force points up to 2 times in a single turn) Disable Droid (Force 1, usable only on this character's turn: range 6; target Droid enemy and each adjacent Droid enemy are considered activated this round; save 11) Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11) Greater Battle Meditation (Force 3, replaces turn: Until this character's next activation, this character gains the following commander effect: Allied characters are treated as having the same name as each other, only for purposes of special abilities whose name contains Squad. Allies gain Squad Assault [+4 Attack while 3 allies with the same name as this character are within 6 squares] and Squad Cover [+4 defense while 3 allies with the same name as this character are within 6 squares].)
4. Master Thon
Faction: Old Republic Rarity: Very Rare Cost: 68 Hit Points: 150 Defense: 23 Attack: +14 Damage: 20
Special Abilities: Unique Melee Attack Double Attack Charging Assault +10 (Replaces turn: Can move up to double speed, then make an attack at +10 damage against an adjacent enemy) Force-Attuned Armor (Whenever this character takes damage, it reduces the damage dealt by 10 with a save of 11) Speed 8 (Can move 8 squares and attack, or 16 squares without attacking)
Force Powers: Force 2 Force Renewal 2 (This character gains Force 2 each time he activates) Master of the Force 3 (May spend Force points up to 3 times in a single turn) Force Alter (Force 1: range 6; Any one enemy rerolls its last attack) Force Defense (Force 3: Cancel a Force power used by a character within 6 squares) Master Force Valor (Force 5, replaces attacks: For the rest of the skirmish, this character gains the following commander effect: Followers within 6 squares get +4 attack and +4 defense) Lightsaber Precision (Force 1: This character gets +10 damage on his next attack)
5. Onderonian Soldier
Faction: Old Republic Rarity: Common Cost: 7 Hit Points: 20 Defense: 16 Attack: +6 Damage: 10
Special Abilities: Squad Cover
6. Queen Talia
Faction: Old Republic Rarity: Very Rare Cost: 23 Hit Points: 70 Defense: 17 Attack: +9 Damage: 10
Special Abilities: Unique Melee Attack Parry Twin Attack
Commander Effect: At the end of this character's turn, choose one Old Republic ally within 6 squares. That ally gets +10 damage until the end of this character's next turn, or until this character is defeated.
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Post by Jm419 on Jun 27, 2010 13:36:59 GMT -5
Invisibility? On G0-T0? What?
The Jedi Duelist is fairly powerful for 33 points. Twin Attack with 24 Defense against Jedi is very strong.
Ooh. I might have to update a Bastila with that Master Battle Meditation. Wow. And I like Disable Droid, too - but why does it have an area affect?
Ehhh...MotF3 and FR2 for 68 points? The piece itself looks good, but that's an amazingly powerful piece for 68 points. This guy'd destroy Vader, JH.
Onderonian Soldier: Straightforward and simple. I like it.
Hmm. Did you ever play KotOR II Dark-Sided? Because I don't remember Talia's skills in combat. At all. Lol. She seems about right, though.
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Post by bountyhunter9 on Jun 27, 2010 15:37:01 GMT -5
Yeah. He was the best Stealth user in KotOR II. His Singularity Projector was especially powerful.
Do you think the Duelist is undercosted? Compared to the Battlemaster, the Duelist gets:
+1 def +2 atk +Twin Attack -Double Attack -Force Leap -Lightsaber Assault +6 cost
It's true that Thon has powerful Force abilities and decent combat abilities, but I he can't do a whole lot of damage (40 on the move with LS Precision, and 60 sitting still with Double LS Precision) for his cost, and his Force powers (except for one; more on that in a second) aren't exceptional. I think the real prize with the piece is his exceptional defensive abilities (150 HP, 23 def, Force-Attuned Armor, Force Alter and Force Defense), and the CE granted by Master Force Valor. Do you think that CE is too much? It would help out the OR a lot, but I don't want to make Thon broken. Maybe just +3/+3 instead?
Thanks. He works well in the Sith too (via Vaklu).
I did play KotOR II Dark-sided, and I remember slaying Talia pretty quickly. But at that point in the game, your character is immensely powerful - probably the power equivalent of Count Dooku at the height of his power. So Talia should go down quickly against that. But during her duel with Vaklu, where she fights him to a standstill (and, if Vaklu's men hadn't intervened, she may have killed him), she proves that she is a pretty good melee combatant.
What do you think of Arca Jeth? Does Disruptive fit his character? How do you like Disable Droid? Is Master Battle Meditation too powerful and is it accurate to the ability?
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Post by Jm419 on Jun 28, 2010 15:44:44 GMT -5
Oh, I suppose. I never used it, I just blew everything up. Including the rancor from KotOR I.
No, that comparison makes it look like his cost is about right.
Well, that is just GOWK's CE that costs 5 FP to use, in the OR. I think it's perfectly appropriate, considering WotC thought it was in an already too powerful faction.
Right.
Ah. Ok, I didn't recall that very well.
I'm unfamiliar with the character. Disable Droid shouldn't probably have an area affect, as it was a Tier 2 power in the game, and Tier 3s had area affects. And I think MBM is about right - the soldiers were quite literally inspired by Battle Meditation, and fought better as a result.
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Post by bountyhunter9 on Jun 28, 2010 17:23:39 GMT -5
Lol. The first time I stupidly played through the game, I didn't even know there was an option to put the grenades with the scent thing. It takes quite a bit to take that thing down.
Okay, sounds good.
That's true, it is very similar to GOWK's CE.
Lol. Disable Droid isn't really based off of the KotOR game, despite having the same name and effect. Also, I think Disable Droid, even at level 2, did have an area effect. Let me check that. Yeah, both Disable Droid and Destroy Droid have area effects.
As for Master Battle Meditation: Can you think of any better abilities for it to grant? The abilities it gives are good, but we could probably come up with some better ones. Maybe Speed 8 instead of Stable Footing, and then something else instead of Adv Attack?
Also, how do you like Talia's CE? It's an alteration of the Stormtrooper Commander's CE.
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Post by Jm419 on Jun 30, 2010 16:57:01 GMT -5
I always knew about it, I just usually ran Mission through with Stealth, and then killed the guards. Then, I had Revan and Carth run through - they'd keep getting knocked down, but the Rancor couldn't get both of them at once, so they kept getting up, alternating as the Rancor ran between them. However, this last time, I just grenaded it to death, and I discovered something - poison grenades are my favorite weapons now.
It's not exact, but it fits well enough, especially considering the rather formidable Force Point cost.
Really? I've never had that happen - Bastila always has at least Disable Droid, and those droids in the Sith Enclave were hard to take down - but I suppose they were far enough apart that any area effect might have not reached far enough.
No, Stable Footing is a very useful, underrated ability. I'd say keep that, but grant Squad Assault instead of Adv Attack. That would literally represent that soldiers are both performing better (Stable Footing) and working better as a team (Squad Assault) - both of which are well known characteristics of elite soldiers, and those abilities wold really sway the course of the battle - which is canonically correct.
It's good. It wouldn't be if it weren't so limited, but since the Onderonian Soldiers would be the only beneficiaries, it's appropriate.
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Post by bountyhunter9 on Jul 1, 2010 12:06:06 GMT -5
That's interesting. The Rancor is quite powerful, but it's killable. Like the Greater Storm Beast in KotOR II. When I played through as a Sith Marauder, it only took two Master Flurries, with Master Fury and strength-boosters, to take it down.
Okay, sounds good.
It might have been Stun Droid, but yeah, Disable Droid didn't have the area effect that Destroy Droid did.
Okay, I changed up Master Battle Meditation quite a bit. I like the Squad angle. Do you like this new version? Should I lower the FP cost to 2?
She can also give the damage bonus to Jedi, or Atton even. It's a pretty powerful CE if used correctly.
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Post by Jm419 on Jul 6, 2010 12:42:05 GMT -5
Lol. I just mined the Greater Storm Beast. But remember, when you face the Rancor, you're like a level 4, or something. You aren't supposed to kill it, you're supposed to get past it. To this day, even though I'm on my fourth time through KotOR, I've never used the Synthesized Odor in the pile of bones.
On that count, what do you think the toughest fight in either game was? I always thought the two Terentateks in Naga Sadow's tomb in KotOR was the hardest one. I think it's because it's only the PC, and no party members.
Ok. There are three levels - Stun, Disable, and Destroy. Lol. So here's my failure of the day. I used three of Bastila's Force Powers in Stun, Disable, and Destroy Droid, because I was really worried about that Tank Droid I'd have to fight on Telos.
Hmm. Are you sure you want all allied characters to benefit?
Oh, yeah, I suppose you're right.
Oh, and I have a Master Battle Meditation already, in FotR. Fail, I only just noticed that.
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Post by bountyhunter9 on Jul 6, 2010 22:36:42 GMT -5
Lol. Mines make any battle with a melee opponent easy. Like in KotOR II on Nar Shaddaa, when you face the Twin Suns in the cantina. I had a few mines in place from before, and I just lead the Suns into them.
Yeah, that's probably the toughest fight. I always did Korriban last, but how would you even manage that fight if you went there first? You'd be like five or six levels less powerful.
Bastila's powers? Or Kreia's powers? I wish I could have Bastila for the fight with the Tank Droid. But Force Lightning does the job just fine, lol.
It costs Jeth's turn, 3 of his FPs, and it only lasts until his next activation. So yeah, I want it to be powerful.
Oh, lol. What should I rename it to?
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Post by Jm419 on Jul 6, 2010 23:12:03 GMT -5
I'm fairly sure that's how I beat them too. But once, I had Atton as a Sentinel, and he just cut them down.
No, no. You're like level 6 when you leave Taris, maybe level 8 after Dantooine. I have just finished the Leviathan, and I'm a level 17 now. Assuming one more level up before that fight (which even may be a low estimate), I'd have ten levels over my character leaving Dantooine. But I think the power of those bosses changes. But, I do remember doing the Kashyyyk Terentatek when Kashyyyk was my first planet...that was tough. I think most players do Korriban last, because you can't use Bastila there.
Exactly. I was prepping Bastila for Kreia's fight. Oh well.
Ok, then. That should work.
Idk. Jedi is taken...maybe Knight Battle Meditation? Or Greater Battle Meditation?
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Post by bountyhunter9 on Jul 7, 2010 18:59:02 GMT -5
I don't like talking to my party members too much. I've only managed to get two of them into Jedi robes. That was Mira and the Handmaiden. I tried with Atton, but I gave up. I don't use Atton anyways.
Lol. If I play through KotOR again, I'm going to go to Korriban first. I don't remember Bastila in the Sith Academy. I wonder how she'd react to that.
LOL. Okay. That is a fail. Lol.
Okay.
I'll go with Greater Battle Meditation.
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Post by Jm419 on Jul 7, 2010 20:51:44 GMT -5
Bao-Dur only requires 3 influence points. Atton needs like 11, the baby. I always hated him. He's supposed to be like Carth with the whining, I think, but Carth could pull it off because he was an epic soldier, whereas Atton just complained the whole time, about nothing. I've tried to avoid talking to my characters this time through KotOR, as I don't like the loose ends, but I got screwed on the Carth-Dustil thing this time through, so I might have to replay all of Korriban. Ugh.
She won't go - she says "it's too dangerous for me to go - they'll recognize me." The nice part about Korriban being last is that it comes after you know you're Revan, and if your persuade skill is high enough, you can just say, "Shut up. I'm Darth Revan." And the Sith are all like, "Noooooo! Run away!" I even got past the Sith door guard without talking to Yuthura because I told him I was Darth Revan. The conversation went like this:
Sith: "What do you want?" Revan: "I need to go into the Academy." Sith: "Too bad. You're not a Sith or a hopeful, so you don't go in." Revan: "Get out of my way. I'm Darth Revan." Sith: "Oh, SHIZNIT. SORRY, MY LORD. HERE, LET ME GET OUT OF YOUR WAY. IF YOU LIKE, I CAN CLEAN YOUR BOOTS WHILE YOU'RE INSIDE!" Revan: "I need my boots, you blathering fool." Sith: "I'M SORRY, MY LORD."
*Sith Soldier goes over behind rock, pulls out blaster, and shoots himself out of shame.*
Revan: "d**n right."
Lol. Not really, I just said I was Darth Revan, succeeded on the Persuade save, and the soldier let me in.
I know. I used Destroy Droid on Manaan, though - getting through the Sith Enclave was tough, as it was my first planet.
Sounds like a plan.
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Post by bountyhunter9 on Jul 7, 2010 22:15:12 GMT -5
Yeah, I don't like Atton either. He doesn't seem to specialize in anything. If I want ranged support, I'll go with Mandalore or HK. If I want skills, no one can beeat Bao-Dur.
Lol. That would make sense. Too bad, it would be fun to run around making dark side move after dark side move and have her nag you the whole time.
LOL. That was good. I tried that, but I guess my Persuade skill wasn't high enough.
Lol. I remember, on the first time I failed through the game (I wouldn't call it playing because failing would be more accurate), I didn't have enough credits to land at any of the starports. Yeah, I didn't even have 100. I was trying to be Light sided, but I think it was on Tatooine that I managed to threaten the dock worker to let me go for 25. That was a fail.
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Post by Jm419 on Jul 7, 2010 22:54:31 GMT -5
HK all the way. Oh, awesome, that rhymes.
I know, but Carth does it just as well. Take Canderous and HK and you're good. Or T3, he never says anything. Ever.
It was an epic win. I thought the save would be so high it wouldn't be possible (you know, cause you're trying to get past a soldier at his post, a big no-no in KotOR), but it turned out that it wasn't. Of course, it could have just been luck - the first time I played through KotOR (Light-Sided) I made the "I love you" Persuade save for Bastila on the Star Forge the first time I tried it. And I never got it to work ever again. Maybe I just got a natural 20, or something. That's how that game works - it's just SWM, but the computer rolls the dice and takes care of adding up all the bonuses.
Seriously? On Taris I usually have some problems - you earn credits, then someone's in debt. Whoopee, now you have 14 credits. You earn some, then someone else is in debt. Now you have 9 credits. Rinse, wash, repeat - I counted this time, and I gave away 700 credits on Taris. But go to Manaan first, and pwn at swoop racing - you can make 7200 credits, if you know how to race well. Then race some more on Tatooine, and you can actually earn more like 8000 credits in addition to the others. I have like 21,400 credits right now, before I leave for Lehon. How did you never have any credits? Bandon carries 4700, Nord carries 2000. Karath had 3051, for some reason, which might have been an easter egg. I mean, did you buy the best everything everywhere?
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Post by bountyhunter9 on Jul 8, 2010 22:11:52 GMT -5
Lol. HK is fun. I never did find his Assassin rifle in KotOR II, though. Supposedly it's the best rifle there is. Instead he's stuck with a Mando rifle. Lol. But defending yourself wouldn't be as fun with Carth. I've never tried it, though. Usually, in KotOR, I go with Bastila and Zaalbar in my party. No matter my class or alignment. If I can't use Bastila, I'll probably use Juhani or Jolee. No, it was just after I left Dantooine that I had no credits. Once I got momentum I never stopped making money. You get so many credits in KotOR II, though. There's one droid upgrade, the Anatomy Library or something, that does almost nothing (I think the boost is +3 attack vs Humans), and you can sell it for 9900 credits. I have almost 60 000, and I've only done Nar Shaddaa, Dxun/Onderon, and I'm starting Dantooine. But, I play Pazaak a lot. I own that game. Lol.
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