Post by bountyhunter9 on Aug 8, 2009 18:44:21 GMT -5
Here is the complete list of Old Republic minis and their accompanying stats from my new custom set, Rule of Two. Feel free to comment on anything you like or dislike, and bring to attention an incomplete or inaccurate ability description, or something that needs a rename, etc.
1. Valenthyne Farfalla
2. Worror
3. Bastila Shan, Jedi Knight
4. Sarro Xaj
5. Johun Othone
6. Raskta Lsu
7. The Jedi Exile, Unleashed
8. T3-M4, Astromech Droid
9. Master Kavar
10. Master Vrook
11. Master Zez-Kai Ell
12. Revan, Jedi Guardian
13. Revan, Jedi Sentinel
14. Revan, Jedi Consular
1. Valenthyne Farfalla
Cost: 39
Hit Points: 120
Defense: 20
Attack: +14
Damage: 20
Special Abilities:
Unique
Melee Attack
Double Attack
Makashi Style Mastery
Force Powers:
Force 4
Lightsaber Deflect
Lightsaber Riposte
2. Worror
Cost: 26
Hit Points: 100
Defense: 19
Attack: +0
Damage: 0
Special Abilities:
Unique
Heal 10
Force Powers:
Force 6
Force Heal 30
Battle Meditation
Force Bubble
3. Bastila Shan, Jedi Knight
Cost: 44
Hit Points: 110
Defense: 20
Attack: +14
Damage: 20
Special Abilities:
Unique
Melee Attack
Triple Attack
Lightsaber Duelist
Force Powers:
Force 1
Force Renewal 1
Jedi Battle Meditation (Force 3, reaplaces turn: until the start of this character's next turn, allied commander effects have unlimited range and enemy commander effects are supressed)
Force Stun
Lightsaber Riposte
4. Sarro Xaj
Cost: 32
Hit Points: 130
Defense: 19
Attack: +12
Damage: 30
Special Abilities:
Unique
Melee Attack
Double Attack
Force Powers:
Force 3
Lightsaber Block
Lightsaber Assault
5. Johun Othone
Cost: 21
Hit Points: 70
Defense: 20
Attack: +11
Damage: 20
Special Abilities:
Unique
Melee Attack
Force Powers:
Force 4
Force Push 2
Jedi Mind Trick
6. Raskta Lsu
Cost: 50
Hit Points: 110
Defense: 20
Attack: +12
Damage: 20
Special Abilities:
Unique
Melee Attack
Double Attack
Twin Attack
Master Lightsaber Duelist (+6 defense against adjacent enemies with a Force rating)
Lightsaber Mastery (+4 attack against adjacent enemies with a Force rating)
Weapons Instructor (Allied Jedi Younglings gain Parry [When hit by a melee attack, this character takes no damage with a save of 11])
Force Powers:
Force 3
Lightsaber Block
Lightsaber Assault
An Echani Jedi Master, Raskta spent her time as a Jedi honing her combat skills and teaching younglings in lightsaber combat.
7. The Jedi Exile, Unleashed
Cost: 56
Hit Points: 130
Defense: 22
Attack: +14
Damage: 20
Special Abilities:
Unique
Melee Attack
Double Attack
Flurry Attack
Force Powers:
Force 2
Force Renewal 1
Lightsaber Deflect
Lightsaber Precision (Force 1: This character gets +10 damage on her next attack)
Force Push 2 (Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller)
Force Enlightenment (Force 4, replaces turn: Choose one adjacent living ally; that ally gets +4 attack, +4 defense, and gains Speed 8 for the rest of the round)
8. T3-M4, Astromech Droid
Cost: 20
Hit Points: 50
Defense: 17
Attack: +4
Damage: 10
Special Abilities:
Unique
Droid (Immune to critical hits; not subject to commander effects)
Droid Shock Arm (Replaces attacks: range 6; 30 damage to target Droid)
Droid Self-Sustaining Unit (At the end of this character's turn, remove 10 damage from him)
Renewable Droid Shield (This character gains Shields 2 [When this character takes damage, make 2 saves, each needing 11; each success reduces the damage dealt by 10] against attacks from enemies more than 6 squares away from this character)
Override (At the end of his turn, this character can designate 1 door that he can see as open or closed; it remains open or closed until the end of this character’s next turn, or until he is defeated)
9. Master Kavar
Cost: 58
Hit Points: 130
Defense: 21
Attack: +14
Damage: 20
Special Abilities:
Unique
Melee Attack
Double Attack
Twin Attack
Force Powers:
Force 1
Force Renewal 1
Force Push 2
Force Stun
Lightsaber Deflect
Lightsaber Assault
Commander Effect:
Once per round, after initiative is determined, 1 ally can immediately move up to its Speed before any other character activates.
10. Master Vrook
Cost: 47
Hit Points: 120
Defense: 21
Attack: +13
Damage: 20
Special Abilities:
Unique
Melee Attack
Double Attack
Force Powers:
Force 2
Force Renewal 1
Force Heal 20
Lightsaber Defense
Lightsaber Sweep
Commander Effect:
Followers within 6 squares who do not move on their turn get +4 attack.
11. Master Zez-Kai Ell
Cost: 50
Hit Points: 120
Defense: 20
Attack: +12
Damage: 20
Special Abilities:
Unique
Melee Attack
Triple Attack
Loner
Force Powers:
Force 1
Force Renewal 1
Lightsaber Block
Lightsaber Riposte
Lightsaber Assault
Recovery 30
12. Revan, Jedi Guardian
Cost: 65
Hit Points: 140
Defense: 23
Attack: +16
Damage: 20
Special Abilities:
Unique
Melee Attack
Triple Attack
Master Flurry Attack (Whenever this character rolls 16 or higher on an attack roll, he may make one immediate extra attack)
Duelist (+4 defense against adjacent enemies)
Force Powers:
Force 5
Lightsaber Defense
Lightsaber Sweep
Lightsaber Riposte
Force Leap
13. Revan, Jedi Sentinel
Cost: 62
Hit Points: 120
Defense: 21
Attack: +14
Damage: 10
Special Abilities:
Unique
Lightsaber
Twin Attack
Mobile Attack
Stealth
Repair 20
Force Powers:
Force 1
Force Renewal 1
Lightsaber Block
Force Push 4
Force Repulse 2
14. Revan, Jedi Consular
Cost: 56
Hit Points: 100
Defense: 20
Attack: +12
Damage: 20
Special Abilities:
Unique
Melee Attack
Double Attack
Force Focus (Enemies who roll to save against this characters Force powers get -2 to the result)
Force Powers:
Force 2
Force Renewal 2
Master of the Force 2
Force Defense
Force Stun
Force Push 2
Force Storm 2
Force Valor
1. Valenthyne Farfalla
2. Worror
3. Bastila Shan, Jedi Knight
4. Sarro Xaj
5. Johun Othone
6. Raskta Lsu
7. The Jedi Exile, Unleashed
8. T3-M4, Astromech Droid
9. Master Kavar
10. Master Vrook
11. Master Zez-Kai Ell
12. Revan, Jedi Guardian
13. Revan, Jedi Sentinel
14. Revan, Jedi Consular
1. Valenthyne Farfalla
Cost: 39
Hit Points: 120
Defense: 20
Attack: +14
Damage: 20
Special Abilities:
Unique
Melee Attack
Double Attack
Makashi Style Mastery
Force Powers:
Force 4
Lightsaber Deflect
Lightsaber Riposte
2. Worror
Cost: 26
Hit Points: 100
Defense: 19
Attack: +0
Damage: 0
Special Abilities:
Unique
Heal 10
Force Powers:
Force 6
Force Heal 30
Battle Meditation
Force Bubble
3. Bastila Shan, Jedi Knight
Cost: 44
Hit Points: 110
Defense: 20
Attack: +14
Damage: 20
Special Abilities:
Unique
Melee Attack
Triple Attack
Lightsaber Duelist
Force Powers:
Force 1
Force Renewal 1
Jedi Battle Meditation (Force 3, reaplaces turn: until the start of this character's next turn, allied commander effects have unlimited range and enemy commander effects are supressed)
Force Stun
Lightsaber Riposte
4. Sarro Xaj
Cost: 32
Hit Points: 130
Defense: 19
Attack: +12
Damage: 30
Special Abilities:
Unique
Melee Attack
Double Attack
Force Powers:
Force 3
Lightsaber Block
Lightsaber Assault
5. Johun Othone
Cost: 21
Hit Points: 70
Defense: 20
Attack: +11
Damage: 20
Special Abilities:
Unique
Melee Attack
Force Powers:
Force 4
Force Push 2
Jedi Mind Trick
6. Raskta Lsu
Cost: 50
Hit Points: 110
Defense: 20
Attack: +12
Damage: 20
Special Abilities:
Unique
Melee Attack
Double Attack
Twin Attack
Master Lightsaber Duelist (+6 defense against adjacent enemies with a Force rating)
Lightsaber Mastery (+4 attack against adjacent enemies with a Force rating)
Weapons Instructor (Allied Jedi Younglings gain Parry [When hit by a melee attack, this character takes no damage with a save of 11])
Force Powers:
Force 3
Lightsaber Block
Lightsaber Assault
An Echani Jedi Master, Raskta spent her time as a Jedi honing her combat skills and teaching younglings in lightsaber combat.
7. The Jedi Exile, Unleashed
Cost: 56
Hit Points: 130
Defense: 22
Attack: +14
Damage: 20
Special Abilities:
Unique
Melee Attack
Double Attack
Flurry Attack
Force Powers:
Force 2
Force Renewal 1
Lightsaber Deflect
Lightsaber Precision (Force 1: This character gets +10 damage on her next attack)
Force Push 2 (Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller)
Force Enlightenment (Force 4, replaces turn: Choose one adjacent living ally; that ally gets +4 attack, +4 defense, and gains Speed 8 for the rest of the round)
8. T3-M4, Astromech Droid
Cost: 20
Hit Points: 50
Defense: 17
Attack: +4
Damage: 10
Special Abilities:
Unique
Droid (Immune to critical hits; not subject to commander effects)
Droid Shock Arm (Replaces attacks: range 6; 30 damage to target Droid)
Droid Self-Sustaining Unit (At the end of this character's turn, remove 10 damage from him)
Renewable Droid Shield (This character gains Shields 2 [When this character takes damage, make 2 saves, each needing 11; each success reduces the damage dealt by 10] against attacks from enemies more than 6 squares away from this character)
Override (At the end of his turn, this character can designate 1 door that he can see as open or closed; it remains open or closed until the end of this character’s next turn, or until he is defeated)
9. Master Kavar
Cost: 58
Hit Points: 130
Defense: 21
Attack: +14
Damage: 20
Special Abilities:
Unique
Melee Attack
Double Attack
Twin Attack
Force Powers:
Force 1
Force Renewal 1
Force Push 2
Force Stun
Lightsaber Deflect
Lightsaber Assault
Commander Effect:
Once per round, after initiative is determined, 1 ally can immediately move up to its Speed before any other character activates.
10. Master Vrook
Cost: 47
Hit Points: 120
Defense: 21
Attack: +13
Damage: 20
Special Abilities:
Unique
Melee Attack
Double Attack
Force Powers:
Force 2
Force Renewal 1
Force Heal 20
Lightsaber Defense
Lightsaber Sweep
Commander Effect:
Followers within 6 squares who do not move on their turn get +4 attack.
11. Master Zez-Kai Ell
Cost: 50
Hit Points: 120
Defense: 20
Attack: +12
Damage: 20
Special Abilities:
Unique
Melee Attack
Triple Attack
Loner
Force Powers:
Force 1
Force Renewal 1
Lightsaber Block
Lightsaber Riposte
Lightsaber Assault
Recovery 30
12. Revan, Jedi Guardian
Cost: 65
Hit Points: 140
Defense: 23
Attack: +16
Damage: 20
Special Abilities:
Unique
Melee Attack
Triple Attack
Master Flurry Attack (Whenever this character rolls 16 or higher on an attack roll, he may make one immediate extra attack)
Duelist (+4 defense against adjacent enemies)
Force Powers:
Force 5
Lightsaber Defense
Lightsaber Sweep
Lightsaber Riposte
Force Leap
13. Revan, Jedi Sentinel
Cost: 62
Hit Points: 120
Defense: 21
Attack: +14
Damage: 10
Special Abilities:
Unique
Lightsaber
Twin Attack
Mobile Attack
Stealth
Repair 20
Force Powers:
Force 1
Force Renewal 1
Lightsaber Block
Force Push 4
Force Repulse 2
14. Revan, Jedi Consular
Cost: 56
Hit Points: 100
Defense: 20
Attack: +12
Damage: 20
Special Abilities:
Unique
Melee Attack
Double Attack
Force Focus (Enemies who roll to save against this characters Force powers get -2 to the result)
Force Powers:
Force 2
Force Renewal 2
Master of the Force 2
Force Defense
Force Stun
Force Push 2
Force Storm 2
Force Valor