Post by bountyhunter9 on Sept 21, 2010 13:17:00 GMT -5
Here is the complete list of Separatist minis and their accompanying stats from my new custom set, Threats to Freedom. Feel free to comment on anything you like or dislike, and bring to attention an incomplete or inaccurate ability description, or something that needs a rename, etc.
1. Assault Battle Droid
2. OOM Command Battle Droid
3. OOM Pilot Battle Droid
1. Assault Battle Droid
Faction: Separatist
Rarity: Common
Cost: 10
Hit Points: 20
Defense: 9
Attack: +0
Damage: 10
Special Abilities:
Droid (Immune to critical hits; not subject to commander effects)
Mines 10 (An enemy that moves adjacent to this character takes 10 damage; save 11)
Missiles 20 (Replaces attacks: sight; 20 damage to target and to each character adjacent to that target; save 11)
2. OOM Command Battle Droid
Faction: Separatist
Rarity: Uncommon
Cost: 14
Hit Points: 30
Defense: 13
Attack: +2
Damage: 10
Special Abilities:
Droid (Immune to critical hits; not subject to commander effects)
Defense Pattern (Non-Unique ally Droids within 6 squares gain Droid Defender [If an enemy targets an allied Droid within 6 squares of this character, you may force that enemy to target this character instead if it can; save 11]
Relay Orders (Each allied commander can count distance from this character as well as from itself for the purpose of commander effects)
3. OOM Pilot Battle Droid
Faction: Separatist
Rarity: Common
Cost: 7
Hit Points: 10
Defense: 9
Attack: +0
Damage: 10
Special Abilities:
Droid (Immune to critical hits; not subject to commander effects)
Pilot
Ground Pilot +2 (Allies with Mounted Weapon who start their moves adjacent to this character get +2 Speed)
Gunner +10 (Can combine fire with adjacent allies who have Mounted Weapon, granting +10 Damage)
1. Assault Battle Droid
2. OOM Command Battle Droid
3. OOM Pilot Battle Droid
1. Assault Battle Droid
Faction: Separatist
Rarity: Common
Cost: 10
Hit Points: 20
Defense: 9
Attack: +0
Damage: 10
Special Abilities:
Droid (Immune to critical hits; not subject to commander effects)
Mines 10 (An enemy that moves adjacent to this character takes 10 damage; save 11)
Missiles 20 (Replaces attacks: sight; 20 damage to target and to each character adjacent to that target; save 11)
2. OOM Command Battle Droid
Faction: Separatist
Rarity: Uncommon
Cost: 14
Hit Points: 30
Defense: 13
Attack: +2
Damage: 10
Special Abilities:
Droid (Immune to critical hits; not subject to commander effects)
Defense Pattern (Non-Unique ally Droids within 6 squares gain Droid Defender [If an enemy targets an allied Droid within 6 squares of this character, you may force that enemy to target this character instead if it can; save 11]
Relay Orders (Each allied commander can count distance from this character as well as from itself for the purpose of commander effects)
3. OOM Pilot Battle Droid
Faction: Separatist
Rarity: Common
Cost: 7
Hit Points: 10
Defense: 9
Attack: +0
Damage: 10
Special Abilities:
Droid (Immune to critical hits; not subject to commander effects)
Pilot
Ground Pilot +2 (Allies with Mounted Weapon who start their moves adjacent to this character get +2 Speed)
Gunner +10 (Can combine fire with adjacent allies who have Mounted Weapon, granting +10 Damage)