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Post by sharrakor on Jan 7, 2009 2:40:22 GMT -5
Master Kento, Fugitive Jedi Cost: 43 HP: 110 Def: 20 Atk: +11 Dmg: 20
Special Abilities Unique Melee Attack; Double Attack Stealth
Force Powers Force 2. Force Renewal 1 Force Repulse 3 Force Push 2 Force Grasp 3 (Force 3, replaces attacks: sight; 20 damage; save 11. Move the target to one square you at least see part of. This movement does not provoke attacks of opportunity. You may target allies with this ability)
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Post by sharrakor on Jan 16, 2009 0:52:12 GMT -5
BUMP or not, you won't survive
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Post by maverick on Jan 16, 2009 9:20:32 GMT -5
blah, blah, blah.....
What about surprise move??
Did he try to surprise Vader or was he waiting on him?
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Post by sharrakor on Jan 16, 2009 18:17:17 GMT -5
No he didn't surprise Vader. Vader specifically went to Kashyyyk to find Kento.
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Post by darthfuzzball on Jan 17, 2009 10:58:12 GMT -5
On Force Grasp, I like how you made it so it could target allies. That could be very interesting...
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Post by sharrakor on Jan 17, 2009 17:40:15 GMT -5
I'd say out of the series, Force Grasp 1, 4 and 5 would be the best. Force Grasp 1 does no damage and still let's you target allies. Force Grasp 4 does 30, but let's the ally auto-succeed the save. And Force Frasp 5 does 40 and let's the ally either auto-fail or auto-succeed.
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Post by darthfuzzball on Jan 20, 2009 18:54:28 GMT -5
Does the save prevent just the damage, or the damage and the move?
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Post by Jm419 on Jan 31, 2009 14:46:35 GMT -5
Interesting character. It fits him pretty well.
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Post by darthfuzzball on Jan 31, 2009 18:23:34 GMT -5
Does the save prevent just the damage, or the damage and the move?
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Post by Sharrakor on Feb 10, 2009 0:51:33 GMT -5
The damage only.
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Post by planeswalker459 on Feb 10, 2009 13:05:00 GMT -5
I like him. Feels like Kento from the game
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Post by surfrider56 on Feb 10, 2009 20:13:36 GMT -5
Forgive me if I'm not keeping up ....
I remember from the SWM boards a fig/card of Kento. Is this from the same creator? Just Curious .... Can't Recall.
As to these particular stats, I do like the idea of Grasp. I wonder, if you're "Grasping" an ally to move him, should your opponent be allowed to do something like a "save 11" that would interfere with the move, maybe causing that ally to fall back into their starting point with +10 Damage? In battle, its not like the enemy is going to try to stop you from doing whatever you want ... just a thought ....
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Post by gwek on Feb 10, 2009 23:35:51 GMT -5
Is there a range on Grasp? It seems like you could use it to "teleport" an ally across the entire board, or move an adjacent enemy all the way back to his starting area. Seems uber-powerful, if so.
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Post by surfrider56 on Feb 11, 2009 0:31:58 GMT -5
Is there a range on Grasp? It seems like you could use it to "teleport" an ally across the entire board, or move an adjacent enemy all the way back to his starting area. Seems uber-powerful, if so. Good Point; the line "Move the target to one square you at least see part of" doesn't specify anything except line of sight. Conceivably that could be the other side of a map depending on positioning ... a deeper reach than the R2 Taxi and almost as good as a fig swap from Thrawn or K3PO. Potentially gamechanging .......
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Post by Sharrakor on Feb 11, 2009 2:19:20 GMT -5
Force Grasp requires line of sight. So you'd need line of sight to both the target and the place you're moving it to.
Thinking about it, maybe I should change it to moving the target to a place only they can see.
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