Post by bountyhunter9 on Sept 21, 2010 13:18:05 GMT -5
Here is the complete list of Rebel minis and their accompanying stats from my new custom set, Threats to Freedom. Feel free to comment on anything you like or dislike, and bring to attention an incomplete or inaccurate ability description, or something that needs a rename, etc.
1. Elite Rebel Vanguard
2. Galen Marek, Jedi Knight
3. Wes Janson
1. Elite Rebel Vanguard
Faction: Rebel
Rarity: Uncommon
Cost: 16
Hit Points: 30
Defense: 16
Attack: +5
Damage: 20
Special Abilities:
Guided Missiles 20 (Replaces attacks: 20 damage to 1 enemy within 12 squares regardless of line of sight and to each character adjacent to that enemy; save 11)
Mines 10 (An enemy that moves adjacent to this character takes 10 damage; save 11)
Missiles 30 (Replaces attacks: sight; 30 damage to target and to each character adjacent to that target; save 11)
2. Galen Marek, Jedi Knight
Faction: Rebel
Rarity: Very Rare
Cost: 60
Hit Points: 130
Defense: 22
Attack: +12
Damage: 20
Special Abilities:
Unique
Melee Attack (Can attack only adjacent enemies)
Defensive Force Push (Whenever a Huge or smaller enemy ends its move adjacent to this character, make a save of 11. On a success, push back that enemy 1 square)
Shien Style Mastery (When hit by an attack, this character takes no damage with a save of 11 and the attacker takes damage equal to the prevented damage, save 11. This ability is usable only once per turn.)
Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
Force Powers:
Force 3
Force Renewal 1 (This character gets 1 Force point each time he activates)
Force Push 4 (Force 4, replaces attacks: sight; 40 damage; push back target 4 squares if Huge or smaller)
Force Repulse 4 (Force 4, replaces attacks: 40 damage to all characters within 4 sqaures; push back Huge or smaller characters to 5 squares from this character)
3. Wes Janson
Faction: Rebel
Rarity: Rare
Cost: 18
Hit Points: 50
Defense: 16
Attack: +11
Damage: 10
Special Abilities:
Unique
Pilot
Crack Gunner +20 (Can combine fire with adjacent allies who have Mounted Weapon, granting +20 Damage. The attack cannot be prevented or redirected)
Deadeye (On this character's turn, if it doesn't move, it gets +10 Damage)
Grenades 20 (Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target; save 11)
"Yub, yub, Commander."
1. Elite Rebel Vanguard
2. Galen Marek, Jedi Knight
3. Wes Janson
1. Elite Rebel Vanguard
Faction: Rebel
Rarity: Uncommon
Cost: 16
Hit Points: 30
Defense: 16
Attack: +5
Damage: 20
Special Abilities:
Guided Missiles 20 (Replaces attacks: 20 damage to 1 enemy within 12 squares regardless of line of sight and to each character adjacent to that enemy; save 11)
Mines 10 (An enemy that moves adjacent to this character takes 10 damage; save 11)
Missiles 30 (Replaces attacks: sight; 30 damage to target and to each character adjacent to that target; save 11)
2. Galen Marek, Jedi Knight
Faction: Rebel
Rarity: Very Rare
Cost: 60
Hit Points: 130
Defense: 22
Attack: +12
Damage: 20
Special Abilities:
Unique
Melee Attack (Can attack only adjacent enemies)
Defensive Force Push (Whenever a Huge or smaller enemy ends its move adjacent to this character, make a save of 11. On a success, push back that enemy 1 square)
Shien Style Mastery (When hit by an attack, this character takes no damage with a save of 11 and the attacker takes damage equal to the prevented damage, save 11. This ability is usable only once per turn.)
Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
Force Powers:
Force 3
Force Renewal 1 (This character gets 1 Force point each time he activates)
Force Push 4 (Force 4, replaces attacks: sight; 40 damage; push back target 4 squares if Huge or smaller)
Force Repulse 4 (Force 4, replaces attacks: 40 damage to all characters within 4 sqaures; push back Huge or smaller characters to 5 squares from this character)
3. Wes Janson
Faction: Rebel
Rarity: Rare
Cost: 18
Hit Points: 50
Defense: 16
Attack: +11
Damage: 10
Special Abilities:
Unique
Pilot
Crack Gunner +20 (Can combine fire with adjacent allies who have Mounted Weapon, granting +20 Damage. The attack cannot be prevented or redirected)
Deadeye (On this character's turn, if it doesn't move, it gets +10 Damage)
Grenades 20 (Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target; save 11)
"Yub, yub, Commander."