Post by bountyhunter9 on Sept 21, 2010 13:13:30 GMT -5
Here is the complete list of Mandalorian minis and their accompanying stats from my new custom set, Threats to Freedom. Feel free to comment on anything you like or dislike, and bring to attention an incomplete or inaccurate ability description, or something that needs a rename, etc.
1. Bralor, Mandalorian Field Marshal
2. Kelborn, Mandalorian Scout
3. Mandalore the Resurrector
4. Mandalorian Protector
1. Bralor, Mandalorian Field Marshal
Faction: Mandalorian
Rarity: Rare
Cost: 30
Hit Points: 90
Defense: 18
Attack: +10
Damage: 20
Special Abilities:
Unique
Deadly Attack (Scores a critical hit on an attack roll of natural 19 or 20)
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Flurry Attack (Whenever this character scores a critical hit, it can make 1 immediate extra attack)
Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if it moves this turn, but it must make them all before resuming movement.)
Commander Effect:
Mandalorian followers within 6 squares gain Deadly Attack and Flurry Attack.
2. Kelborn, Mandalorian Scout
Faction: Mandalorian
Rarity: Rare
Cost: 24
Hit Points: 80
Defense: 18
Attack: +10
Damage: 20
Special Abilities:
Unique
Ambush (This character can move and then make all its attacks against 1 enemy who has not activated this round)
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Melee Attack (Can attack only adjacent enemies)
Pathfinder (Allies are not slowed by difficult terrain within 6 squares of this character)
Stable Footing (Not slowed by difficult terrain or low objects)
Stealth (If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
3. Mandalore the Resurrector
Faction: Mandalorian
Rarity: Very Rare
Cost: 32
Hit Points: 90
Defense: 19
Attack: +11
Damage: 20
Special Abilities:
Unique
Advantageous Cover (+8 Defense from cover instead of +4)
Jedi Hunter (+4 Attack and +10 Damage against enemies with Force ratings)
Stealth (If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Twin Attack (Whenever this character attacks, it makes 1 extra attack against the same target)
Commander Effect:
At the end of this character's turn, 1 Mandalorian ally within 6 squares may make an immediate attack at +4 attack and +10 damage.
4. Mandalorian Protector
Faction: Mandalorian
Rarity: Uncommon
Cost: 27
Hit Points: 70
Defense: 18
Attack: +11
Damage: 30
Special Abilities:
Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
Accurate Shot (Can attack an enemy with cover even if it's not the nearest enemy)
Mobile Attack (Can move both before and after attacking)
Splash 10 (If this character's attack hits, all characters adjacent to the target take 10 damage; save 11. If the attack misses, the target and all adjacent characters take 10 damage; save 11.)
1. Bralor, Mandalorian Field Marshal
2. Kelborn, Mandalorian Scout
3. Mandalore the Resurrector
4. Mandalorian Protector
1. Bralor, Mandalorian Field Marshal
Faction: Mandalorian
Rarity: Rare
Cost: 30
Hit Points: 90
Defense: 18
Attack: +10
Damage: 20
Special Abilities:
Unique
Deadly Attack (Scores a critical hit on an attack roll of natural 19 or 20)
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Flurry Attack (Whenever this character scores a critical hit, it can make 1 immediate extra attack)
Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if it moves this turn, but it must make them all before resuming movement.)
Commander Effect:
Mandalorian followers within 6 squares gain Deadly Attack and Flurry Attack.
2. Kelborn, Mandalorian Scout
Faction: Mandalorian
Rarity: Rare
Cost: 24
Hit Points: 80
Defense: 18
Attack: +10
Damage: 20
Special Abilities:
Unique
Ambush (This character can move and then make all its attacks against 1 enemy who has not activated this round)
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Melee Attack (Can attack only adjacent enemies)
Pathfinder (Allies are not slowed by difficult terrain within 6 squares of this character)
Stable Footing (Not slowed by difficult terrain or low objects)
Stealth (If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
3. Mandalore the Resurrector
Faction: Mandalorian
Rarity: Very Rare
Cost: 32
Hit Points: 90
Defense: 19
Attack: +11
Damage: 20
Special Abilities:
Unique
Advantageous Cover (+8 Defense from cover instead of +4)
Jedi Hunter (+4 Attack and +10 Damage against enemies with Force ratings)
Stealth (If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Twin Attack (Whenever this character attacks, it makes 1 extra attack against the same target)
Commander Effect:
At the end of this character's turn, 1 Mandalorian ally within 6 squares may make an immediate attack at +4 attack and +10 damage.
4. Mandalorian Protector
Faction: Mandalorian
Rarity: Uncommon
Cost: 27
Hit Points: 70
Defense: 18
Attack: +11
Damage: 30
Special Abilities:
Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
Accurate Shot (Can attack an enemy with cover even if it's not the nearest enemy)
Mobile Attack (Can move both before and after attacking)
Splash 10 (If this character's attack hits, all characters adjacent to the target take 10 damage; save 11. If the attack misses, the target and all adjacent characters take 10 damage; save 11.)