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Post by gwek on Mar 3, 2009 10:35:37 GMT -5
They don't have saves, but they DO replace turn rather than attacks (everything over 2, I think).
There's also a very important tactical difference between Repulse/Push and Grasp/Levitate: with the exception of a piece with limited speed, R/P can't move a piece more than it could normally move in a "move action" (ie, less than 6 squares).
In the case of your power, you have the ability move an enemy up to 24 squares. That is unprecedented in the game, and is a huge game changer for only 3 FP.
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Post by Sharrakor on Mar 3, 2009 15:20:52 GMT -5
I'm aware of the unprecedented-ness, but most custom abilities are.
Nevertheless, how else I am I meant to make it different to Levitate (1) and the other potential Force Grasps. Would it just be much cleaner just to whip out a custom Levitate 3?
And even then, how would we make it different from Levitate 1? Damage? A save? Extra squares(!)?
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Post by surfrider56 on Mar 3, 2009 20:15:22 GMT -5
Brilliant Idea Sharrakor! I was goign to mention the same thing. I think its the perfect place to start! Goes to show, sometimes we're a few steps ahead WOTC. People have been talking about KOTOR, grasping/lifting, new BV's and heal ideas before their new sets came out ....
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Post by gwek on Mar 4, 2009 1:46:41 GMT -5
I'm aware of the unprecedented-ness, but most custom abilities are. Maybe... but most customs don't blow away multiple WotC guidelines in a single ability! It seems pretty clear to me how Force Grasp is different from Levitate: one allows you to move enemies, the other allows you to move allies. I know you were originally working on something that could move any piece, but WotC since given us Levitate, and it seems that THAT particular power is for your friends... so there's no reason not to have one for enemies. For purposes of distinguishing level, you could do a few different things. Tiered Force powers designed by WotC do more damage, or have tougher saving throws, or have the possibility to activate the target. They also do incrementally larger amounts of movement, but I think it's very important to remember that even Force Repulse 5 only moves the character 6 squares WHICH IS STILL MOVEABLE IN A SINGLE TURN. If you can move a character within 6 squares to anywhere within 6 squares, you're already doubling that, and when you add the final motor control of selecting the exact square the target winds up in (an aspect wholly absent in Force Push and Force Repulse), that creates a Force power that is probably too potent.
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Post by Sharrakor on Mar 8, 2009 18:07:51 GMT -5
Ok, latest attempt:
Force Grasp 3 (Force 3, replaces attacks: 30 Damage to one character within 3 squares; save 11. Move the target to any unoccupied square within 3 squares. This move does not provoke attacks of opportunity)
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Post by gwek on Mar 9, 2009 0:07:26 GMT -5
I think this is better balanced (in game terms) than the earlier attempts. Does it work on both allies and enemies? Probably, someone other than I should offer feedback.
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Post by Sharrakor on Mar 9, 2009 0:44:56 GMT -5
Currently it affects both allies and enemies. Though that can be changed easily.
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Post by Jm419 on Mar 26, 2009 18:56:00 GMT -5
Yeah, I don't think you'd want to damage your allies - 30 damage accounts for a lot of figs as is, and would kill a whole lot of pieces in one shot.
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Post by Roque Saber on Apr 9, 2009 22:39:53 GMT -5
I think it should still have the 6 square range that Levitation does. It could be done to be almost exactly like Levitation, only against enemies and it does damage. However, this might hike the force cost up, being able to chuck enemies into pits isn't something you want happening every round.
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Post by Sharrakor on Apr 17, 2009 3:49:25 GMT -5
Then I'm not sure I will change the range, especially if it hikes the cost up. This is Force Grasp 3, and as per other tiered Force powers, it should cost 3 Force points.
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Post by Jm419 on Nov 12, 2009 18:46:34 GMT -5
Actually, as I look at it now, eight months later, it looks pretty good. That Damage would scare you out of moving allies around a whole lot.
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Post by bountyhunter9 on Nov 14, 2009 9:26:21 GMT -5
I think it's moving enemies that's a problem. Moving an enemy where ever you like, and dealing damage to them is deadly. I think a 6 square range limit is necessary. At the very least.
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