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Post by generalgrevious on Dec 15, 2009 8:22:28 GMT -5
It seems that Zannah was not a big powerhouse that most of you making her are.
For the basics I believe to show her agileness we should give her Mobile/Twin. A max HP base of 120 Defence around the 20-21 Attack around 10
Unique, Melee, Mobile Attack, Twin Attack I liked the idea of Bloodthirsty, but I don't think it fits b/c if you look at who have it now its mostly creatures and I don't think she was that Bloodthirsty.
As for the defence, I think that normal Soresu Style is good enough. Stealth or Force Cloak (Leaning towards Stealth) is a must.
As for force she should NOT have Force Renewal. She was not that strong in the force.
I could see giving her 3 or 4 force points and giving her Sith Grip 1 Sith Sorcery
So really what I'm saying is
Darth Zannah Cost: 41 Hitpoints: 100 Defence: 20 Attack: +11 Damage: 20
Unique Melee Attack Twin Attack Mobile Attack Soursu Style Mastery Stealth
Force 3 Sith Sorcery Sith Grip
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Post by darthgrievous on Dec 15, 2009 8:34:36 GMT -5
Force 3 only allows her to do each of those powers once, what about changing her to Force 4 so she can do Sorcery twice, and then dropping her defense to 20. I mean 20 is plenty when some jedi have even less than that.
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Post by gwek on Dec 15, 2009 11:05:26 GMT -5
Honestly, I like it if she can only do Sith Sorcery once. She can always be played with HolSid.
On Bloodthirsty: I'm fine with cutting it, but I thought it was an interesting damage booster for her and although the name isn't quite right, it follows the function of her wearing opponents down then striking hard to finish them off.
Either way is fine with me.
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Post by generalgrevious on Dec 15, 2009 11:40:56 GMT -5
Dropped Defence down one.
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Post by darthgrievous on Dec 15, 2009 11:46:52 GMT -5
I forgot about a HoloSid, I have only been thinking about pairing her with Bane. Everything else looks good.
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Post by xpraider on Dec 15, 2009 11:50:46 GMT -5
Everything I've read about Zannah points to her being a strong force user. Just the fact that she was Bane's apprentice points to that. Unless you can point to evidence that she wasn't that strong in the Force, I see no reason to treat her otherwise.
Again I'll say that her fighting style was about being able to defend herself and strike when the opportunity presented itself. She was an agile fighter who along with Bane dueled against 5 Jedi masters and won.
If we're going to give her Soresu style, she needs a way of defending herself in melee. Hence Block.
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Post by darthgrievous on Dec 15, 2009 11:55:33 GMT -5
Agree
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Post by generalgrevious on Dec 15, 2009 11:59:20 GMT -5
I think for now, I will just bump Soresu up to a Mastery
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Post by gwek on Dec 15, 2009 13:57:49 GMT -5
I'm against SSM for her, unless the character is built around it (and here, it seems to be sort of an "add on.)
With respect to Force points, 4 or even 3 IS powerful. Many of the Jedi Knights that have been statted have only 3-4.
I want to take a closer look at her from a game balance point of view and try to figure out how she's really put together. Hopefully, I'll have time tonight.
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Post by darthgrievous on Dec 15, 2009 14:01:18 GMT -5
Mastery just seems to be too much, I mean GOWK and Space GOWK have it, but Block seems right at Force 4
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Post by bountyhunter9 on Dec 15, 2009 16:11:10 GMT -5
Soresu Style Mastery fits, we've already been through this. It's not what fits, it's what would be best in terms of game balance. From what I know, she IS a strong Force user, so Renewal is also appropriate. The problem I find here is game balance and Sorcery with FR 1 and SSM on a cheaper piece. But all she is going to do is use Sorcery and maybe a Twin (I gave mine Double for game balance, not because if fits better).
And Force 4 or 3 is not powerful for a Sith Lord. Almost all of them have Renewal. Along with Bane, she fought against 5 accomplished Jedi and won. This alone shows mastery of something. Since she's not that great (offensively) with the blade, it must be in other areas. There is always HoloSid, but it's not canonical that they should be used together, so she shouldn't depend on him.
I do see the point on game balance here, though. Sorcery with Renewal is powerful, so I'm going to suggest the Force Renewal 0.5 I came up with a while ago for her:
Basic Force Renewal (Whenever this character activates, she makes a save of 11. On a success, she gains 1 Force point)
So we could give her 3 or maybe 4 Force with this, if we like it.
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Post by Dendrite on Dec 15, 2009 16:17:12 GMT -5
Or maybe an Apprentice ability where she can spend Bane's force points?
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Post by gwek on Dec 15, 2009 16:21:44 GMT -5
If we drop Sith Sorcery, that remove my problem with her Force points.
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Post by bountyhunter9 on Dec 15, 2009 16:56:37 GMT -5
Dendrite: that could work, but Bane needs his Force points too. Plus, he only has FR 1, not that much for an 80+ point character and a 40+ point character to rely on. If we drop Sith Sorcery, that remove my problem with her Force points. I don't think this is possible, though. It's not Zannah without Sorcery, IMO.
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Post by Roque Saber on Dec 15, 2009 17:25:56 GMT -5
Soresu Style Mastery fits, we've already been through this. It's not what fits, it's what would be best in terms of game balance. From what I know, she IS a strong Force user, so Renewal is also appropriate. The problem I find here is game balance and Sorcery with FR 1 and SSM on a cheaper piece. But all she is going to do is use Sorcery and maybe a Twin (I gave mine Double for game balance, not because if fits better). And Force 4 or 3 is not powerful for a Sith Lord. Almost all of them have Renewal. Along with Bane, she fought against 5 accomplished Jedi and won. This alone shows mastery of something. Since she's not that great (offensively) with the blade, it must be in other areas. There is always HoloSid, but it's not canonical that they should be used together, so she shouldn't depend on him. I do see the point on game balance here, though. Sorcery with Renewal is powerful, so I'm going to suggest the Force Renewal 0.5 I came up with a while ago for her: Basic Force Renewal (Whenever this character activates, she makes a save of 11. On a success, she gains 1 Force point) So we could give her 3 or maybe 4 Force with this, if we like it. How about just 1 force point and renewal? Realize that it's only 1 point per turn, and sorcery uses 2. She's not going to be using it that much, especially if she's rerolling SSM saves and using other (if any) force powers. *SPOILER ALERT* Although I'm not sure when this version of Zannah is supposed to be, she did end up defeating Bane, so she needs to be pretty tough to crack.
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