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Post by bountyhunter9 on Jan 6, 2010 15:50:54 GMT -5
No, that's about right for a 150-metre long ship.
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Post by Jm419 on Jan 7, 2010 19:03:01 GMT -5
Okay, sounds good. I was just thinking it might have been better as a 3/2, or something, but it works for me.
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Post by bountyhunter9 on Jan 7, 2010 19:37:02 GMT -5
Yeah. 3/2 is generally what's used for ships like the Millenium Flacon or Virago, that are 20-50 metres long. Weird how all of the Unique Class 3s (at least the ones I have) have the same pathetic defense (14 front, 10 sides, 8 rear).
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Post by Jm419 on Jan 13, 2010 16:26:48 GMT -5
Odd, but I suppose it makes sense. But, not all ships are shaped the same way...hmm.
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Post by bountyhunter9 on Jan 14, 2010 16:04:22 GMT -5
Yeah. The fact that a TIE Fighter that's behind the MF has a 75% chance to hit it, though is just poor game design. That and the fact that total Hull ranges from 1-10 or something (excluding class 1s), allowing for almost no variation in customs. Fighters have to have 1 hull, with extremely rare exceptions.
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Post by Jm419 on Jan 22, 2010 12:31:00 GMT -5
That's true. The game really does need to be redesigned from the ground up. And in space, the ground is a long way down.
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Post by bountyhunter9 on Jan 22, 2010 13:54:50 GMT -5
Lol. I'm trying to think of different ways to make it more like SWM (where players take turn activating two characters a phase, and damage is applied instantly), but it's surprisingly difficult.
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