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Post by xpraider on Dec 13, 2009 10:40:47 GMT -5
honestly if we're going to have her in the 40-50 point range the way she is, I don't see a problem with her having FR 1, even with Sith Sorcery. With LS assault, Grip, and Block she'll have enough Force Powers that she'll have to be selective about using them. She'll have a lot of options, but won't be able to use them all at the same time.
And while cloaked and stealth may be appropriate for her as well, they seem kind of unnecessary if she's got Soresu style. I also don't think Djem So would be really appropriate. I'd rather not make a character with more than 1 fighting style.
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Post by darthgrievous on Dec 13, 2009 11:40:39 GMT -5
Well if we give her just Soresu Style like her history says about her then we can drop Block entirely. Also, stealth and/or cloaked is pretty necessary in order to keep her canon. She was able to hide herself from Bane at times and her enemies. She isn't meant to be a tank, but able to stand on her own or be more powerful with Bane by her side. I think honestly, that given that the new Bane has rule of Two, that perhaps his weaknesses can be her strengths and vice-versa. If only Force Horror was a power, we'd be all set, because I can remember the crazy things she did to people's minds in the books. Quite scary indeed.
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Post by xpraider on Dec 13, 2009 18:07:19 GMT -5
I don't think removing block would work. Soresu Style only works on non adjacent attacks, which would leave her defenseless in melee. If she had Mastery, then yes, block would be redundant. If anything we could keep stealth, but Soresu Style alone would be very effective at defending against ranged attacks.
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Post by Roque Saber on Dec 13, 2009 23:05:20 GMT -5
Indeed. I think Soresu (with Force points...) is plenty of defense.
As for Sith Sorcery, I don't see the problem of that with Renewal. Yes, the existing pieces with it cost a ton, but they also were very powerful in many other areas. Since I think we're leaning toward only 2 low damage attacks, I think Sorcery w/ Renewal would be fine.
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Post by darthgrievous on Dec 13, 2009 23:15:03 GMT -5
Yea we should keep stealth and Soresu. Can't shoot her from farther than 6 squares and when you do shoot her Soresu kicks in. Also, we have to keep block after thinking about the fact that she has a lightsaber much like Maul's. Finally, if only there was a Force Horror power, we wouldn't need Sorcery perhaps at all. She was well known for her Force Horror ability, but for now Sorcery will have to do.
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Post by Roque Saber on Dec 13, 2009 23:34:02 GMT -5
Well, there isn't an existing Horror power. (and if we can prevent from making new abilities, let's do so)
I don't think just b/c Maul has block she needs it as well. Soresu is more than enough defensive ability, especially it we add Stealth (which I'm not sure of yet).
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Post by darthgrievous on Dec 13, 2009 23:44:26 GMT -5
Ok well lets say we dropped block all together, we would still need stealth, because she clearly was able to hide herself from Bane. Someone else had said before that she needed stealth and cloaked, which is definate overkill. I think simple stealth would be enough, so that people who want her dead will just base her and swing. She was also no master of Soresu so having SSM is rediculous.
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Post by xpraider on Dec 14, 2009 0:27:34 GMT -5
I still disagree about dropping block. If we're going with the idea that she is defensive in nature she needs a way of dealing with melee damage. She did fight in several duels alongside Bane, it's not unreasonable for her to have it.
I don't mind adding stealth because I don't see it adding too much to her value since she already has Soresu though.
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Post by gwek on Dec 14, 2009 0:30:40 GMT -5
I think maybe we need to re-evaluate what approach we want to take with her, and what role she will fill in the faction.
Personally, I like the idea of a defensive piece that uses subterfuge (so my suggestions are likely to be in that direction), but I don't think we've all necessarily agreed to what is at the heart of this character yet.
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Post by darthgrievous on Dec 14, 2009 9:06:21 GMT -5
I believe we should be making a piece that is deadly but also a stealthy liitle warrior to support Bane, hence the Rule of Two. Sounds like 40+ points is roughly where she'll be, but strong enough to be on her own.
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Post by gwek on Dec 14, 2009 9:32:03 GMT -5
Sounds like a good focus. I think we may want to look at other pieces to see what role she can fill in the faction. That description could somewhat apply to Darth Talon, for example, or even the Sith Darth Maul (although he lacks Stealth). What will she bring to the table that these guys don't already?
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Post by xpraider on Dec 14, 2009 12:23:58 GMT -5
My basic idea behind her is that she's the apprentice to one of the strongest Sith Lords in history and was practically raised by him. I wanted her damage output and survivability to be similar to Bane's only handled differently. Where he was direct and had high damage with each hit, she would do less damage, but would strike more. Where he relied on his HPs to keep him alive, she was more defensive and used her skill to keep her alive. Being an apprentice, she should be overall a bit less effective, but should at least appear to be on her way to matching him.
Bane has 200 HPs, and can dish out 100 points of damage per turn.
Zannah has less hit points, but can avoid getting hurt and defend herself, and can dish out 80 damage per turn.
The biggest differences would be with her attack bonus and lack of MOTF 2.
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Post by bountyhunter9 on Dec 14, 2009 13:17:26 GMT -5
Okay so now we know what to do. I'll make a new Zannah here with what we've got so far:
Darth Zannah
Cost: 40-50 Hit Points: 110 Defense: 18/19 Attack: +12/+13 Damage: 20
Special Abilities: Unique Melee Attack Double Attack Soresu Style Mastery Stealth
Force Powers: Force 1 Force Renewal 1 Sith Sorcery
I think that's all we've come up with so far. She probably needs at least one more Force power, maybe LS Riposte or LS Assault. And maybe add a damage booster (Opportunist comes to mind, based on how she would wear out an opponent and then finish him off). What do we think would be good for the base stats/cost?
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Post by darthgrievous on Dec 14, 2009 20:01:24 GMT -5
No synergy to Bane? As far was force powers, I had Lightsaber Sweep or Sith Grip 2 on my Darth Zannah, she was good at choking people. Thoughts on this?
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Post by Roque Saber on Dec 15, 2009 1:57:16 GMT -5
I don't think Choke was as prominent as Sorcery. Instead of Assault, why not just go with Twin. No other offense boosters, she's more the support beatstick. So she still gets 2 attacks every time, but thats it.
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