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Post by Jm419 on Sept 9, 2009 18:21:13 GMT -5
Yeah, that's true. If you want those two for the combo, that'd work.
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Post by bountyhunter9 on Sept 9, 2009 19:06:05 GMT -5
Okay, I'll add them in. the JMs look good now?
EDIT: Also, I don't know if I've told you this, but I've added in the three Revans.
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Post by Jm419 on Sept 9, 2009 21:07:57 GMT -5
Yeah, except for definitions.
See, I was thinking we'd have the Revan's set somewhere in the middle of the game, like on Dantooine or Kashyyyk, as compared to Lehon or the Star Forge.
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Post by bountyhunter9 on Sept 10, 2009 15:19:13 GMT -5
Yeah. I like to add them in later because it can clutter up the piece when you first look at it.
I thought about that, but it would limit the options available. While a mid-30s Revan Jedi Guardian would be cool, he wouldn't be very interesting. Decent stats for the cost, Double, maybe LD, F 4 and Force Push 2, or something like that. Costing them higher allows me to be more creative. Also, there probably wouldn't be a whole lot of differences between the three, as compared to the significant differences my more highly costed ones have between them.
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Post by Jm419 on Sept 10, 2009 18:05:25 GMT -5
Yeah, that's true.
Hmm. That's an interesting point. The base stats are all very similar, though, and, would you use these characters in lieu of other available options? Oh, wait, this is the OR. Never mind.
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Post by bountyhunter9 on Sept 10, 2009 18:54:57 GMT -5
Lol. Yeah.
I see your point on the base stats. I dropped the HP of the Consular to 100, and the HP of the Sentinel to 120. Any other suggestions?
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Post by Jm419 on Sept 10, 2009 20:49:23 GMT -5
Uh, not in particular. They all fufill their roles very well. Maybe even give Revan, Sentinel, ranged attacks.
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Post by bountyhunter9 on Sept 11, 2009 15:06:24 GMT -5
Hmm. I thought of that, but would it alter the cost significantly? I would like to keep him at 62, because he's more focused on the Mobile Attack + Force Push 4/Force Repulse 2 combo, and I want to keep him cheap enough to be usable.
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Post by Jm419 on Sept 11, 2009 17:25:56 GMT -5
Not if you just drop Melee Attack, give him Lightsaber, and lower the base damage to 10.
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Post by bountyhunter9 on Sept 11, 2009 19:01:03 GMT -5
I'll do that. Ranged weapons were always more Sentinel-y. Good idea.
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Post by Jm419 on Sept 11, 2009 19:08:53 GMT -5
That way, he's unaffected in melee combat and ranged FP's, but just makes him more flexible.
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Post by bountyhunter9 on Sept 11, 2009 19:16:19 GMT -5
Yeah, I like him better like this. Thanks.
Any other suggestions? How about something to increase Revan, Guardian's low damage potential?
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Post by Jm419 on Sept 12, 2009 17:25:03 GMT -5
Uh huh. You're really funny.
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Post by bountyhunter9 on Sept 12, 2009 19:29:35 GMT -5
Lol. Well, he's somewhat similar to WotC's D Revan in that way. He's very good defensively, but has a lower damage output for his cost. Triple at 20 and +16 isn't really that good in today's game, where board range and the ability to deal either decent amounts of damage while moving or big amounts of damage standing still. Plus, this is the OR, and this is Revan we're talking about.
Anyways, what do you think would work well? Advantageous Attack? Maybe Djem So (and change him up a bit)? Something else?
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Post by Jm419 on Sept 14, 2009 15:59:27 GMT -5
Djem So...maybe. We don't know what form Revan specialized in; though we've seen him use Juyo and Jar'Kai, a subform of Ataru. However, Djem So wouldn't fit canonically, as it didn't exist when Revan was alive. Unlike the PT, where Form V had two sub-forms, both Djem So and the more ancient Shien. In Revan's time, only Shien had been created for Form V. Ataru might be interesting on him, or we could create Shien. On the other hand, I like to give my Revans Lightsaber Counter-Attack, and Lightsaber Mastery wouldn't be out of place here.
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