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Post by bountyhunter9 on Feb 23, 2010 16:01:41 GMT -5
Yeah, I think about 26-28 would be perfect.
Anyone else have any comments on this set of stats?
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Post by surfrider56 on Feb 23, 2010 20:50:23 GMT -5
BH9 mentioned Intuition, Evade, Mobile Attack; by what I've read, they seem absolutely necessary to create someone that was supposedly that quick on his feet ...
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Post by Roque Saber on Feb 24, 2010 1:48:27 GMT -5
Intuition could seem natural seeing that he essentially gives it out. Evade and Mobile are Wedge's deal though, and seem overused. Plus, he can get them from Rieekan (or maybe that's a good reason for him to have it...)
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Post by gwek on Feb 24, 2010 13:02:15 GMT -5
I didn't want to pack too much onto him. Although he "gives out" Intuition, I saw this as a reflection of his leadership abilities, more than anything else.
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Post by bountyhunter9 on Feb 24, 2010 15:37:50 GMT -5
Intuition would be an interesting addition to the character himself, as long as he doesn't have too many abilities. In fact, I might suggest Intuition over Quick Reactions. Both fit, but Intuition would make the piece more unique than QR. Plus, he probably won't be making many attacks of opportunity, because he is more of a commander than a fighter.
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Post by gwek on Feb 24, 2010 20:40:31 GMT -5
If he loses Quick Reactions, do we want to pull it from the CE, too?
If we give him Intuition, does it make him seem to much like a "poor man's Carth"? Just something to consider.
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Post by bountyhunter9 on Feb 24, 2010 22:13:10 GMT -5
I don't think we'd need to take QR off the CE. His CE gives out Twin, QR, and effectively Intuition for a Pilot. We could make an equal case for any of those abilities; I just happen to feel that Intuition would more unique for Tycho.
In regards to Carth, I don't think he would compare exceptionally well, even with Intuition. Carth is designed as more of a combatant, while Tycho is more of a commander with decent combat abilities. Kind of like General Wedge, though they don't really compare in terms of abilities/CE vs abilities/CE.
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Post by Dendrite on Feb 27, 2010 11:01:27 GMT -5
I'd say about 25 27 if we could tack on Cunning or something (damage output's a little low at the moment)
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Post by surfrider56 on Feb 27, 2010 17:01:10 GMT -5
I don't think we'd need to take QR off the CE. His CE gives out Twin, QR, and effectively Intuition for a Pilot. We could make an equal case for any of those abilities; I just happen to feel that Intuition would more unique for Tycho. In regards to Carth, I don't think he would compare exceptionally well, even with Intuition. Carth is designed as more of a combatant, while Tycho is more of a commander with decent combat abilities. Kind of like General Wedge, though they don't really compare in terms of abilities/CE vs abilities/CE. What niche is Tycho ment to fill? Answer that and you answer what he should do. Carth is another Era, Wedge a different character ... isn't that apples/oranges? Lose QR, give him Intuition, maybe put a "within 6" range on the CE and call it a piece. Should he Really be more powerful than Wedge if you want to drag him into the discussion? He probably needs to be costed 20-22 with no more than 60 HP's to keep him at a lesser level than Wedge.
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Post by gwek on Feb 27, 2010 17:50:22 GMT -5
I agree that he should probably be no more powerful than Wedge. If I set him as such in my last set of stats, I apologize! He was generally Wedge's right-hand man, so the two of them should work well together.
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Post by surfrider56 on Feb 27, 2010 17:58:17 GMT -5
So, as usual, where does this leave us? These discussions, when they last more than a few pages, make it hard to find the stats when we have to wade through 6= pages .....
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Post by gwek on Feb 27, 2010 18:48:24 GMT -5
Perhaps something like this?
Tycho Celchu Hit Points: 60 Defense: 16 Attack: 7 Damage: 10
Unique Pilot Affinity (New Republic) Intuition Twin Attack
Commander Effect:
Pilot allies gain Quick Reactions and Twin Attack. Once per round, after initiative is determined, 1 Pilot ally can immediately move up to its Speed before any other character activates.
*****
I lowered the stats a bit to put him "under" Wedge, although since he has (and provides) Twin Attack, he might still cost a little more.
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Post by surfrider56 on Feb 27, 2010 19:27:22 GMT -5
It does put him at 26; Make him either Rebel or NR and drp him a point or two. Again, which Tycho are we making? the Rebel pilot or the married NR leader.
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Post by gwek on Feb 27, 2010 19:44:24 GMT -5
I would say "The one who was in a leadership position in Rogue Squadron," which would be late Rebel-era, early NR-era.
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Post by surfrider56 on Feb 27, 2010 19:50:54 GMT -5
I would say "The one who was in a leadership position in Rogue Squadron," which would be late Rebel-era, early NR-era. Ahhh ... a pinpoint answer .... ;D So, no big dealer GWA is 23 and Tycho is 26? Somehow, that doesn't feel right ...
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