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Post by gwek on Mar 10, 2009 14:35:04 GMT -5
Any thoughts? Is the concept still okay, or does the Mouse droid gut him?
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Post by gwek on Apr 2, 2009 10:08:19 GMT -5
Anyone?
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Post by Jm419 on Apr 13, 2009 18:02:54 GMT -5
Perhaps. The Mouse Droid would make this guy a little less useful, but I still think he's okay. No combat abilities is good, and it really makes this guy be a commander. Remember, the Mouse Droid doesn't have Disruption, but maybe Vandar does need another hook.
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Post by gwek on Apr 13, 2009 22:27:05 GMT -5
Isn't boardwide Disruptive enough of a gimmick? ;D
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Post by maverick on Apr 14, 2009 0:43:10 GMT -5
I'd think so
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Post by gwek on Apr 14, 2009 9:25:34 GMT -5
Too much? Seriously, though, when I created him the idea was that you had to pick every round if you wanted to boost your own troops or disrupt the other guy. With the dawn of the Mouse Droid, that decision becomes a lot easier most of the time, so perhaps something needs to change?
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Post by planeswalker459 on Apr 14, 2009 12:55:22 GMT -5
These are the changes that should be made post mouse droid.
Cost: 15 Faction: Old Republic Hit Points: 80 Defense: 20 Attack: 0 Damage: 0
Unique
Force 2; Force Renewal 1 Master of the Force 2 (May spend Force points up to 2 times in a single turn) Force Alter (Force 1: range 6; any 1 enemy rerolls its last attack) Force Disruption (Force 3; suppresses enemy commander effects this round) Force Heal 20 (Force 2, replaces attacks: touch; remove 20 damage from a living character)
Now he can defend and supress, while still maintaing the integrity of the character.
I lowered the cost because while MotF may be expsensive, its power comes from offensive capabilities. When sued defensively, it should cost less because your chances of survival are slimer due to the rolls involved.
Of all the characters with MotF 2, only 1 is purely defensive in the FP department, and that is GMLS, and his powers combined probably make for 15pts of his cost.
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Post by Jm419 on Apr 14, 2009 17:35:14 GMT -5
I think 15's a little low. Probably 66% low, in fact. If this guy costed 25, instead of 15, I'd say your version looks good.
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Post by gwek on Apr 14, 2009 22:22:21 GMT -5
I know the disruption is expensive, but I think it might be a bit too powerful, especially when paired with MotF. Not that he's need to use it twice in a given round, but to be able to use that AND something else? Am I the only one who is scared of my own creation? I was thinking of something different... maybe a "Force Distraction" that allows him to target a SINGLE enemy commander in LoS and disrupt that commander effect from a distance? Maybe priced at 2, and when paired with MotF, it means he could take out 2 in a given turn (although it would be expensive...).
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Post by Jm419 on Apr 14, 2009 22:25:01 GMT -5
Interesting. I like that concept, Gwek. How would you word that?
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Post by planeswalker459 on Apr 14, 2009 23:15:00 GMT -5
perhaps wording it along these lines:
Force Disruption (Force 3; Replaces Turn: Target enemy commander within line of sight loses its commander effect until this characters next activation.)
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Post by gwek on Apr 15, 2009 9:27:20 GMT -5
Yep. That seems about right... although if we're doing "Replaces Turn," I'd think it should be 2 FP.
Another option would be to make it a "free action," so Vandar can do it at any time in the round, regardless of his own action. I think it's a tricky balance to avoid too powerful vs too weak.
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Post by planeswalker459 on Apr 15, 2009 13:51:05 GMT -5
Free action might be too agressive, and repalces turn might be too weak.
That leaves the middle ground of replaces attacks.
Since he ahs no attack, this one hurts him the least, still lets him move, and remains powerful.
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Post by Jm419 on Apr 17, 2009 15:55:10 GMT -5
Yeah. Replaces attacks would work, but is it worth it to pull off?
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Post by gwek on Apr 17, 2009 22:05:34 GMT -5
Knocking out a commander effect at distance seems pretty useful, no?
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