Post by bountyhunter9 on May 28, 2009 13:26:20 GMT -5
Here is the complete list of Mandalorian minis and their accompanying stats from my new custom set, Dark Side Rising. Feel free to comment on anthing you like and dislike, and point out anything that needs a rename, or an incomplete ability description, etc.
1. Mandalorian Assassin
2. Mandalore the First
3. Zuka
4. Xarga
1. Mandalorian Assassin
Cost: 20
Hit Points: 40
Defense: 18
Attack: +6
Damage: 10
Special Abilities:
Melee Attack
Greater Deadly Attack (This character scores a critical hit on an attack roll of 16 or higher)
Cloaked (If this character has cover, he cannot be targeted by nonadjacent enemies)
Assassin (+4 attack and +10 damage against Unique enemies)
Back Stab (Damage from this character's attacks cannot be prevented or redirected when he attacks an enemy who has not activated this round)
2. Mandalore the First
Cost: 54
Hit Points: 120
Defense: 19
Attack: +12
Damage: 20
Special Abilities:
Unique
Melee Attack
Double Attack
Mythosaur's Bane (+4 Attack and +20 Damage against Large and larger enemies)
Parry (When hit by a melee attack, this character takes no damage with a save of 11)
Rally (When half of the characters in your squad have been defeated, this character gets +3 defense and gains the following Commander Effect: Allies within 6 squares get +3 Attack and +3 Defense)
Rapport (Mandalorians with Melee Attack cost 1 less when included in a squad with this character)
Commander Effect:
Mandalorian allies with Melee Attack get +10 Damage against adjacent enemies without Melee Attack.
3. Zuka
Cost: 22
Hit Points: 60
Defense: 16
Attack: +8
Damage: 10
Special Abilities:
Unique
Mines 10 (An enemy that moves adjacent to this character takes 10 damage, save 11)
It's A Trap! (Enemies with Stealth within 6 squares lose Stealth)
Jolt (An enemy hit by this character's attack is considered activated this round, save 11; Huge or larger characters ignore this effect)
Override (At the end of its turn, this character can designate 1 door that it can see as open or closed; it remains open or closed until the end of this character's next turn, or until it is defeated )
Industrial Repair 20 (Replaces attacks: touch; remove 20 damage from 1 character with Mounted Weapon)
4. Xarga
Cost: 25
Hit Points: 70
Defense: 16
Attack: +11
Damage: 20
Special Abilities:
Unique
Avoid Defeat (Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated)
Mobile Attack (Can move both before and after attacking)
Wall Climber (This character ignores difficult terrain, enemy characters, low objects, and pits when moving as long as a square it occupies and a square it is moving into are adjacent to a wall)
Commander Effect:
Mandalorian followers within 6 squares gain Wall Climber and Avoid Defeat.
* = This mini has been finalized in Stat Creation.
** = This mini is currently in Stat Creation.
1. Mandalorian Assassin
2. Mandalore the First
3. Zuka
4. Xarga
1. Mandalorian Assassin
Cost: 20
Hit Points: 40
Defense: 18
Attack: +6
Damage: 10
Special Abilities:
Melee Attack
Greater Deadly Attack (This character scores a critical hit on an attack roll of 16 or higher)
Cloaked (If this character has cover, he cannot be targeted by nonadjacent enemies)
Assassin (+4 attack and +10 damage against Unique enemies)
Back Stab (Damage from this character's attacks cannot be prevented or redirected when he attacks an enemy who has not activated this round)
2. Mandalore the First
Cost: 54
Hit Points: 120
Defense: 19
Attack: +12
Damage: 20
Special Abilities:
Unique
Melee Attack
Double Attack
Mythosaur's Bane (+4 Attack and +20 Damage against Large and larger enemies)
Parry (When hit by a melee attack, this character takes no damage with a save of 11)
Rally (When half of the characters in your squad have been defeated, this character gets +3 defense and gains the following Commander Effect: Allies within 6 squares get +3 Attack and +3 Defense)
Rapport (Mandalorians with Melee Attack cost 1 less when included in a squad with this character)
Commander Effect:
Mandalorian allies with Melee Attack get +10 Damage against adjacent enemies without Melee Attack.
3. Zuka
Cost: 22
Hit Points: 60
Defense: 16
Attack: +8
Damage: 10
Special Abilities:
Unique
Mines 10 (An enemy that moves adjacent to this character takes 10 damage, save 11)
It's A Trap! (Enemies with Stealth within 6 squares lose Stealth)
Jolt (An enemy hit by this character's attack is considered activated this round, save 11; Huge or larger characters ignore this effect)
Override (At the end of its turn, this character can designate 1 door that it can see as open or closed; it remains open or closed until the end of this character's next turn, or until it is defeated )
Industrial Repair 20 (Replaces attacks: touch; remove 20 damage from 1 character with Mounted Weapon)
4. Xarga
Cost: 25
Hit Points: 70
Defense: 16
Attack: +11
Damage: 20
Special Abilities:
Unique
Avoid Defeat (Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated)
Mobile Attack (Can move both before and after attacking)
Wall Climber (This character ignores difficult terrain, enemy characters, low objects, and pits when moving as long as a square it occupies and a square it is moving into are adjacent to a wall)
Commander Effect:
Mandalorian followers within 6 squares gain Wall Climber and Avoid Defeat.
* = This mini has been finalized in Stat Creation.
** = This mini is currently in Stat Creation.