Post by bountyhunter9 on Sept 21, 2010 13:12:53 GMT -5
Here is the complete list of Sith minis and their accompanying stats from my new custom set, Threats to Freedom. Feel free to comment on anything you like or dislike, and bring to attention an incomplete or inaccurate ability description, or something that needs a rename, etc.
1. Darth Sidious, the Phantom Menace
2. The Sith Emperor
1. Darth Sidious, the Phantom Menace
Faction: Sith
Rarity: Very Rare
Cost: 56
Hit Points: 130
Defense: 19
Attack: +0
Damage: 0
Special Abilities:
Unique
Affinity (May be in a Separatist squad)
Cloaked (If this character has cover, he cannot be targeted by nonadjacent enemies)
Dread Wrath (Enemy characters within 6 squares get -4 to all saves)
Turn to the Dark Side 40 (Replaces attacks: range 6; 40 damage to 1 target with a Force rating. The target can choose to negate this damage and instead make a save of 11; if the save fails, the target joins this character's squad until the end of the skirmish)
Force Powers:
Force 2
Force Renewal 2 (This character gets 2 Force points each time he activates)
Force Corruption 3 (Force 3, replaces turn: range 6, non-Droids only; target and each character adjacent to that target take 30 damage and are corrupted. Each time a corrupted character activates, it must attempt a save of 11. On a failure, that character takes 30 damage. On a success, that character is no longer corrupted.)
Force Lightning 1 (Force 1, replaces attacks: range 6; 20 damage)
Pawn of the Dark Side (Force 1, replaces attacks: sight; 1 non-Unique ally takes an immediate turn, which does not count as one of your 2 activations this phase; at the end of that turn, it takes 10 damage)
Commander Effect:
Allies within 6 squares can reroll each failed save once.
2. The Sith Emperor
Faction: Sith
Rarity: Very Rare
Cost: 44
Hit Points: 100
Defense: 22
Attack: +0
Damage: 0
Special Abilities:
Unique
Force Powers:
Force 2
Force Renewal 2 (This character gets 2 Force points each time he activates)
Dark Heal 40 (Force 4, replaces attacks: range 6; 40 damage to living target, save 11. Choose a living character within 6 squares. Remove damage from that character equal to the damage dealt.)
Eternal Hatred (Force 2: Whenever this character would be defeated, make a save of 6; on a success, this character is restored to full Hit Points instead of being defeated)
Force Defense (Force 3: Cancel a Force power used by a character within 6 squares)
Force Grip 2 (Force 2, replaces attacks: sight; 20 damage)
Sith Sorcery (Force 2, usable only on this character's turn: Enemy characters within 6 squares are considered activated this round; save 11)
1. Darth Sidious, the Phantom Menace
2. The Sith Emperor
1. Darth Sidious, the Phantom Menace
Faction: Sith
Rarity: Very Rare
Cost: 56
Hit Points: 130
Defense: 19
Attack: +0
Damage: 0
Special Abilities:
Unique
Affinity (May be in a Separatist squad)
Cloaked (If this character has cover, he cannot be targeted by nonadjacent enemies)
Dread Wrath (Enemy characters within 6 squares get -4 to all saves)
Turn to the Dark Side 40 (Replaces attacks: range 6; 40 damage to 1 target with a Force rating. The target can choose to negate this damage and instead make a save of 11; if the save fails, the target joins this character's squad until the end of the skirmish)
Force Powers:
Force 2
Force Renewal 2 (This character gets 2 Force points each time he activates)
Force Corruption 3 (Force 3, replaces turn: range 6, non-Droids only; target and each character adjacent to that target take 30 damage and are corrupted. Each time a corrupted character activates, it must attempt a save of 11. On a failure, that character takes 30 damage. On a success, that character is no longer corrupted.)
Force Lightning 1 (Force 1, replaces attacks: range 6; 20 damage)
Pawn of the Dark Side (Force 1, replaces attacks: sight; 1 non-Unique ally takes an immediate turn, which does not count as one of your 2 activations this phase; at the end of that turn, it takes 10 damage)
Commander Effect:
Allies within 6 squares can reroll each failed save once.
2. The Sith Emperor
Faction: Sith
Rarity: Very Rare
Cost: 44
Hit Points: 100
Defense: 22
Attack: +0
Damage: 0
Special Abilities:
Unique
Force Powers:
Force 2
Force Renewal 2 (This character gets 2 Force points each time he activates)
Dark Heal 40 (Force 4, replaces attacks: range 6; 40 damage to living target, save 11. Choose a living character within 6 squares. Remove damage from that character equal to the damage dealt.)
Eternal Hatred (Force 2: Whenever this character would be defeated, make a save of 6; on a success, this character is restored to full Hit Points instead of being defeated)
Force Defense (Force 3: Cancel a Force power used by a character within 6 squares)
Force Grip 2 (Force 2, replaces attacks: sight; 20 damage)
Sith Sorcery (Force 2, usable only on this character's turn: Enemy characters within 6 squares are considered activated this round; save 11)