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Post by Sharrakor on Mar 9, 2009 4:17:51 GMT -5
Bull Rancor (50) Huge HP: 140 Def: 20 Atk: +13 Dmg: 40
Special Abilities Unique Melee Attack; Melee Reach 2 Speed 8 Stable Footing Mighty Swing +10 Charging Assault +20 Regeneration 10 Savage
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Post by gwek on Mar 9, 2009 14:15:42 GMT -5
Is he supposed to have Triple Attack (like the other two rancor)?
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Post by Sharrakor on Mar 9, 2009 15:28:42 GMT -5
Well, he did have Double. Should I add it back in?
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Post by gwek on Mar 10, 2009 10:40:37 GMT -5
I have mixed feelings on this piece. On the one hand, I'd rather it just be an "upgrade" of the Rancor (in the way the Rampaging Wampa is an "upgrade" of the Wampa), but I do like what you've done with making it a single, massive attack instead.
This guy is a true horror with Exar Kun, but other than that, I actually wonder if the damage output might be a little LOW: 50 or 60 damage on a 50 point piece with virutally no way to boost it.
One thing to consider would be the Crushing Blow special ability from the Mando Gladiator, or something similar.
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Post by Sharrakor on Mar 10, 2009 15:51:18 GMT -5
I assume it would just be added in (judging by your comments). Or would it raise the cost?
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Post by gwek on Mar 10, 2009 21:55:47 GMT -5
I gotta be honest, I don't even know what to do with 40 damage! I priced him with Double Attack and damage of 30, and he came out in the low to mid-40s. I think upping the damage increases the cost significantly. For example, the AT-ST and Wookiee-Hunter AT-ST, both of which are priced in the 50s, come out to the low 30s with my calculator if I lower the damage to 30. My guess is that the Bull Rancor, as statted but with Double Attack added, would cost in the 60s or maybe even 70s... but I don't have too much confidence in my own math.
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Post by Sharrakor on Mar 10, 2009 23:55:49 GMT -5
Just checking, but you have noticed he is Unique?
If you have, then I won't put Double Attack on. I don't want him to fall to Darth Bane/Luke, JM syndrome.
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Post by gwek on Mar 11, 2009 0:54:06 GMT -5
Yeah, I did notice the unique, which, to me, makes me think even more that he should have Double Attack. If there's only one of him, he's basically the apex predator, right?
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Post by Sharrakor on Mar 11, 2009 1:01:55 GMT -5
True. What if, instead of giving him Double Attack, I gave him Mighty Swing +20? It does almost the same thing, but is slightly more flexible.
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Post by gwek on Mar 11, 2009 1:18:27 GMT -5
Well, as I said before, I kind of like both versions (multi-attacker, and "Saga version" [ie, single attack, high damage]). I think we may need more opinions on this one!
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Post by Sharrakor on Mar 11, 2009 1:21:09 GMT -5
Alright, then.
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Post by bountyhunter9 on Apr 10, 2009 11:53:02 GMT -5
i think maybe take away Mighty Swing and give him double, or give him Mighty Swing +20.
Maybe give him Demolish, or Penetration 10. i think some of the other Rancors might have one of them. Just a suggestion.
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Post by bountyhunter9 on Apr 10, 2009 11:55:38 GMT -5
Looking at some other Rancors, maybe raise the HP and give him Damage Reduction 10 (and raise the cost)?
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Post by Sharrakor on Apr 11, 2009 3:25:23 GMT -5
The issue I have with raising his cost higher than it currently is, is that it may decrease his usefulness. He is a Savage character, and Savage characters have very little synergy with other characters.
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Post by Jm419 on Apr 11, 2009 16:45:41 GMT -5
Usually, that's true. He's scary, and what's the highest damage he can do without Crits? 60? That's like an AT-AT.
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