|
Post by bountyhunter9 on Aug 31, 2009 21:28:44 GMT -5
Good point, and completely true. As they were all Jedi Masters, maybe I could give them CEs for Force users, with the CEs of all three working really well together. Idk. Can you think of anything for them?
On Arrogance on Vrook: I could go for that. I'll wait and see what we decide on the niches for each of them specifically - although a SA that penalizes the character doesn't seem like much of a niche, IMO.
|
|
|
Post by Jm419 on Aug 31, 2009 21:44:30 GMT -5
True - but it fits him better.
|
|
|
Post by bountyhunter9 on Sept 1, 2009 9:59:35 GMT -5
It does, and I could go either way on it. Once we decide what niche these guys are going to have (the best I can think of would be a commander who can fight, and work well with each other), then I'll decide whether or not I'll give him Arrogance. I think I will, but we'll see.
|
|
|
Post by Jm419 on Sept 1, 2009 15:21:09 GMT -5
Well, their ingame roles were:
Vrook fought alongside Dantooine Troops, which would make him a good commander character. Kavar fought alongside Onderon Guards, fighting directly against the Sith Troopers during the occupation. Also a good commander. Zez, on the other hand, went into hiding. Probably a Jedi Master with something along the lines of Stealth or Cloaked, but better.
|
|
|
Post by bountyhunter9 on Sept 1, 2009 21:35:53 GMT -5
Good point on Zez, I can't see him as a commander either, in fact I'll give him Loner. There's his niche. Lol.
Vrook I think should give out a defensive SA. Any ideas?
Kavar is where it gets interesting. He was a brilliant tactician, so I could go for something along the lines of the second part of Revan's CE, or something similar to the new Commander Gree's. What do you think?
|
|
|
Post by Jm419 on Sept 2, 2009 15:30:46 GMT -5
Indeed. Loner fits well. That's a very underused ability.
Oh, Squad Defense?
What's Gree's CE?
|
|
|
Post by bountyhunter9 on Sept 2, 2009 15:54:03 GMT -5
Yeah. So could I just add Loner and call him finished, or should I drop the attack a point?
Gree's CE is like my Team Spirit ability in VF, and gives followers Squad Assault. Personally, I'm leaning towards giving him the second part of Revan's CE.
Squad Cover could work for Vrook, unless we have Kavar grant something similar. Otherwise we could use Advantageous Attack, or Mobile Attack, or something.
|
|
|
Post by Jm419 on Sept 2, 2009 19:28:58 GMT -5
Drop the attack. I think. Don't you?
You mean, swapping? That'd be interesting.
The two should work together. GMA + Double, or something. This is the OR.
|
|
|
Post by bountyhunter9 on Sept 2, 2009 21:30:03 GMT -5
Sure, why not. That gives him a still respectable +12, with Loner for a nice situational boost. I'll probably drop the cost a couple points, I think I overcosted him slightly.
I meant WotC's Revan, so the Intuition-y thing for an ally. Except no Droids. That good?
If we use Revan's thing for Kavar, we could have Vrook give out Careful Shot +4, Deadeye, or, even Double Attack (tho a lot of OR characters already have it...).
Btw, Emperor Palpatine, Enemy of the New Republic is up in the Imperial section of GOWK.
|
|
|
Post by Jm419 on Sept 4, 2009 15:34:07 GMT -5
I think the GMA + Double is interesting, but so is the Intuition. Of course, we don't want to make initiative any more pointless than it already is, so I'd sway away from the Intuition, personally. Too many pieces give that out already.
Interestingly, though, we could grant Intuition and Cunning - which would really pack a punch.
|
|
|
Post by bountyhunter9 on Sept 4, 2009 17:17:42 GMT -5
I don't think we want to give out GMA. The TBSV does that, so one of them could give out Evade (so their subject to the TBSV's CE). I don't think Intuition for one ally is bad. The only CE of mine that gives out Intuition is Exar's (I think) and his is only for Savages.
I think one of my Revan's (Master Tactician, in S&V, I think) gives allies Cunning, though. We could do Double. That would be crazy: Kavar (gives Evade), Vrook (gives Double), Exile (gives Extra Attack), TBSV (GMA). Wow, evading, triple greater mobile attacking followers. That'd be deadly.
|
|
|
Post by Jm419 on Sept 5, 2009 14:38:22 GMT -5
Hmm. That's interesting, and might be too powerful, not exactly what we're looking for. We don't want this to be the Rebels or NR, here. On the other hand, that might work, considering this is the OR.
That combo does cost a lot, too.
|
|
|
Post by bountyhunter9 on Sept 5, 2009 15:59:53 GMT -5
Oh yeah, that's upward of 150 points, at least. And just because the Republic can get that doesn't mean we should copy them. Lol. The OR strikes me as more of a sit and shoot or hack 'em up faction, instead of mobile shooters, like the Republic, NR, Rebels, or Mandos. A lot of them have very low attacks, though. Maybe Kavar could give the Intuition for one ally, and Vrook could give Careful Shot +4 board-wide to all followers (somewhat like Malak, DLotS's CE). How does that sound?
|
|
|
Post by Jm419 on Sept 9, 2009 17:48:06 GMT -5
Those two don't really work very well together. Careful shot works well enough, as does Intuition, but they don't complement each other very well, unfortunately.
|
|
|
Post by bountyhunter9 on Sept 9, 2009 18:15:52 GMT -5
I'm trying to think of ways to boost those crap pieces that nobody will use because they can't hit anything with more defense than a Battle Droid - like Carth, Bao-Dur, etc., etc., etc. Maybe we could use the Clone Trooper Commander's CE - same as CS except worded out, not using the ability (it is weird for a character with melee to have CS+4). Either way, the Intuition-esque CE could allow Carth to move 12 squad before the round even starts. He might (though it is a long shot) be playable.
|
|