Post by bountyhunter9 on Dec 17, 2009 20:04:53 GMT -5
This is where I will be posting all of my customs for the Star Wars Miniatures Starship Battles game. If you have any comments on the customs, post them in this thread.
Note: All of these customs are created under my own custom house rules, so some aspects of the customs that may seem abusive or useless under WotC's rules may not be under my house rules. If you have any questions, post them in this thread.
[glow=blue,1,000]Light Side[/glow]
1. Freefall
2. Ebon Hawk
3. Havoc
1. Freefall
Cost: 5
Class: 4
Full Strength
Hull: 1/--
Defense: 16 all sides
Weapons: Laser Cannon: Attack +4, Damage 2
Abilities: Unique, Mechanized Drone Fighters (An enemy attacked by this character gets -1 defense for the remainder of the round)
Command Counter: None.
Reduced Strength
None. Ship is destroyed.
2. Ebon Hawk
Cost: 21
Class: 3
Full Strength
Hull: 3/2
Defense: 14 front, 10 sides, 8 rear
Weapons: Laser Cannon: Attack +2, Damage 1; Laser Cannon: Attack +2, Damage 1
Abilities: Unique, Anti-Fighter Targeting +4 (+4 attack against fighters), Jedi Evasion (Reduce damage dealt to this ship by 1)
Command Counter: None.
Reduced Strength
Hull: 2
Defense: 12 front, 8 sides, 6 rear
Weapons: Laser Cannon: Attack +2, Damage 1
Abilities: Unique, Anti-Fighter Targeting +4 (+4 attack against fighters), Jedi Evasion (Reduce damage dealt to this ship by 1)
Command Counter: None.
3. Havoc
Cost: 23
Class: 3
Full Strength:
Hull: 3/2
Defense: 14 front, 10 sides, 8 rear
Weapons: Bomblet Generator: Attack +1, Damage 4 (Usable only against class 1 and 2 ships); Concussion Missiles: Attack +1, Damage 2 (+2 attack against nonfighters); Frontal Battery: Attack +3, Damage 4 (Front spine only); Laser Cannon: Attack +4, Damage 1
Abilities: Unique, Evasion (Reduce by 1 the damage dealt to this ship by a nonadjacent enemy)
Command Counter: None.
Reduced Strength:
Hull: 2
Defense: 12 front, 8 sides, 6 rear
Weapons: Concussion Missiles: Attack +1, Damage 2 (+2 attack against nonfighters); Frontal Battery: Attack +3, Damage 4 (Front spine only); Laser Cannon: Attack +4, Damage 1
Abilities: Unique, Evasion (Reduce by 1 the damage dealt to this ship by a nonadjacent enemy)
Command Counter: None.
[glow=red,1,000]Dark Side[/glow]
1. TIE Defender
2. Sabaoth Fighter
3. Sabaoth Defender
4. Saboath Frigate
5. Sabaoth Destroyer
6. Hex Bomber
7. Hex Deployer
8. Sith Interceptor
9. StarViper Fighter
10. Skipray Blastboat
11. Crusader-class Corvette
12. Interceptor IV Frigate
13. Vengeance-class Frigate
14. Aggressor-class Star Destroyer
15. Keldabe-class Battleship
16. The Merciless
1. TIE Defender
Cost: 8
Class: 4
Full Strength
Hull: 1/--
Defense: 17 all sides
Weapons: Laser Cannon: Attack +4, Damage 1; Ion Cannon: Attack +3, Damage 1 (+1 damage against full-strength ships); Proton Torpedoes: Attack +3, Damage 4 (Usable only against nonfighters)
Abilities: Interceptor (Not stopped by fighters without Interceptor)
Command Counter: None.
Reduced Strength
None. Ship is destroyed.
2. Sabaoth Fighter
Cost: 5
Class: 4
Full Strength
Hull: 1/--
Defense: 14 all sides
Weapons: Laser Cannon: Attack +4, Damage 2
Abilities: None.
Command Counter: None.
Reduced Strength
None. Ship is destroyed.
3. Sabaoth Defender
Cost: 7
Class: 4
Full Strength
Hull: 1/--
Defense: 16 all sides
Weapons: Laser Cannon: Attack +4, Damage 2; Concussion Missiles: Attack +1, Damage 2 (+2 attack against nonfighters)
Abilities: None.
Command Counter: None.
Reduced Strength
None. Ship is destroyed.
4. Saboath Frigate
Cost: 18
Class: 3
Full Strength:
Hull: 4/3
Defense: 14 front, 10 sides, 8 rear
Weapons: Laser Cannon: Attack +3, Damage 1
Abilities: Tractor Beams (Enemy class 3 ships must stop when they move adjacent to this ship)
Command Counter: None.
Reduced Strength:
Hull: 3
Defense: 12 front, 8 sides, 6 rear
Weapons: Laser Cannon: Attack +3, Damage 1
Abilities: Tractor Beams (Enemy class 3 ships must stop when they move adjacent to this ship)
Command Counter: None.
5. Sabaoth Destroyer
Cost: 28
Class: 3
Full Strength
Hull: 5/3
Defense: 15 front, 12 sides, 9 rear.
Weapons: Capital Ship Cannon: Attack +3, Damage 4 (Usable only against nonfighters); Laser Cannon: Attack +2, Damage 1; Laser Cannon: Attack +2, Damage 1
Abilities: Fighter Launch 1
Command Counter: None.
Reduced Strength
Hull: 3
Defense: 13 front, 10 sides, 7 rear.
Weapons: Laser Cannon: Attack +2, Damage 1
Abilities: Fighter Launch 1
Command Counter: None.
6. Hex Bomber
Cost: 6
Class: 4
Full Strength
Hull: 1/--
Defense: 13 all sides
Weapons: Hex Missiles: Attack +2, Damage 4 (Usable only against nonfighters)
Abilities: Assault (Does not stop enemy fighters), Hex Missiles (When this ship's Hex Missiles damage an enemy nonfighter, all fighters adjacent to that ship are also targeted by the attack)
Command Counter: None.
Reduced Strength
None. Ship is destroyed.
7. Hex Deployer
Cost: 21
Class: 3
Full Strength
Hull: 3/2
Defense: 13 front, 11 sides, 9 rear
Weapons: Laser Cannon: Attack +1, Damage 1; Hex Missiles: Attack +3, Damage 5 (Usable only against nonfighters)
Abilities: Hex Missiles (When this ship's Hex Missiles damage an enemy nonfighter, all fighters adjacent to that ship are also targeted by the attack)
Command Counter: None.
Reduced Strength
Hull: 2
Defense: 11 front, 9 rear, 7 sides
Weapons: Hex Missiles: Attack +3, Damage 5 (Usable only against nonfighters)
Abilities: Hex Missiles (When this ship's Hex Missiles damage an enemy nonfighter, all fighters adjacent to that ship are also targeted by the attack)
Command Counter: None.
8. Sith Interceptor
Cost: 7
Class: 4
Full Strength:
Hull: 1/--
Defense: 15 all sides
Weapons: Laser Cannon: Attack +3, Damage 1
Abilities: Infinite (When this ship is destroyed, it returns to the fighter pool instead of being removed from play), Interceptor (Not stopped by fighters without Interceptor)
Command Counter: None.
Reduced Strength
None. Ship is destroyed.
9. StarViper Fighter
Cost: 5
Class: 4
Full Strength:
Hull: 1/--
Defense: 16 all sides
Weapons: Laser Cannon: Attack +3, Damage 1; Buzz Droids: Attack +1, Damage 1 (+1 Damage against Class 3 and 4 ships)
Abilities: None.
Command Counter: None.
Reduced Strength:
None. Ship is destroyed.
10. Skipray Blastboat
Cost: 6
Class: 4
Full Strength:
Hull: 1/--
Defense: 14 all sides
Weapons: Laser Cannon: Attack +2, Damage 1; Ion Cannon: Attack +2, Damage 1 (+1 damage against full-strength ships); Proton Torpedoes: Attack +3, Damage 5 (Usable only against nonfighters)
Abilities: Assault (Does not stop enemy fighters), Sensor Jamming (+2 defense when attacked by enemy Point-Defense weapons)
Command Counter: None.
Reduced Strength:
None. Ship is destroyed.
11. Crusader-class Corvette
Cost: 20
Class: 3
Full Strength:
Hull: 3/3
Defense: 14 front, 10 sides, 8 rear
Weapons: Laser Cannon: Attack +2, Damage 1; Laser Cannon: Attack +2, Damage 1; Laser Cannon: Attack +2, Damage 1
Abilities: Antifighter Targeting +4 (+4 attack against fighters), Antimissile System (This ship and each adjacent allied ship get +2 defense when attacked by Concussion Missiles or Proton Torpedoes)
Command Counter: None.
Reduced Strength:
Hull: 3
Defense: 12 front, 8 sides, 6 rear
Weapons: Laser Cannon: Attack +2, Damage 1
Abilities: Antifighter Targeting +4 (+4 attack against fighters)
Command Counter: None.
12. Interceptor IV Frigate
Cost: 22
Class: 3
Full Strength:
Hull: 4/3
Defense: 14 front, 11 sides, 9 rear
Weapons: Turbolasers: Attack +3, Damage 2; Concussion Missiles: Attack +2, Damage 1 (+2 attack against nonfighters)
Abilities: Salvo Attack (+2 damage when using Concussion Missiles against an enemy nonfighter in this ship's front fire arc)
Command Counter: None.
Reduced Strength:
Hull: 3
Defense: 12 front, 9 sides, 7 rear
Weapons: Turbolasers: Attack +3, Damage 2
Abilities: None.
Command Counter: None.
13. Vengeance-class Frigate
Cost: 25
Class: 3
Full Strength:
Hull: 5/3
Defense: 14 front, 10 sides, 8 rear
Weapons: Frontal Battery: Attack +4, Damage 4 (Front spine only); Turbolasers: Attack +3, Damage 2
Abilities: Cloak (Not affected by enemy Tractor Beams), Mass Drivers (This ship's frontal battery weapon deals +1 damage to ships at reduced strength)
Command Counter: None.
Reduced Strength:
Hull: 3
Defense: 12 front, 8 sides, 6 rear
Weapons: Turbolasers: Attack +3, Damage 2
Abilities: Cloak (Not affected by enemy Tractor Beams)
Command Counter: None.
14. Aggressor-class Star Destroyer
Cost: 35
Class: 2
Full Strength:
Hull: 5/4
Defense: 15 front, 13 sides, 10 rear
Weapons: Frontal Battery: Attack +6, Damage 6 (Front spine only); Turbolasers: Attack +4, Damage 2
Point-Defense: +1
Abilities: Mass Drivers (This ship's frontal battery weapon deals +1 damage to ships at reduced strength)
Command Counter: None.
Reduced Strength:
Hull: 4
Defense: 12 front, 10 sides, 7 rear
Weapons: Turbolasers: Attack +4, Damage 2
Point-Defense: +0
Abilities: None.
Command Counter: None.
15. Keldabe-class Battleship
Cost: 47
Class: 2
Full Strength:
Hull: 6/4
Defense: 16 front, 13 sides, 10 rear
Weapons: Turbolasers: Attack +4, Damage 3; Ion Cannons: Attack +3, Damage 2 (+1 damage to full-strength ships)
Point-Defense: +2
Abilities: Fighter Launch 1, Leech Shields (If this ship attacks the same enemy ship with both weapons, that ship gets -2 defense for the remainder of the round)
Command Counter: None.
Reduced Strength:
Hull: 4
Defense: 13 front, 10 sides, 7 rear
Weapons: Turbolasers: Attack +4, Damage 3
Point-Defense: +0
Abilities: Fighter Launch 1
Command Counter: None.
16. The Merciless
Cost: 50
Class: 2
Full Strength:
Hull: 5/5
Defense: 15 front, 13 sides, 10 rear
Weapons: Frontal Battery: Attack +7, Damage 6 (Front spine only); Turbolasers: Attack +4, Damage 3
Point-Defense: +2
Abilities: Unique, Cloak (Not affected by enemy Tractor Beams), Fighter Launch 2, Mass Drivers (This ship's frontal battery weapon deals +1 damage to ships at reduced strength)
Command Counter: 2
Reduced Strength:
Hull: 5
Defense: 14 front, 12 sides, 9 rear
Weapons: Turbolasers: Attack +4, Damage 3
Point-Defense: +0
Abilities: Unique, Cloak (Not affected by enemy Tractor Beams), Fighter Launch 2
Command Counters: 2
Note: All of these customs are created under my own custom house rules, so some aspects of the customs that may seem abusive or useless under WotC's rules may not be under my house rules. If you have any questions, post them in this thread.
[glow=blue,1,000]Light Side[/glow]
1. Freefall
2. Ebon Hawk
3. Havoc
1. Freefall
Cost: 5
Class: 4
Full Strength
Hull: 1/--
Defense: 16 all sides
Weapons: Laser Cannon: Attack +4, Damage 2
Abilities: Unique, Mechanized Drone Fighters (An enemy attacked by this character gets -1 defense for the remainder of the round)
Command Counter: None.
Reduced Strength
None. Ship is destroyed.
2. Ebon Hawk
Cost: 21
Class: 3
Full Strength
Hull: 3/2
Defense: 14 front, 10 sides, 8 rear
Weapons: Laser Cannon: Attack +2, Damage 1; Laser Cannon: Attack +2, Damage 1
Abilities: Unique, Anti-Fighter Targeting +4 (+4 attack against fighters), Jedi Evasion (Reduce damage dealt to this ship by 1)
Command Counter: None.
Reduced Strength
Hull: 2
Defense: 12 front, 8 sides, 6 rear
Weapons: Laser Cannon: Attack +2, Damage 1
Abilities: Unique, Anti-Fighter Targeting +4 (+4 attack against fighters), Jedi Evasion (Reduce damage dealt to this ship by 1)
Command Counter: None.
3. Havoc
Cost: 23
Class: 3
Full Strength:
Hull: 3/2
Defense: 14 front, 10 sides, 8 rear
Weapons: Bomblet Generator: Attack +1, Damage 4 (Usable only against class 1 and 2 ships); Concussion Missiles: Attack +1, Damage 2 (+2 attack against nonfighters); Frontal Battery: Attack +3, Damage 4 (Front spine only); Laser Cannon: Attack +4, Damage 1
Abilities: Unique, Evasion (Reduce by 1 the damage dealt to this ship by a nonadjacent enemy)
Command Counter: None.
Reduced Strength:
Hull: 2
Defense: 12 front, 8 sides, 6 rear
Weapons: Concussion Missiles: Attack +1, Damage 2 (+2 attack against nonfighters); Frontal Battery: Attack +3, Damage 4 (Front spine only); Laser Cannon: Attack +4, Damage 1
Abilities: Unique, Evasion (Reduce by 1 the damage dealt to this ship by a nonadjacent enemy)
Command Counter: None.
[glow=red,1,000]Dark Side[/glow]
1. TIE Defender
2. Sabaoth Fighter
3. Sabaoth Defender
4. Saboath Frigate
5. Sabaoth Destroyer
6. Hex Bomber
7. Hex Deployer
8. Sith Interceptor
9. StarViper Fighter
10. Skipray Blastboat
11. Crusader-class Corvette
12. Interceptor IV Frigate
13. Vengeance-class Frigate
14. Aggressor-class Star Destroyer
15. Keldabe-class Battleship
16. The Merciless
1. TIE Defender
Cost: 8
Class: 4
Full Strength
Hull: 1/--
Defense: 17 all sides
Weapons: Laser Cannon: Attack +4, Damage 1; Ion Cannon: Attack +3, Damage 1 (+1 damage against full-strength ships); Proton Torpedoes: Attack +3, Damage 4 (Usable only against nonfighters)
Abilities: Interceptor (Not stopped by fighters without Interceptor)
Command Counter: None.
Reduced Strength
None. Ship is destroyed.
2. Sabaoth Fighter
Cost: 5
Class: 4
Full Strength
Hull: 1/--
Defense: 14 all sides
Weapons: Laser Cannon: Attack +4, Damage 2
Abilities: None.
Command Counter: None.
Reduced Strength
None. Ship is destroyed.
3. Sabaoth Defender
Cost: 7
Class: 4
Full Strength
Hull: 1/--
Defense: 16 all sides
Weapons: Laser Cannon: Attack +4, Damage 2; Concussion Missiles: Attack +1, Damage 2 (+2 attack against nonfighters)
Abilities: None.
Command Counter: None.
Reduced Strength
None. Ship is destroyed.
4. Saboath Frigate
Cost: 18
Class: 3
Full Strength:
Hull: 4/3
Defense: 14 front, 10 sides, 8 rear
Weapons: Laser Cannon: Attack +3, Damage 1
Abilities: Tractor Beams (Enemy class 3 ships must stop when they move adjacent to this ship)
Command Counter: None.
Reduced Strength:
Hull: 3
Defense: 12 front, 8 sides, 6 rear
Weapons: Laser Cannon: Attack +3, Damage 1
Abilities: Tractor Beams (Enemy class 3 ships must stop when they move adjacent to this ship)
Command Counter: None.
5. Sabaoth Destroyer
Cost: 28
Class: 3
Full Strength
Hull: 5/3
Defense: 15 front, 12 sides, 9 rear.
Weapons: Capital Ship Cannon: Attack +3, Damage 4 (Usable only against nonfighters); Laser Cannon: Attack +2, Damage 1; Laser Cannon: Attack +2, Damage 1
Abilities: Fighter Launch 1
Command Counter: None.
Reduced Strength
Hull: 3
Defense: 13 front, 10 sides, 7 rear.
Weapons: Laser Cannon: Attack +2, Damage 1
Abilities: Fighter Launch 1
Command Counter: None.
6. Hex Bomber
Cost: 6
Class: 4
Full Strength
Hull: 1/--
Defense: 13 all sides
Weapons: Hex Missiles: Attack +2, Damage 4 (Usable only against nonfighters)
Abilities: Assault (Does not stop enemy fighters), Hex Missiles (When this ship's Hex Missiles damage an enemy nonfighter, all fighters adjacent to that ship are also targeted by the attack)
Command Counter: None.
Reduced Strength
None. Ship is destroyed.
7. Hex Deployer
Cost: 21
Class: 3
Full Strength
Hull: 3/2
Defense: 13 front, 11 sides, 9 rear
Weapons: Laser Cannon: Attack +1, Damage 1; Hex Missiles: Attack +3, Damage 5 (Usable only against nonfighters)
Abilities: Hex Missiles (When this ship's Hex Missiles damage an enemy nonfighter, all fighters adjacent to that ship are also targeted by the attack)
Command Counter: None.
Reduced Strength
Hull: 2
Defense: 11 front, 9 rear, 7 sides
Weapons: Hex Missiles: Attack +3, Damage 5 (Usable only against nonfighters)
Abilities: Hex Missiles (When this ship's Hex Missiles damage an enemy nonfighter, all fighters adjacent to that ship are also targeted by the attack)
Command Counter: None.
8. Sith Interceptor
Cost: 7
Class: 4
Full Strength:
Hull: 1/--
Defense: 15 all sides
Weapons: Laser Cannon: Attack +3, Damage 1
Abilities: Infinite (When this ship is destroyed, it returns to the fighter pool instead of being removed from play), Interceptor (Not stopped by fighters without Interceptor)
Command Counter: None.
Reduced Strength
None. Ship is destroyed.
9. StarViper Fighter
Cost: 5
Class: 4
Full Strength:
Hull: 1/--
Defense: 16 all sides
Weapons: Laser Cannon: Attack +3, Damage 1; Buzz Droids: Attack +1, Damage 1 (+1 Damage against Class 3 and 4 ships)
Abilities: None.
Command Counter: None.
Reduced Strength:
None. Ship is destroyed.
10. Skipray Blastboat
Cost: 6
Class: 4
Full Strength:
Hull: 1/--
Defense: 14 all sides
Weapons: Laser Cannon: Attack +2, Damage 1; Ion Cannon: Attack +2, Damage 1 (+1 damage against full-strength ships); Proton Torpedoes: Attack +3, Damage 5 (Usable only against nonfighters)
Abilities: Assault (Does not stop enemy fighters), Sensor Jamming (+2 defense when attacked by enemy Point-Defense weapons)
Command Counter: None.
Reduced Strength:
None. Ship is destroyed.
11. Crusader-class Corvette
Cost: 20
Class: 3
Full Strength:
Hull: 3/3
Defense: 14 front, 10 sides, 8 rear
Weapons: Laser Cannon: Attack +2, Damage 1; Laser Cannon: Attack +2, Damage 1; Laser Cannon: Attack +2, Damage 1
Abilities: Antifighter Targeting +4 (+4 attack against fighters), Antimissile System (This ship and each adjacent allied ship get +2 defense when attacked by Concussion Missiles or Proton Torpedoes)
Command Counter: None.
Reduced Strength:
Hull: 3
Defense: 12 front, 8 sides, 6 rear
Weapons: Laser Cannon: Attack +2, Damage 1
Abilities: Antifighter Targeting +4 (+4 attack against fighters)
Command Counter: None.
12. Interceptor IV Frigate
Cost: 22
Class: 3
Full Strength:
Hull: 4/3
Defense: 14 front, 11 sides, 9 rear
Weapons: Turbolasers: Attack +3, Damage 2; Concussion Missiles: Attack +2, Damage 1 (+2 attack against nonfighters)
Abilities: Salvo Attack (+2 damage when using Concussion Missiles against an enemy nonfighter in this ship's front fire arc)
Command Counter: None.
Reduced Strength:
Hull: 3
Defense: 12 front, 9 sides, 7 rear
Weapons: Turbolasers: Attack +3, Damage 2
Abilities: None.
Command Counter: None.
13. Vengeance-class Frigate
Cost: 25
Class: 3
Full Strength:
Hull: 5/3
Defense: 14 front, 10 sides, 8 rear
Weapons: Frontal Battery: Attack +4, Damage 4 (Front spine only); Turbolasers: Attack +3, Damage 2
Abilities: Cloak (Not affected by enemy Tractor Beams), Mass Drivers (This ship's frontal battery weapon deals +1 damage to ships at reduced strength)
Command Counter: None.
Reduced Strength:
Hull: 3
Defense: 12 front, 8 sides, 6 rear
Weapons: Turbolasers: Attack +3, Damage 2
Abilities: Cloak (Not affected by enemy Tractor Beams)
Command Counter: None.
14. Aggressor-class Star Destroyer
Cost: 35
Class: 2
Full Strength:
Hull: 5/4
Defense: 15 front, 13 sides, 10 rear
Weapons: Frontal Battery: Attack +6, Damage 6 (Front spine only); Turbolasers: Attack +4, Damage 2
Point-Defense: +1
Abilities: Mass Drivers (This ship's frontal battery weapon deals +1 damage to ships at reduced strength)
Command Counter: None.
Reduced Strength:
Hull: 4
Defense: 12 front, 10 sides, 7 rear
Weapons: Turbolasers: Attack +4, Damage 2
Point-Defense: +0
Abilities: None.
Command Counter: None.
15. Keldabe-class Battleship
Cost: 47
Class: 2
Full Strength:
Hull: 6/4
Defense: 16 front, 13 sides, 10 rear
Weapons: Turbolasers: Attack +4, Damage 3; Ion Cannons: Attack +3, Damage 2 (+1 damage to full-strength ships)
Point-Defense: +2
Abilities: Fighter Launch 1, Leech Shields (If this ship attacks the same enemy ship with both weapons, that ship gets -2 defense for the remainder of the round)
Command Counter: None.
Reduced Strength:
Hull: 4
Defense: 13 front, 10 sides, 7 rear
Weapons: Turbolasers: Attack +4, Damage 3
Point-Defense: +0
Abilities: Fighter Launch 1
Command Counter: None.
16. The Merciless
Cost: 50
Class: 2
Full Strength:
Hull: 5/5
Defense: 15 front, 13 sides, 10 rear
Weapons: Frontal Battery: Attack +7, Damage 6 (Front spine only); Turbolasers: Attack +4, Damage 3
Point-Defense: +2
Abilities: Unique, Cloak (Not affected by enemy Tractor Beams), Fighter Launch 2, Mass Drivers (This ship's frontal battery weapon deals +1 damage to ships at reduced strength)
Command Counter: 2
Reduced Strength:
Hull: 5
Defense: 14 front, 12 sides, 9 rear
Weapons: Turbolasers: Attack +4, Damage 3
Point-Defense: +0
Abilities: Unique, Cloak (Not affected by enemy Tractor Beams), Fighter Launch 2
Command Counters: 2