Post by bountyhunter9 on May 28, 2009 13:48:07 GMT -5
Here is the complete list of Republic minis and their accompanying stats from my new custom set, Dark Side Rising. Feel free to comment on anthing you like and dislike, and point out anything that needs a rename, or an incomplete ability description, etc.
1. Mace Windu, Jedi General
2. Yoda, Grand Master of the Jedi
3. Obi-Wan Kenobi, Jedi Defender
4. Fambaa Shield Generator
5. Anakin Skywalker, Unleashed
1. Mace Windu, Jedi General
Cost: 68
Hit Points: 150
Defense: 22
Attack: +16
Damage: 20
Special Abilities:
Unique
Melee Attack (Can only attack adjacent enemies)
Triple Attack (On his turn, this character can make two extra attacks instead of moving)
Vapaad Style Mastery (This character scores a critical hit on a natural roll of 18, 19, or 20; damage from this character's attacks cannot be prevented or redirected)
Force Powers:
Force 5
Lightsaber Block (Force 1: When hit by a melee attack, take no damage with a save of 11)
Lightsaber Assault (Force 1, replaces attacks: Make 2 attacks)
Lightsaber Riposte (Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker)
Master Speed (Force 1: This character can move 6 extra squares on his turn as part of his move)
Commander Effect:
Non-Unique followers within 6 squares with a Force rating or with Order 66 get +10 damage against non-Unique enemies.
2. Yoda, Grand Master of the Jedi
Cost: 78
Hit Points: 140
Defense: 23
Attack: +15
Damage: 20
Special Abilities:
Unique
Melee Attack (Can only attack adjacent enemies)
Double Attack (On his turn, this character can make one extra attack instead of moving)
Mettle (If this character spends 1 Force point to reroll, add +4 to the result)
Ataru Style Mastery (+4 Attack and gain Twin Attack if exactly 1 enemy is within 6 squares)
Force Powers:
Force 2
Force Renewal 2 (This character gains Force 2 each time he activates)
Master of the Force 3 (May spend Force points up to 3 times in a single turn)
Force Defense (Force 3: Cancel a Force power used by a character within 6 squares)
Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
Lightsaber Assault (Force 1, replaces attacks: Make 2 attacks)
Lightsaber Throw 2 (Force 2, replaces attacks: Choose 1 target enemy within range 6. Make 2 attacks against that target.)
Commander Effect:
Allies with a Force rating can spend this character's Force points (a character still can't spend Force points more than once per turn, and can't combine it's own Force points with this character's) and gain Mettle.
3. Obi-Wan Kenobi, Jedi Defender
Cost: 53
Hit Points: 120
Defense: 20
Attack: +12
Damage: 20
Special Abilities:
Unique
Melee Attack (Can only attack adacent enemies)
Double Attack (On his turn, this character can make one extra attack instead of moving)
Lightsaber Duelist (+4 defense against an adjacent enemy with a Force rating)
Soresu Style Mastery (When hit by an attack, this character takes no damage with a save of 11)
Force Powers:
Force 2
Force Renewal 1 (This character gains Force 1 each time he activates)
Force Heal 20 (Force 2, replaces attacks: touch; Remove 40 damage from a living character)
Force Push 2 (Force 2, replaces attacks: range 6; 20 damage to target and push back target 2 squares if Huge or smaller)
Commander Effect:
Allies with Order 66 get +2 attack and +2 defense if they do not move on their turn.
4. Fambaa Shield Generator **
Cost: 28
Hit Points: 110
Defense: 13
Attack: +0
Damage: 0
Special Abilities:
Speed 4 (May move 4 squares and attack, or 8 squares without attacking)
Damage Reduction 10 (Whenever this character takes damage, reduce the damage dealt by 10; adjacent enemies with lightsabers ignore this special ability)
Shield Generator (All characters within 6 squares (including this character) gain Shields 2 [When this character takes damage, make 2 saves, each needing 11; each success reduces the damage dealt by 10] against characters more than 6 squares away from this character)
Colossal (Medium and smaller characters may occupy squares on this character's base and are considered adjacent. Low objects and Large and smaller characters do not provide cover against this character's attack; ignores movement costs to enter squares containing difficult terrain, low objects, and trenches; never has cover; cannot benefit from Bodyguard or Draw Fire)
Stomp (Whenever this character moves, any characters occupying squares on its base or squares it moves into are immediately defeated, save 6)
5. Anakin Skywalker, Unleashed
Cost: 48
Hit Points: 120
Defense: 21
Attack: +15
Damage: 20
Special Abilities:
Unique
Melee Attack (Can only attack adjacent enemies)
Triple Attack (On his turn, this character can make two extra attacks instead of moving)
Djem So Style (When hit by a melee attack, make a save of 11; on a success, this character can make an immediate attack against that attacker)
Force Powers:
Force 2
Force Renewal 1 (This character gains Force 1 each time he activates)
Shockwave (Force 2, replaces attacks: All characters within 6 squares are considered activated this round; save 11)
Lightsaber Throw 4 (Force 4, replaces attacks: Choose one enemy within line of sight, ignoring cover. Make three attacks against that enemy.)
Lightsaber Block (Force 1: When hit by a melee attack, take no damage with a save of 11)
* = This mini has been finalized in Stat Creation.
** = This mini is currently in Stat Creation.
1. Mace Windu, Jedi General
2. Yoda, Grand Master of the Jedi
3. Obi-Wan Kenobi, Jedi Defender
4. Fambaa Shield Generator
5. Anakin Skywalker, Unleashed
1. Mace Windu, Jedi General
Cost: 68
Hit Points: 150
Defense: 22
Attack: +16
Damage: 20
Special Abilities:
Unique
Melee Attack (Can only attack adjacent enemies)
Triple Attack (On his turn, this character can make two extra attacks instead of moving)
Vapaad Style Mastery (This character scores a critical hit on a natural roll of 18, 19, or 20; damage from this character's attacks cannot be prevented or redirected)
Force Powers:
Force 5
Lightsaber Block (Force 1: When hit by a melee attack, take no damage with a save of 11)
Lightsaber Assault (Force 1, replaces attacks: Make 2 attacks)
Lightsaber Riposte (Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker)
Master Speed (Force 1: This character can move 6 extra squares on his turn as part of his move)
Commander Effect:
Non-Unique followers within 6 squares with a Force rating or with Order 66 get +10 damage against non-Unique enemies.
2. Yoda, Grand Master of the Jedi
Cost: 78
Hit Points: 140
Defense: 23
Attack: +15
Damage: 20
Special Abilities:
Unique
Melee Attack (Can only attack adjacent enemies)
Double Attack (On his turn, this character can make one extra attack instead of moving)
Mettle (If this character spends 1 Force point to reroll, add +4 to the result)
Ataru Style Mastery (+4 Attack and gain Twin Attack if exactly 1 enemy is within 6 squares)
Force Powers:
Force 2
Force Renewal 2 (This character gains Force 2 each time he activates)
Master of the Force 3 (May spend Force points up to 3 times in a single turn)
Force Defense (Force 3: Cancel a Force power used by a character within 6 squares)
Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
Lightsaber Assault (Force 1, replaces attacks: Make 2 attacks)
Lightsaber Throw 2 (Force 2, replaces attacks: Choose 1 target enemy within range 6. Make 2 attacks against that target.)
Commander Effect:
Allies with a Force rating can spend this character's Force points (a character still can't spend Force points more than once per turn, and can't combine it's own Force points with this character's) and gain Mettle.
3. Obi-Wan Kenobi, Jedi Defender
Cost: 53
Hit Points: 120
Defense: 20
Attack: +12
Damage: 20
Special Abilities:
Unique
Melee Attack (Can only attack adacent enemies)
Double Attack (On his turn, this character can make one extra attack instead of moving)
Lightsaber Duelist (+4 defense against an adjacent enemy with a Force rating)
Soresu Style Mastery (When hit by an attack, this character takes no damage with a save of 11)
Force Powers:
Force 2
Force Renewal 1 (This character gains Force 1 each time he activates)
Force Heal 20 (Force 2, replaces attacks: touch; Remove 40 damage from a living character)
Force Push 2 (Force 2, replaces attacks: range 6; 20 damage to target and push back target 2 squares if Huge or smaller)
Commander Effect:
Allies with Order 66 get +2 attack and +2 defense if they do not move on their turn.
4. Fambaa Shield Generator **
Cost: 28
Hit Points: 110
Defense: 13
Attack: +0
Damage: 0
Special Abilities:
Speed 4 (May move 4 squares and attack, or 8 squares without attacking)
Damage Reduction 10 (Whenever this character takes damage, reduce the damage dealt by 10; adjacent enemies with lightsabers ignore this special ability)
Shield Generator (All characters within 6 squares (including this character) gain Shields 2 [When this character takes damage, make 2 saves, each needing 11; each success reduces the damage dealt by 10] against characters more than 6 squares away from this character)
Colossal (Medium and smaller characters may occupy squares on this character's base and are considered adjacent. Low objects and Large and smaller characters do not provide cover against this character's attack; ignores movement costs to enter squares containing difficult terrain, low objects, and trenches; never has cover; cannot benefit from Bodyguard or Draw Fire)
Stomp (Whenever this character moves, any characters occupying squares on its base or squares it moves into are immediately defeated, save 6)
5. Anakin Skywalker, Unleashed
Cost: 48
Hit Points: 120
Defense: 21
Attack: +15
Damage: 20
Special Abilities:
Unique
Melee Attack (Can only attack adjacent enemies)
Triple Attack (On his turn, this character can make two extra attacks instead of moving)
Djem So Style (When hit by a melee attack, make a save of 11; on a success, this character can make an immediate attack against that attacker)
Force Powers:
Force 2
Force Renewal 1 (This character gains Force 1 each time he activates)
Shockwave (Force 2, replaces attacks: All characters within 6 squares are considered activated this round; save 11)
Lightsaber Throw 4 (Force 4, replaces attacks: Choose one enemy within line of sight, ignoring cover. Make three attacks against that enemy.)
Lightsaber Block (Force 1: When hit by a melee attack, take no damage with a save of 11)
* = This mini has been finalized in Stat Creation.
** = This mini is currently in Stat Creation.