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Post by Dendrite on Dec 29, 2009 23:08:04 GMT -5
Thumbs up!
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Post by bountyhunter9 on Dec 30, 2009 13:16:16 GMT -5
That version has my approval.
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Post by gwek on Dec 30, 2009 22:55:34 GMT -5
I believe RS was one of the ones who had the biggest possible issue with this version previously (especially the commander effect), so let's see what hes' got to say before we get too excited over anothed approval.
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Post by Roque Saber on Jan 2, 2010 12:57:09 GMT -5
What have you done? Terrible!!!! Unacceptable!!! Unbelievable beyond even my bloated imagination's limits!!!!! But no, in all seriousness, I think he looks pretty dandy. Is there a way we could word Superior Deployment better? It just seems a little...wordy.
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Post by bountyhunter9 on Jan 2, 2010 14:49:42 GMT -5
Lol. The only other way I could think of wording it would be:
(If your opponent can choose how many characters to activate in a phase, you may instead have them activate the maximum number of allowable characters in that phase)
Just swapped "force" for "have" and dropped "to".
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Post by gwek on Jan 2, 2010 19:13:14 GMT -5
Cassus Fett Cost: 34 Faction: Mandalorian Hit Points: 90 Defense: 20 Attack: 11 Damage: 20
Unique Double Attack Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving) Rapport (Mandalorians cost 1 less when in a squad with this character) Skilled Tactician (If you roll an 11 or higher, you automatically choose who goes first) Superior Deployment (If your opponent can choose how many characters to activate in a phase, you may instead have them activate the maximum number of allowable characters in that phase)
Commander Effect: Each Mandalorian ally that ends its move within 6 squares of this character can move 2 extra squares at the end of its turn.
Can we lock him down, then?
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Post by Dendrite on Jan 2, 2010 19:34:32 GMT -5
Lock this one in the brig!
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Post by Roque Saber on Jan 2, 2010 19:37:05 GMT -5
Yahoo! Good work, as usual. ;D
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Post by Dendrite on Jul 28, 2010 22:11:28 GMT -5
Flavor text:
"You listen to Cassus Fett, and your son's sons will have nothing to do—because you'll have conquered everything!"
"The Mando'ade are your clan now."
This brilliant Mandalorian tactician served as aide-de-camp and top strategist under Mandalore the Ultimate
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Post by Dendrite on Aug 10, 2010 14:55:43 GMT -5
Looks like at least 3 approvals on this guy...
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Post by surfrider56 on Aug 10, 2010 19:33:44 GMT -5
Looks like at least 3 approvals on this guy... Stats OK'd; which flavor are we looking at in particular, or are we just tossing out ideas?
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Post by gwek on Aug 11, 2010 9:24:35 GMT -5
I think I like the 3rd flavor text best. As for the stats, we just need to sort of take a second look now that MotF is out, we know where a lot of our pieces are headed, etc.
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Post by Dendrite on Aug 11, 2010 9:28:26 GMT -5
I think I like the 3rd flavor text best. As for the stats, we just need to sort of take a second look now that MotF is out, we know where a lot of our pieces are headed, etc. I'm not quite sure what you mean by that...is that like looking at the new special abilities or what?
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Post by gwek on Aug 11, 2010 11:08:06 GMT -5
Well, remember, a lot of these pieces were approved quite some time ago (Cassus, for example, appears to have been approved in early January).
The overall dynamic of SWM was slightly different at that time, since not all the sets were out. So we unlocked all the previously-approved pieces to see if we need to make any changes based on the fact that we now know ALL the pieces that WotC is ever going to produce.
In the case of the Mandalorians, I don't think it's such a big thing, because they didn't really get any meta-shaking pieces in the last set or two.
But let's consider the impact of the most recent Mando piece on Cassus: the Taung Warrior.
Cassus was intended to offer the Mandos a response to tempo control (via Superior Deployment--which forces an opponent's hand--and Rapport--which allows you to have a little more wiggle room in your own squad).
The TW costs 8, the cheapest Mando ever, by a pretty wide margin (the Commando costs 13). With Cassus, the TW costs only 7. Is that abusive? Does it gives the Mandos an unfair advantage that we couldn't have taken into account when we first approved him? Personally, I don't think so, but if we needed to, we could fairly easily change the Rapport to "allies whose name includes Mandalorian" (which would knock out both the TW and the uniques).
Since the biggest changes to tempo control in the last set or two came in tangential ways that would not really be impacted by Superior Deployment, my personal opinion is that we don't need to re-evaluate it, but someone else might point out "Hey, what about THIS new piece?!? We can't forget to factor that in!"
The re-evaluation is also a good time to visit number of special abilities (not a huge issue for Cassus, we seems to fit nicely on the card), as well as if the piece has any custom abilities we might be able to do away with, and also game balance as a whole.
Personally, I think Cassus is probably fine as is (if anything, I might suggest we lower the cost by a point or two), but someone else may disagree.
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Post by Dendrite on Aug 11, 2010 12:38:00 GMT -5
I see what you mean...and agree
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